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COMPETITIVE Brawl+: Code Agenda

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
Good lord, Olimar is like the king of glitches.

I'll see if I can replicate it.
 

Jiangjunizzy

Smash Lord
Joined
Nov 9, 2006
Messages
1,188
Location
irvine, CA
Hey everybody
I remember someone saying that they were getting glitches with the new shield stun code and i am not sure if they got that fixed. I saw that they were trying to replicate it and they could not. Me and my friend have it happen to us almost every single game. It happens when you perfect shield olimar's utilt.
Anyone else encounter this problem?
hi! welcome. i have not encountered this problem at all with my codes.

try this one out.

C28753EC 00000007
FC20F890 4800000D
40700000 40800000
839F007C A39C0006
2C1C001A 41820014
7F8802A6 C03C0000
C05C0000 FC2117FA
FC00081E 00000000
C277F78C 00000002
2C1C001D 41820008
B39E0006 2C1CFFFF
60000000 00000000
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
wtf was this done for difficulties sake or because it was difficult already and this was simply trying to make things less "sloppy"?
I'll never understand some of you -_-.
Well maybe I will....awaiting response.
Its to give you more control with your inputs. We like control, right?
We need a modifier for this ASAP, last code to really bring this game together with the speed for me. Only thing else I could possibly want is the power shielding fixed.
Its impossible to make this a modifier. I believe Almas is the final version unless it doesn't affect the attacked with electric hits. Pw said it does so but I questioned it to be clear so waiting for that reply
Unfortunately, because all hitlag is stored in Hex instead of Floating Point, it is entirely impossible to modify it using the same - the only way that would be possible would be to completely reprogram every aspect of hitlag into floating point...

Playing with the code GTPO (sry dont remember the letters) its felt pretty good. I would like to see weak hits have a tad bit less hitlag
 

poklin

Smash Apprentice
Joined
Jun 16, 2006
Messages
133
Location
MI
**** this is weird, i don't see .txt and when i do add .gct to it nothing happens :(
 

MBlaze

Smash Champion
Joined
Jun 11, 2008
Messages
2,236
Location
Copiague, New York
Well if this is his final version we have to find a way to make this work, I'm gonna try dividing by 3 since it's the closest we'll get to 30%, and if that's still too much I'll try 25%.
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
Power shielding ain't broke.
Code:
Hitlag Modifier [Phantom Wings, 7 lines]
C2771EC0 00000006
39C0000[COLOR="Red"]2[/COLOR] 2C04000[COLOR="DarkGreen"]5[/COLOR]
41800014 1C84000[COLOR="Blue"]1[/COLOR]
7C8473D6 3884000[COLOR="Yellow"]1[/COLOR]
48000008 3880000[COLOR="DarkOrange"]1[/COLOR]
90830010 60000000
60000000 00000000

[COLOR="Blue"]Multiply[/COLOR]
[COLOR="Red"]Divide[/COLOR]
[COLOR="Yellow"]Add[/COLOR]
[COLOR="DarkGreen"]Breakpoint[/COLOR]
[COLOR="DarkOrange"]Default[/COLOR]
If hitlag < Breakpoint, hitlag = default
else hitlag = hitlag*multiply/divide+add (in that order)

Note that it will perform chopping instead of rounding. For example, if I have *7/10:

1*7/10 = 0.7 = 0
2*7/10 = 1.4 = 1
3*7/10 = 2.1 = 2
4*7/10 = 2.8 = 2
5*7/10 = 3.5 = 3
6*7/10 = 4.2 = 4
7*7/10 = 4.9 = 4
8->5
9->6

Oh, and make sure it never produces 0s, because that's what is responsible for the freeze glitches. Probably.

RIGHT. SLEEP TIME. GO AWAY. ^.^
 

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
Location
Kentucky
**** this is weird, i don't see .txt and when i do add .gct to it nothing happens :(
Im gettin ready to download it anyways. Ill tell you how to work it, hold on a sec.


Edit: Ok, just download it. Save it somewhere. At the end there is a .txt file extension. Change it to say .gct and there you go.
 

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
Alright, just tested powershielding Olimar's utilt. Nothing happened. Nothing froze.
 

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
Well if this is his final version we have to find a way to make this work, I'm gonna try dividing by 3 since it's the closest we'll get to 30%, and if that's still too much I'll try 25%.
I thought you wanted 30% less hitlag, not 30% hitlag.
 

