MuBa
Smash Lord
Foot stool is fine. It adds a little bit of what exists as edgeguarding.
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We are losing a decent edge-guarding game by keeping it and gaining one by removing it. As Wind Owl said, you should have to space yourself properly to sweetspot the edges. You know, actually put in some effort to get back to the stage.I mean, the competition can still remain fiercely competitive if we keep the edge mechanics. We aren't losing anything by keeping them the same and we aren't gaining anything by removing them. If you can't get used to the edge mechanics then maybe this game isn't the one for you.
I completely agree. Im mostly talking about removing footstool, edge mechanics, and other thigns like that. They are part of Brawls feel and should not be changed unless they seriously hinder competitive play (such as tripping did).I want to keep the brawl feel but there are certain things that we can change that don't detract from brawl. Some of those things are shields and hit stun which we should pull from melee since they are so perfect. There are a bunch of bugs that are dumb that need to be removed also.
Brawl never had a melee like edge guarding system so you are not losing that system by keeping brawls. And by removing brawls you are not gaining a melee like system, your forcing brawl to be a game its not. Brawls characters and edges are designed around auto-sweet spotting and changing that could have major effects on the way it plays.We are losing a decent edge-guarding game by keeping it and gaining one by removing it. As Wind Owl said, you should have to space yourself properly to sweetspot the edges. You know, actually put in some effort to get back to the stage.
And what a stupid thing to say. I'm sure everyone here has gotten used to the sweetspot ledges, that doesn't make them good and it doesn't mean we like them.
Alright fair enough, but try not to assume that the games not for us because we don't like one specific feature of it or that we can't get used to it. We still all love Smash Bros I'm sure a lot of us would enjoy it more with the old edge game.Brawl never had a melee like edge guarding system so you are not losing that system by keeping brawls. And by removing brawls you are not gaining a melee like system, your forcing brawl to be a game its not. Brawls characters and edges are designed around auto-sweet spotting and changing that could have major effects on the way it plays.
You have no evidence that they are bad. Just because it is a different system doesn't make it a bad system. And just because you don't like something doesn't give you the grounds to change it. That is why I asked everyone to take a step back and ask themselves if they want Brawl+ or Melee/Brawl 2.0. If the community wants Melee/Brawl 2.0 then thats the way we go but we need to reach a consensus before we just start changing every system in the game.
Also, calling something stupid isn't the way to win a debate.
EDIT: ****, I thought I was editing, not posting. Sorry for the double post.
Yes, fatigue should go, but why switch the character? All PT does is sit there looking pretty (which is hard for him). Many people prefer just one of the pokemon (I personally am a Squirtle fan, hate the other two) and main them if they wish. And if for some reason they want to switch, then its in their power to do so. But dying then a forced switch is stupid in my eyes.With that said, I think we should leave P.Trainer's switch on death in. It's not a bad game mechanic like having no hitstun is, it's a unique character trait that adds a bit of strategy with using him. Maybe fatigue should go though.
There's actually already a code for that, but, it also allows players to be Giga Bowser, Warioman, and the Alloys all without freezing OR save corruption. I suppose we could ban Giga Bowser, Warioman, and the Alloys or just ask spunit to make it only work for PT. Do note that with this code you ALSO get no fatigue and no force switch, so, it's an all-in-one code.The best thing to do in PT case is to make it so that if you select a starting pokemon and hold shield when starting the match then the player controls only that pokemon with no fatigue but people who like all three together still have PT the way he was originally made.
Hold Shield for Giga & Company [spunit262]
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000
C2684964 00000013
881400B8 2C00003F
40A20088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
Samus -> ZSS (Code gimp and code ungimp, also ONLY one that work online)
Ice Climbers -> Popo
R.O.B. -> Nana
Charizard -> Independant Charizard
Squirtle -> Independant Squirtle
Venasaur -> Independant Venasaur
Bowser -> Giga Bowser
Wario -> WarioMan
C. Falcon -> Red Alloy
Zelda -> Blue Alloy
Mario -> Yellow Alloy
Kirby -> Green Alloy
Mario 00
DK 01
Link 02
Samus 03
Yoshi 04
Kirby 05
Fox 06
Pikachu 07
Luigi 08
Falcon 09
Ness 0A
Bowser 0B
Peach 0C
Zelda 0D
Sheik 0E
Clim 0F
Marth 11
G&W 12
Falco 13
Ganon 14
Wario 15
MK 16
Pit 17
ZSS 18
Olimar 19
Lucas 1A
Diddy 1B
Chariz 1D
Squirt 1E
Ivysaur 1F
Dedede 20
Lucario 21
Ike 22
ROB 23
Jiggs 25
Toony 29
Wolf 2C
Snake 2E
Sonic 2F
No, not if you pick Independent Charizard/Squirtle/Ivysaur. If you pick one to start out without pressing shield, I believe you'll still lack the no fatigue but, you can still switch between Pokemon.Can you still manually switch with down+B?
