Jiangjunizzy
Smash Lord
i use 3.75Isn't 2.75/ (it doesn't matter what you put in the second value because it doesn't do anything) the best value so far because people haven't reported the Perfect shield glitch with it?
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i use 3.75Isn't 2.75/ (it doesn't matter what you put in the second value because it doesn't do anything) the best value so far because people haven't reported the Perfect shield glitch with it?
I believe soIsn't 2.75/ (it doesn't matter what you put in the second value because it doesn't do anything) the best value so far because people haven't reported the Perfect shield glitch with it?
Dunno, but I'll keep an eye out for it.Isn't 2.75/ (it doesn't matter what you put in the second value because it doesn't do anything) the best value so far because people haven't reported the Perfect shield glitch with it?
Paprika killer ports Brawl+ codes to PAL from time to time. Check www.usbgecko.com/codes because Paprika killer usually puts the PAL Brawl+ codes in the PAL Brawl code lists.Is it possible these codes will be made for the Japanese and PAL versions of the game? Or are they already compatible I'm not sure..
Yes, I notice he has ported most of them for PAL but I'm actually a little more interested in the Japanese version.Paprika killer ports Brawl+ codes to PAL from time to time. Check www.usbgecko.com/codes because Paprika killer usually puts the PAL Brawl+ codes in the PAL Brawl code lists.
I'm with you 100%I've decided to wait on hitstun/SS until all this is figured out. I'm so confused on these codes lol. Sure enjoying the DD still, so I'm sure I'll be content for a while hahhaha.
I don't know of anyone who ports NTSC-J so I can't help you there.Yes, I notice he has ported most of them for PAL but I'm actually a little more interested in the Japanese version.
Hitlag Reduction [Phantom Wings, Almas, 4 Lines]
C2771EC0 00000003
39C00002 7C8473D6
38840001 90830010
60000000 00000000
C2771EC0 00000003
39C0000[COLOR="Blue"]2[/COLOR] 1C84000[COLOR="Red"]2[/COLOR]
7C8473D6 3884000[COLOR="Yellow"]1[/COLOR]
90830010 00000000
Kupo, can you redo your codeset with shieldstun set at 2.75/2 instead of 4/2? Or is the 2.75/4 the corrected version that has a lot less stun to it?GPDP, what setting was your code you gave me? Cut in half and how many added?
Shield Reset [spunit262]
04B88458 XXXXXXXX
Default 41f00000 (30)
Shield Loss [spunit262]
04B88450 XXXXXXXX
Default 3E8F5C29 (0.28)
Shield Gain [spunit262]
04B88454 XXXXXXXX
Default 3D8F5C29 (0.07)
Shield damage ratio [spunit262]
04B8847C XXXXXXXX
Default 3E99999A (0.3)
attack_damag*(1-X)=shield_damage
Shield Stun 7 [spunit262]
C28753EC 00000005
83810034 809F007C
A0840006 2C04001A
41820018 1F9CXXXX
3880YYYY 7F9C23D6
3B9CZZZZ 00000000
C277F78C 00000003
2C1C001D 41820008
B39E0006 2C1CFFFF
60000000 00000000
Uses data from Phantom Wings Action Replacement to prevent it from affecting Power Shielding.
The old_frames_stuned*X/Y+Z=new_frames_stuned
No, the new shield stun just fixes some miner glitches and I used a different method saving 2 lines (the values are now integers instead of floats). The note about Power Shielding is just a credit.I found a pretty cool combo video that hasn't been posted on Smashboards at all.
http://www.youtube.com/watch?v=u_TqEwHLvS4
It's a Marth Brawl+ combo video, however... he uses MAD. But, he DOES use hitstun however, he didn't say what percent. I also noticed he uses ALC but, besides those three codes I don't know what else he used. It's a pretty slick combo video, check it out.
Edit: spunit posted some new shield codes and I believe a new shield stun code so it doesn't affect power shielding.
