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hi! welcome. i have not encountered this problem at all with my codes.Hey everybody
I remember someone saying that they were getting glitches with the new shield stun code and i am not sure if they got that fixed. I saw that they were trying to replicate it and they could not. Me and my friend have it happen to us almost every single game. It happens when you perfect shield olimar's utilt.
Anyone else encounter this problem?
Its to give you more control with your inputs. We like control, right?wtf was this done for difficulties sake or because it was difficult already and this was simply trying to make things less "sloppy"?
I'll never understand some of you -_-.
Well maybe I will....awaiting response.
Its impossible to make this a modifier. I believe Almas is the final version unless it doesn't affect the attacked with electric hits. Pw said it does so but I questioned it to be clear so waiting for that replyWe need a modifier for this ASAP, last code to really bring this game together with the speed for me. Only thing else I could possibly want is the power shielding fixed.
Unfortunately, because all hitlag is stored in Hex instead of Floating Point, it is entirely impossible to modify it using the same - the only way that would be possible would be to completely reprogram every aspect of hitlag into floating point...
Hitlag Modifier [Phantom Wings, 7 lines]
C2771EC0 00000006
39C0000[COLOR="Red"]2[/COLOR] 2C04000[COLOR="DarkGreen"]5[/COLOR]
41800014 1C84000[COLOR="Blue"]1[/COLOR]
7C8473D6 3884000[COLOR="Yellow"]1[/COLOR]
48000008 3880000[COLOR="DarkOrange"]1[/COLOR]
90830010 60000000
60000000 00000000
[COLOR="Blue"]Multiply[/COLOR]
[COLOR="Red"]Divide[/COLOR]
[COLOR="Yellow"]Add[/COLOR]
[COLOR="DarkGreen"]Breakpoint[/COLOR]
[COLOR="DarkOrange"]Default[/COLOR]
Im gettin ready to download it anyways. Ill tell you how to work it, hold on a sec.**** this is weird, i don't see .txt and when i do add .gct to it nothing happens
I thought you wanted 30% less hitlag, not 30% hitlag.Well if this is his final version we have to find a way to make this work, I'm gonna try dividing by 3 since it's the closest we'll get to 30%, and if that's still too much I'll try 25%.
I feel really stupid for not understanding this but if anyone could get 30% out of this, that would be great.Power shielding ain't broke.
If hitlag < Breakpoint, hitlag = defaultCode:Hitlag Modifier [Phantom Wings, 7 lines] C2771EC0 00000006 39C0000[COLOR="Red"]2[/COLOR] 2C04000[COLOR="DarkGreen"]5[/COLOR] 41800014 1C84000[COLOR="Blue"]1[/COLOR] 7C8473D6 3884000[COLOR="Yellow"]1[/COLOR] 48000008 3880000[COLOR="DarkOrange"]1[/COLOR] 90830010 60000000 60000000 00000000 [COLOR="Blue"]Multiply[/COLOR] [COLOR="Red"]Divide[/COLOR] [COLOR="Yellow"]Add[/COLOR] [COLOR="DarkGreen"]Breakpoint[/COLOR] [COLOR="DarkOrange"]Default[/COLOR]
else hitlag = hitlag*multiply/divide+add (in that order)
Note that it will perform chopping instead of rounding. For example, if I have *7/10:
1*7/10 = 0.7 = 0
2*7/10 = 1.4 = 1
3*7/10 = 2.1 = 2
4*7/10 = 2.8 = 2
5*7/10 = 3.5 = 3
6*7/10 = 4.2 = 4
7*7/10 = 4.9 = 4
8->5
9->6
Oh, and make sure it never produces 0s, because that's what is responsible for the freeze glitches. Probably.
RIGHT. SLEEP TIME. GO AWAY. ^.^
Woops, yeah, screwed up in my sentence there.I thought you wanted 30% less hitlag, not 30% hitlag.
1 frame added.GPDP, what setting was your code you gave me? Cut in half and how many added?
To make it clear mario, A=10 ^_^multiply 7 divide 10 is 30% less hitlag. use hex.
I replaced the multiplication value there with 7 but how the hell do you put 10 into division? xDmultiply 7 divide 10 is 30% less hitlag. use hex.
I didn't, sorry.did you not read my post mario? I answered that because I knew you would ask
Put 3 in the division line.Err what do I use to get 33.3%?
so let me get this straight for 30% less hitlagI think the break point should be a touch lower. It should be 4 instead of 5, so that drills lose one frame of hitlag. That's IMO, of course.
right, but personally I would set break to 3. That way you get 3 -> 2 (-33%) instead of 3 -> 1 (-66%)so let me get this straight for 30% less hitlag
mult 7
div A
add 0
Break 4
default 1
Please note I haven't tested 40%, so I don't really know.I'll negotiate to go up to 35%.
How would hitlag have an adverse effect on hitstun?Please note I haven't tested 40%, so I don't really know.
Lucario was waaaay too good at -50%, though, by the way.
Also, someone said that with less hitlag they felt there needed to be more hitstun and I totally agree.
PW said it currently does but I asked again to be sureI see no reason to go below 50%+1 IMO. It feels plenty good to me. Unless, of course, everyone feels there still needs to be some kind of visible hitlag for attacks with lots of it for SDIing purposes.
Also, will PW do something about electric hitlag?
Ok I was talking with sketch and he made it crystal clear.Man, never thought I'd see a use for math again in my life again. No idea what numbers to try out but I feel like something like -40% might be good maybe...
Here's my match from earlier today: http://www.youtube.com/watch?v=FuDMNZDbplE
My roommate pretty much never plays MK either, sadly (especially considering Marth was my main in melee and is close to being my best in B+).
C2771EC0 00000006
39C0000A 2C040001
41800014 1C840005
7C8473D6 38840001
48000008 38800001
90830010 60000000
60000000 00000000
Isn't 2.75/ (it doesn't matter what you put in the second value because it doesn't do anything) the best value so far because people haven't reported the Perfect shield glitch with it?The code set your about to upload for me has 2.75/4