Then we should ask if its possible to make it so that no fatigue is only activated if shield is held.If you pick one to start out without pressing shield, I believe you'll still lack the no fatigue but, you can still switch between Pokemon.
Even without fatigue or forced switching, the Pokémon aren't really that good. The best one is probably Squirtle, but none of them are top tier or anything. The fatigue system is just absurd and has no reason to be in the game.I think that PT stamina should remain as is at least for tourneys. Thats the character's weakness and IMO we shouldn't just get rid of the weakness. Im still in the air about switching on death. That I can deal with I think. I know this is not what squirtle mains want to hear...just my opinion
Will your Pokemon of choice switch on death if you don't pick any of them as independent? I'd test this myself but my Wii isn't currently hooked up.No, not if you pick Independent Charizard/Squirtle/Ivysaur. If you pick one to start out without pressing shield, I believe you'll still lack the no fatigue but, you can still switch between Pokemon.
You are looking at the pokemon individually, but thats not how they are designed to play. Just like in actual competitive pokemon battling its the team thats good, not the pokemon by themselves. Each pokemon has its own role to play and then its supposed to switch off to the next. Squirtle is the pokemon who is supposed to rack up some damage and Charizard is supposed to be the finisher (I have no idea what they were thinking with Ivysaur). Since the pokemon are not good by themselves they implemented fatigue to try and force players to use PT to maximum potential.Even without fatigue or forced switching, the Pokémon aren't really that good. The best one is probably Squirtle, but none of them are top tier or anything. The fatigue system is just absurd and has no reason to be in the game.
Bowser Giga (Play as Giga Bowser out of Bowser) 90 lines
0B056400 0201E024
07640002 00530000
44200140 0B056432
02169024 096E1402
01690000 44200140
0B0B532D 00169027
11501C13 01690000
85A01000 0B0E6414
02169029 09500A0B
010E0000 44200140
0B0B640C 02169029
0F503213 01690000
85A01000 0B0C6137
02064028 0B641E13
00500000 85A01000
0B0A821E 0003C02C
0A3C0505 01690000
11B80000 0B175119
0016902C 183C0505
01690000 11B80000
0B023228 0209602F
03322804 00960000
44200140 0B023228
020BE02F 03322804
00BE0000 44200140
0B098C28 0204102F
0D821E04 005A0000
44200140 0B145017
0205A032 1A3C1E03
005A0000 79A00000
0B0F5A17 02046032
183C1E03 005A0000
79A00000 0B0C643C
0005A032 183C1E03
005A0000 79A00000
0B0A643C 0004A032
0C3C3C00 004A0000
44200140 0B0D5014
00169033 0F501403
01690000 79A00000
0B095014 00169033
0F501403 01690000
79A00000 0B0D5028
02169033 0F503213
01690000 85A01000
0B0C5028 02169033
0F503213 01690000
85A01000 0B0B5028
02169033 0F503213
01690000 85A01000
0B0F5319 02023033
11501903 00180000
79A00000 0B076423
02169033 11501903
00180000 79A00000
0B115D23 00055033
14503C02 00550000
44200140 0B036400
02050033 03640003
00500000 79A00000
0B021E3C 02014018
0A823C13 00500000
85A01000 0B144B2D
0004C119 174B2D00
004C0000 44200140
0B0B5046 00050117
0B504600 00500000
44200140 0B053250
0205A117 05325002
005A0000 44200140
0B033232 02046117
05325002 005A0000
44200140 0B021432
02054118 03323202
00460000 44200140
0B144B2D 0004C11A
174B2D00 004C0000
44200140 0B0B483C
0004C11B 12483C00
004C0000 44200140
0B0C6400 0000003C
145A000B 00000000
44200140 0B016400
0200003C 02640003
00000000 79A00000
0B086400 00169076
10640013 01690000
85A01000 0B0A6400
00169076 10640013
00820000 85A01000
Byte count ------> "2D0"
Possible Nerfs For Bowser Giga
Weak Skin (Almas) 9 lines
04001800 3F8CCCCD
04001804 3E0F5C29
C276967C 00000006
3C608000 60631800
8004C690 2C00000B
40820014 C0030000
EC210032 C0030004
EC21002A 3C6080AD
60000000 00000000
(side effect of Thick Skin) Damagetaken(1.11) + .14 = new damage taken
Smaus Charged shot on anyone 26% damage
Samus Charged shot on Thick skin(Bowser) 23% damage
Samus Charged shot on Weak Skin(Bowser Giga) 29% damage
Weak Shell (Almas) 7 lines
04001808 3F8CCCCD
C281D038 00000005
3FE08000 3BFF1808
801DF5AC 2C00000B
4082000C C2DF0000
EC360072 4E800020
60000000 00000000
Recieve 10% more knockback
both of them will make him super weak on defense, maybe we should apply one of them, for testings
** I repeat, this is Bowser with all Giga Bowser's hitbox properties, and their original values were preserved**
and with this I want to tell a good nerf to make Bowser Giga to make him more standar rather than broken, but this will make Bowser not be 100% giga bowser, but yet a 50% Giga Bowser and the other 50% bowser
example:
Giga Bowser Ftilt Values
Damage(hex)11 = 17(decimal)
KB Gain50 = 80 (decimal)
Base KB(hex)1C = 28 (decimal)
Launch Angle(hex)169 = 361(decimal)
Bowser Ftilt Values
Damage(hex)0B = 11(decimal)
KB Gain(hex)53 = 83 (decimal)
Base KB(hex)2D = 45 (decimal)
Launch Angle(hex)169 = 361 (decimal)
Both Giga Bowser's and Bowser's Knock Back New
new damage - 0E
new KB gain - 52
new Base KB - 25
NewLaunch Angle - 169
Oh, that Sakurai. Always thinking of the players' best interests.Since the pokemon are not good by themselves they implemented fatigue to try and force players to use PT to maximum potential.
