zxeon
Smash Lord
Where's a good breakpoint? Do moves that have like less than six frames of hitlag need to be reduced? What where really after are the big fish right?
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I did? lol yea it crashed over here alsoKupo, use lagrange's polynomial. lulz.
Not yet. Triple jump glitch comes firstHey Kupo, How about putting in a request for HAD? You remember what it was right? There isn't much left so it couldn't hurt to do this one.
I noticed that the triple jump glitch affects more than just Marth, CF, Mario, and Ganondorf. Wolf is also affected with both his up B and forward B. Other than him, I think that's all who it effects but, I wouldn't be surprised if there were more noticeable ones.Not yet. Triple jump glitch comes first
really? I didn't know wolf was affected but yea, that glitch needs to go and be in the standard code setI noticed that the triple jump glitch affects more than just Marth, CF, Mario, and Ganondorf. Wolf is also affected with both his up B and forward B. Other than him, I think that's all who it effects but, I wouldn't be surprised if there were more noticeable ones.
Just as long as the fix affects every character anyway, it'll be all good.
Hybrid AirdodgeHAD = H...alf Air Dodge? lolwut
I don't really care about them unless they have some kind of affiliation with the Power Shielding.your call, they aren't tested so much yet
I don't even think that's necessary to mess with.Pretty sure fox and falco get affected, too. I thought it was a good quarter of the cast that took a hit from it, but I can't remember which ones besides those already listed.
And mario, we might use the regen code. I don't think we should be messing with this stuff too much. I say we try 2.5-2.75 shieldstun with say... 70-80% shield regen? 50% shield regen would be way too small imo.
Yeah we just need the proper hex values for the 2.5 and 2.25. 2.75 is definitely too high. I have a feeling 2.5 will be perfect.Pretty sure fox and falco get affected, too. I thought it was a good quarter of the cast that took a hit from it, but I can't remember which ones besides those already listed.
And mario, we might use the regen code. I don't think we should be messing with this stuff too much. I say we try 2.5-2.75 shieldstun with say... 70-80% shield regen? 50% shield regen would be way too small imo.
Yes, Wolf is quite affected. Although not nearly as bad as the four I listed, it is quite noticeable when you second Wolf like I do and want to just ledge hop onto the stage. Especially considering you don't have many ledge hop options to negate the effects of the glitch.really? I didn't know wolf was affected but yea, that glitch needs to go and be in the standard code set
I was told by someone at a tournament I went to that it affects the entire cast but, some are more affected than others and everyone else's isn't affected as badly/hardly noticeable. I don't know how true that is though. The same person even said that it's not a glitch and that it's intentional (which I find VERY hard to believe...)Pretty sure fox and falco get affected, too. I thought it was a good quarter of the cast that took a hit from it, but I can't remember which ones besides those already listed.
Not only that, but if you don't relieve it yourself, it can be forced out of youYes, Wolf is quite affected. Although not nearly as bad as the four I listed, it is quite noticeable when you second Wolf like I do and want to just ledge hop onto the stage. Especially considering you don't have many ledge hop options to negate the effects of the glitch.
Come to think of it, I think Squirtle is also affected, but, he has about the same amount of lag as Wolf does... it's small but, noticeable. We need a list of these... I'd gladly test each character but, I don't have the time. Can someone else test each character so we have an idea on who's affected noticeably and who isn't?
I was told by someone at a tournament I went to that it affects the entire cast but, some are more affected than others and everyone else's isn't affected as badly/hardly noticeable. I don't know how true that is though. The same person even said that it's not a glitch and that it's intentional (which I find VERY hard to believe...)
But, yeah, it really needs to go as its detrimental to the edge game for someone on the edge. Whenever I play vanilla Brawl, I try to avoid this as BEST I can with CF, by either reverse Up Bing onto the stage and take the normal special lag or by Nairing from a ledge hop. Though, it's inevitable for a character like Ganondorf, who can't even ledge hop (well, I mean ledge hop in general, he has to AD towards the stage to ledge hop onto it) it sucks.
Give the code I posted above a try. Should be the same format as beforeKupo, any way we can take the codeset we were just using before and get it to at least a working 2.5 shieldstun? I know the 2.25 crashes, I don't know about the 2.5 but I'd assume so from what people said.
Yar you know me and my stupid computer. On a mac and the text2gct converter never gives me fully functioning codesNot only that, but if you don't relieve it yourself, it can be forced out of you
Give the code I posted above a try. Should be the same format as before
Shield Max [spunit262]
04B88440 XXXXXXXX
Default 42480000 (50)
Me too. Nerfing shields with shieldstun is all we need I think.Agreed with the people who don't wanna do anymore with the Shields other than Power Shielding and Shield Stun.
Run Cancel - Stop Turn Cancel - Shield End Cancel (12 Lines) (Muba)
4A000000 8077F780
D2000000 0000000A
2C030000 41820010
2C1C0005 40820008
3B800000 60000000
2C030000 41820010
2C1C0008 40820008
3B800000 60000000
2C030000 41820010
2C1C001C 40820008
3B800000 60000000
939E0038 00000000
any responses?Would a code that lets you jab cancel multi jabs be extremely broken?
Finn7 claims MAD fixes the tripple jump glitch.Not yet. Triple jump glitch comes first
I also think we should leave those codes other than shield stun for the time being and save them for when we might need them. Because just having them doesn't mean we should use them.I'm really not sure why it would be necessary or desirable to continue nerfing shields after all of the buffs we've given to offense. Shield Stun is plenty.
No it will still not be next. We don't want to fix it through another code if it even does because I'm skeptical if what Finns says is actually true. I heard that its still there. Not only that but there are people would don't want this AD change at all. The next code will be the triple jump glitch fix by itself and that is what you can hold me to.Finn7 claims MAD fixes the tripple jump glitch.
You just said tripple jump glitch first. Does that mean that HAD is next and can I hold you to that?