Don't know how much the shield codes will help but, I believe people wanted to control shield negation ... or something. Just some stuff try out I guess.Code:Shield Reset [spunit262] 04B88458 XXXXXXXX Default 41f00000 (30) Shield Loss [spunit262] 04B88450 XXXXXXXX Default 3E8F5C29 (0.28) Shield Gain [spunit262] 04B88454 XXXXXXXX Default 3D8F5C29 (0.07) Shield damage ratio [spunit262] 04B8847C XXXXXXXX Default 3E99999A (0.3) attack_damag*(1-X)=shield_damage Shield Stun 7 [spunit262] C28753EC 00000005 83810034 809F007C A0840006 2C04001A 41820018 1F9CXXXX 3880YYYY 7F9C23D6 3B9CZZZZ 00000000 C277F78C 00000003 2C1C001D 41820008 B39E0006 2C1CFFFF 60000000 00000000 Uses data from Phantom Wings Action Replacement to prevent it from affecting Power Shielding. The old_frames_stuned*X/Y+Z=new_frames_stuned
1. It can stack in Brawl+ (though I've heard 0 buffer fixes this)I have a question: What does everybody have agains MAD except for the fact that it takes up ridiculous amounts of space? Wavedashing/landing give you HUGE amounts of mobility opening crazy options. If you're juggling somebody, they have to think when they will airdodge or they will get punished. Not so with BAD; just airdodge right ahead, it's nearly impossible to punish you.
In my opinion MAD is far superior to BAD except for its length.
It's for when your shield breaks.What does shield 'reset' do? I'm guessing the other two are rates of gain/loss of the shield?
Thanks for the codes.
All right then, I'll resist the urge to argue the **** out of this because I'm very convinced of MAD except for its length. Whatever. *shrug*1. It can stack in Brawl+ (though I've heard 0 buffer fixes this)
2. You can't air dodge ridiculous projectiles like Din's Fire and if you do it's really risky.
3. It's long in lines and thus wouldn't be able to fit in the end.
You missed the HUGE debate about it in a thread dedicated to it, you should try and search for it to see the lonnnnngggg argument.
Dash Dance + Crouch Cancel gives you enough spacing options without looking ********.All right then, I'll resist the urge to argue the **** out of this because I'm very convinced of MAD except for its length. Whatever. *shrug*
You can't convince me. Hence the "whatever. *shrug*" in my last post. I'd argue back, but that wouldn't be related to this thread at all and major spam. We could talk on AIM though. What's your name? Mine is BlessingOfVarda. Just add me if you wanna talk.Dash Dance + Crouch Cancel gives you enough spacing options without looking ********.
Simple, oh and yes MAD does take way too much codespace.
Aesthetics, mostly. It smoothes out the game tremendously. Also, you have a smaller frame window to SDI moves.ive missed the discussion here for the past few days. what do we need the hitlag code for?
also makes perfect DI harderAesthetics, mostly. It smoothes out the game tremendously.
Hitlag Modifier [Phantom Wings/Almas, 4 lines]
C2771EC0 00000003
39C0000[COLOR="Blue"]2[/COLOR] 1C84000[COLOR="Red"]2[/COLOR]
7C8473D6 3884000[COLOR="Yellow"]1[/COLOR]
90830010 00000000
doesnt this also mean that landing the knee will be less satisfying? i mean i would turn it up to like a minute just for the OHSHI- factor of landing it lolAesthetics, mostly. It smoothes out the game tremendously. Also, you have a smaller frame window to SDI moves.
more satisfyingdoesnt this also mean that landing the knee will be less satisfying? i mean i would turn it up to like a minute just for the OHSHI- factor of landing it lol
shield stun (strong) (11 lines)
* C28753EC 00000006
* 48000009 40400000
* FC20F890 839F007C
* A39C0006 2C1C001A
* 41820010 7F8802A6
* C03C0000 FC2107F2
* FC00081E 00000000
* C277F78C 00000002
* 2C1C001D 41820008
* B39E0006 2C1CFFFF
* 60000000 00000000
3
shield stun (weak) (1 line)
* 04B88468 40800000
4
no trust me, its still very satisfying lookingdoesnt this also mean that landing the knee will be less satisfying? i mean i would turn it up to like a minute just for the OHSHI- factor of landing it lol
HitLag Modifier(Division):
C2771EC0 00000002
39C0000X 7C8473D6
90830010 00000000
Thanks for the condensed code, Almas. We really appreaciate all your work the other night.EDIT: Regarding shield codes, I think the most appropriate change is to significantly reduce regen (maybe half of its current value), and then not change anything else. Well, and shieldstun too.