Using those codes you get this:umm how have you guys not seen these codes?
P.Trainer Infinite Stamina (28 Lines) [Phantom Wings]
48000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
92210002 00000000
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000008
20001810 0000001D
14017FB0 4F000000
20001811 0000001E
14016300 4F000000
20001811 0000001F
14011124 4F000000
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
P.Trainer No Swap: (11 Lines) [Y.S. & Phantom Wings]
C2816AF4 0000000A
3E408062 3A523320
3A60FFFF 3E730001
7E732038 1E730244
7E529A14 80120000
2C00001D 41800024
2C000022 4181001C
2C170115 41820014
38A5FFFF 2C050000
40800008 38A00002
7C0802A6 00000000
Not possible, the amount of codes is based off of the Wii's excess RAM when the game is loaded. Blame the limit on the Wii's RAM not the developers of Ocarina/Gecko OS/WiiRd.increase the maximum amount of lines for Ocarina codes.
or maybe its just that im not used to teching in brawl and im still timing it like it was in melee. **** the non squishy triggers.This is why I propose an easier window. You just don't press it soon enough. If this is not the case, then I think its a teching flaw. You know how in melee you were able to start the teching timer in hitlag (I think this is right?) is it possible to tech in hit lag now?
.485 is way too high. I am actually at .48Yea, I may have gone a bit high with it, but 8.5 might be good too. I will play some more with it next weekend when I get a chance.
Wait. Are you telling me that without this code, you can tech during the tumble? I'm pretty sure you would air dodgeYes. I do it all the time lol.
I disagree. It does add something. Its obvious that the best way to get out of combos is an Air dodge if your smart. Its also next to impossible to escape the tumble then air dodge faster than it is to air dodge from the tumble. So there are several occasions where this is beneficial.This isn't adding depth, its making me mash wiggle as im about exit hitstun. Hardly depth, more like annoying. Also do you not notice the overwhelming dislike from the general public. Saying "Give it time" means nothing if they won't play the set. We don't need everything that melee had. Period. This adds no net external benefit besides the user having to wiggle mash if they want to exit first frame. Is that what you want to differ you from the scrubs? Joystick wiggle? This is like scraping from the bottom of the depth barrel here. Give me a break.
I was a competitive melee player and I hate this change. It doesn't fit well with the BAD, plain and simple. This is a hugely foreign code to the Brawl environment.
\You haven't given us any reason WHY this beneficial to the game besides FORCING you to wiggle the stick to escape hitstun and air dodge. You have come into this topic, been down right rude and insulting to everyone that disagrees with you and insinuating how much better either you are at this game or how much of a scrub or casual someone who doesn't like this change much be.
Also stop with your TERRIBLE examples. Why don't we make Fast Falling automatic? How about because it gives the player choices on how they want to get back to the ground or recover. It's mindgames.
I've already stated how this code functions nothing like the MLC.I'm about to run a heroic Nexus so I'm not gonna get too involved but I still haven't been given one good reason why this code should stay. This isn't a code like HAD that can entirely change the fact of the game. This is EXACTLY like L-canceling. It FORCES players to wiggle the stick to exit histun faster. It's a ghetto fix to lowering hitstun. You know what happens once everyone adjusts to this change? We end up raising hitstun again because the combos aren't strong enough.
If none of my above reasons were good enough for you (I think they were) then get this. No AD in tumble code fixes ganon's up B.All I asked for was answers to it. If you don't want to its fine lol. Maybe kupo can answer it. I think its an important question. If clear benefits are established and a good reason for why punishment system needs adjustments then its fine.
Oh yeah that, it makes you move to the direction you pressed the C-stick in, it's not that big of a deal. It usually never happens.Okay we really need a code that will fix some of the ******** issues with the C-stick Aerials. There are times where I end up MOVING instead of doing an aerial when I use the **** C-stick.
I say we should alter the button mapping of the C-stick.
I laughed.Oh, that Sakurai. Always thinking of the players' best interests.
Codes like that usaly have the values in the description. Y.S.'s color mod is an execption.on the ocarina cheat thing it says change (XX) to something
what should I do I am using the character color modifiers and stuff like that