MBlaze
Smash Champion
The gravity mod hacks aren't perfect codes?
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forgot about them.
wait, so you want Fox's U-smash and other moves with vertical trajectory to barely lift opponents off the ground because of how heavy the gravity is? That's the point of increasing the power of vertical trajectory because the gravity fights against it.I think jump height should be the only thing modified to go along with the increased gravity. Vertical knockback should just go along with the increased gravity.
If it's possible to hack the trajectory speed in addition to the gravity, it definitely needs to be done. The higher gravity solves the Brawl floatiness problem, but for people like me who play Sonic, it almost completely nerfs below stage recovery. I'm not sure how it affects every single character, but I know that my triple jump is at least HALVED...Point is that gravity mods nerf these things, and several people won't even consider using gravity because of them. It's also the number 1 complaint I get when I ask people to try out Brawl+. I think it would fix so many things to and make gravity feel more natural.
As kupo said somewhere else, character specific codes will be placed after the physics and mechanics code are done. We still have the shield stun, DD, perfect shield hacks, and a ledge mechanics codes before we get Phantom Wings to worry about char specific codes.Speaking of disabling characters... how's that Sonic insta-air trip fixer coming Kupo (and hacker that Kupo speaks to)??
Well sonics Air trip thing even though its character specific, its a different kind of char specific. I feel that should be fixed soon.As kupo said somewhere else, character specific codes will be placed after the physics and mechanics code are done. We still have the shield stun, DD, perfect shield hacks, and a ledge mechanics codes before we get Phantom Wings to worry about char specific codes.
At least, I'm just regurgitating information I've read.
I wonder if this is possible...
Is it possible to hack and access the maps available on Emissary mode? The ones that are purplish in color, and look all weird, but are simple like FD, Battlefield, and Smashville. It'd be awesome to be able to play this in versus, some of them (from what I remember) are pretty cool.
It's not actually a "character specific" code that needs to be fixed. The current Triple-jump glitch code has a nasty side effect. While it fixes the landing lag on many characters, it actually breaks Sonic a little bit and causes him to air trip constantly after his Up-B is used and you've touched the ground. Supposedly it also causes Snake to not be able to use his Up-B after it's been used once. Both can be reset by grabbing any ledge, but if you fail to do so, Snake can't use his triple and Sonic just goes into a tumble and dies. I would post a video of it but I don't have any equipment.As kupo said somewhere else, character specific codes will be placed after the physics and mechanics code are done. We still have the shield stun, DD, perfect shield hacks, and a ledge mechanics codes before we get Phantom Wings to worry about char specific codes.
At least, I'm just regurgitating information I've read.
Bummer. It would be awesome to have some new stages. They got fights on the all-star mode screen to work though, right? It's kind of weird how SSE would have such unique parameters...No, you can't use ANY SSE stages as they are in a completey different folder and are of a completely different compression type to that of normal Brawl multiplayer stages. Hackers have said it is impossible because of it.
Not really Sakurai himself said SSE was like completely different game, or something to that effect I don't remember the exact quote.Bummer. It would be awesome to have some new stages. They got fights on the all-star mode screen to work though, right? It's kind of weird how SSE would have such unique parameters...
Uhh... no, this isn't for just any old code, this is for Brawl+ to make Brawl BETTER or expand on it. You're in the wrong thread and forum in general.I would like to see a lightning mode modifier on that list. I did a search for "lightning mode modifier" and came up with nothing so without reading hundreds of posts I can only imagine I'm the only one who wants this. I have a feeling it would be more useful than most might think. Anyway, I hope someone at least considers it.
I think that shield stun, nerfed ledges, DDing will help make the game feel better and faster.I personally think incrementally increasing the overall speed of the game WOULD make it better. I feel like I think to much, and slightly increasing the speed of the game would make the game more of an extension of my hand, rather than a game that I play. That's how I felt about melee, and I miss that feeling. And as I said, I at least want someone to consider the notion, but thanks for shooting me down right away, and telling me my ideas are not welcome here. I'd appreciate it if you at least told me why you think increasing the speed would make it worse. And just so I'm not misunderstood, I'm talking about stepping it up the same way as gravity. Increase it by like 1.1X then maybe step it up a bit more if that doesn't quite do it. I don't like lightning mode, I just think that's the key to increasing game speed by small fractions.
I PMed Y.S. which included shield stun, PS, and ledges code. No word yet...I hope he picks them up..I can't wait for Dash Dancing. The ledge thing will be alright; I like either one. Shield stun is going to be nice, but I think power shielding should be fixed first. What I'm saying is, while the normal shield will be weaker, powershielding will be as strong as ever until it is fixed too.
Ummm.... Y.S = Japanese hacker + Brawl JPN = don't expect conversion to US Brawl anytime soon.I PMed Y.S. which included shield stun, PS, and ledges code. No word yet...I hope he picks them up..
ooo, that could be a problem....**** we have to wait for PW to come backUmmm.... Y.S = Japanese hacker + Brawl JPN = don't expect conversion to US Brawl anytime soon.
That's a good point. I just always see people asking for ways to change momentum in the air while still changing gravity, and I wonder if improving speed might eliminate the need for changed gravity. I think that hitstun plus possibly nerfed knock-back might take care of it by bringing the fighters closer together. Then speeding up the game via a lightning mode modifier might help with the floaty feeling by giving you less time to over-analyze.A flat out game speed increase isn't the way to go about it, though. The gamespeed can be increased in different ways (such as hitstun and weakening shields) that also serve to rebalance the game (hopefully in a good way).
That said, the code shouldn't be that hard to produce since there's already a game mode based on it, so I'm surprised there isn't one existing already.
Also a good point.I think that shield stun, nerfed ledges, DDing will help make the game feel better and faster.
Yes, you could force an item to spawn on a certain spot. If it's within the coding somewhere, it could be done (and it likely can since there are multiple spawning points on stages). You're just telling the game to drop X item here at the certain X timeframe. You could even change the frequency for how long until the next one drops, say, 30 seconds later as long as it is in the coding somewhere.So, spawn points for items are determined by running an algorithm to select one of many predetermined points on any given map, right? Is there any way to force a spawn point? Like, for instance, always spawn an item in the middle of a stage or something? I know there are other priorities, I just keep hearing people say stuff about the randomness of spawn points, and was wondering if it could be done.
Wow. I'm really surprised no one thought of this sooner. This could blow the door wide open for item-based competition.Hmm... very interesting... VERY interesting...
That would definitely be niceFor research purpose we should definitely get a code that will color coat hitboxes for further understanding of characters.