MBlaze

Smash Champion
Joined
Jun 11, 2008
Messages
2,236
Location
Copiague, New York
Power shielding ain't broke.
Code:
Hitlag Modifier [Phantom Wings, 7 lines]
C2771EC0 00000006
39C0000[COLOR="Red"]2[/COLOR] 2C04000[COLOR="DarkGreen"]5[/COLOR]
41800014 1C84000[COLOR="Blue"]1[/COLOR]
7C8473D6 3884000[COLOR="Yellow"]1[/COLOR]
48000008 3880000[COLOR="DarkOrange"]1[/COLOR]
90830010 60000000
60000000 00000000

[COLOR="Blue"]Multiply[/COLOR]
[COLOR="Red"]Divide[/COLOR]
[COLOR="Yellow"]Add[/COLOR]
[COLOR="DarkGreen"]Breakpoint[/COLOR]
[COLOR="DarkOrange"]Default[/COLOR]
If hitlag < Breakpoint, hitlag = default
else hitlag = hitlag*multiply/divide+add (in that order)

Note that it will perform chopping instead of rounding. For example, if I have *7/10:

1*7/10 = 0.7 = 0
2*7/10 = 1.4 = 1
3*7/10 = 2.1 = 2
4*7/10 = 2.8 = 2
5*7/10 = 3.5 = 3
6*7/10 = 4.2 = 4
7*7/10 = 4.9 = 4
8->5
9->6

Oh, and make sure it never produces 0s, because that's what is responsible for the freeze glitches. Probably.

RIGHT. SLEEP TIME. GO AWAY. ^.^
I feel really stupid for not understanding this but if anyone could get 30% out of this, that would be great.
 

.MaRiO

Smash Cadet
Joined
Jan 11, 2009
Messages
37
I have the replays on my brawl but dont really know how to upload it
I have about 5 saved on my Wii
Not sure if its the other codes that might be making it happen
cuz im also playing with directional air dodge so that could be it
 

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
I think the break point should be a touch lower. It should be 4 instead of 5, so that drills lose one frame of hitlag. That's IMO, of course.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
I think the break point should be a touch lower. It should be 4 instead of 5, so that drills lose one frame of hitlag. That's IMO, of course.
so let me get this straight for 30% less hitlag

mult 7
div A
add 0
Break 4
default 1
 

Osi

Smash Ace
Joined
Jul 1, 2007
Messages
580
Location
In a dream
I've decided to wait on hitstun/SS until all this is figured out. I'm so confused on these codes lol. Sure enjoying the DD still, so I'm sure I'll be content for a while hahhaha.
 

plasmatorture

Smash Journeyman
Joined
Oct 29, 2007
Messages
331
Location
Oregon
Man, never thought I'd see a use for math again in my life again. :p No idea what numbers to try out but I feel like something like -40% might be good maybe...

Here's my match from earlier today: http://www.youtube.com/watch?v=FuDMNZDbplE

My roommate pretty much never plays MK either, sadly (especially considering Marth was my main in melee and is close to being my best in B+).
 

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
I see no reason to go below 50%+1 IMO. It feels plenty good to me. Unless, of course, everyone feels there still needs to be some kind of visible hitlag for attacks with lots of it for SDIing purposes.

Also, will PW do something about electric hitlag?
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
I see no reason to go below 50%+1 IMO. It feels plenty good to me. Unless, of course, everyone feels there still needs to be some kind of visible hitlag for attacks with lots of it for SDIing purposes.

Also, will PW do something about electric hitlag?
PW said it currently does but I asked again to be sure

Man, never thought I'd see a use for math again in my life again. :p No idea what numbers to try out but I feel like something like -40% might be good maybe...

Here's my match from earlier today: http://www.youtube.com/watch?v=FuDMNZDbplE

My roommate pretty much never plays MK either, sadly (especially considering Marth was my main in melee and is close to being my best in B+).
Ok I was talking with sketch and he made it crystal clear.

Multiply-multiplies the current hitlag to the number you chose 0-16 (0-F)
Divide- Divides the current hitlag to the number you chose 0-16 (0-F)
Break point- Any moves with the default hitlag below this number is not affected by the mult and div functions
Default-Any move where the original hitlag is lower than the break point is set to this number of frames 0-16 (0-F)
Add- Adds 0-16 (0-F) frames of hitlag to everything

Sketch's plan

Mult-5
div-A (10)
break-1
default-1
add-1

What this does:

All moves that the original hitlag are greater or equal to 1 will get cut in half (5/10=.5) with 1 added

so:
original hitlag 1 is halved to 0.5 (decimals are cutoff) so its 0 add 1=1

1-1
2-2
3-2
4-3
5-3
6-4
.......
15-8

Basically everything is halved plus 1

Sketch, correct me if im wrong

Sketchs half everything add 1 hitlag code
C2771EC0 00000006
39C0000A 2C040001
41800014 1C840005
7C8473D6 38840001
48000008 38800001
90830010 60000000
60000000 00000000
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
The code set your about to upload for me has 2.75/4

Everyone: Sketch updated my code set so the download in the OP is up to date as of now. Every code with the **** next to it show you what is turned on in the gct file. Thanks sketch!
 
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