Well, char specific things will be last...if at all. But whats wrong with Yoshi cancling his double jump into aerials? His strategy relied on that.
Because with Footstooling.....I enter attacks immedietly as I jump sometimes to prevent footstools (not all the time, as that gets predictable)......but eh....sometimes it's useful to attack as soon as you jump....if you could DJC like someone said by say...pressing jump a 3rd time =P, that be cool.
Hook shot may be possible, but you probably would have to disable auto sweet spot to ledges which I know some link players may not be happy with since tether hogging will be gone.
Aww....Dam...
And you mean allow link to keep his momentum to his up b instead of it changing? or add momentum?
Lots of Up Specials are based off momentum and more specifically, gravity.
If you go to Heavy Brawl, you'll notice both Link and Sonic (and others) recovery's get totally....*****. While those that are not based off gravity, such as Snakes are fine.
If it was possible so that Gravity was reduced Only for Up specials.....
It would make it slightly harder to edgeguard however, generally everyone would have viable recovery's. While tethers such as Ivysaur and Olimar don't exactly benefit from this, There recoveries are generally viable anyways, as Olimar is light...and Ivysaur has like....2 other characters he could be, and Tether recovery doesn't mean insta death.
The DJC would make Yoshi
1. more Technical
2. more Fun!!!
3. He would be A LOT better ^^
Yoshi already has 1 of the most technical character specific AT's in brawl.
Eh depends...sometimes DJC was annoying....if it could be implemented in a way that didn't interfere with the way Brawl Yoshi works...like say what someone suggested before...pressing Jump a third time, it would have a technical aspect and at the same time, not interfere with Yoshi's accidentally, thus providing options.
He would be, but only if it didn't interfere by accident.....Im sure you know for instance how annoying accidentally Egg rolling is >.>
and in my opinion, the Recovery of the Egg Throw sucks hard!
I know that i will never accomplish with that but i really want a Yoshi who doesnt make such a stupid jump when he Recovers... what ever ^^
Well if Gravity for all Up Specials was reduced... (just the Up special)
Edgehogg... i dont really know, it could also be the slower Gameplay of Brawl, but i think there are far too much EdgeHoggFrames or stunning Frames after EdgeHogg
I dont really know, but it could give the Game more Speed#
I like the way edgehogging frames work here, makes recovering a bit difficult and some people have simply stellar recoveries >.> Why make it easier for them.
For those who have difficult recoveries.... it wouldn't do much to reduce the frames IMO.
when I want to do a Wavedash off from a plate, i dont fall off from it.
Also the reversed WD to the Edge for EdgeHogging.
Could this be fixed >.<?
Real yoshi mains DR.
......though I can't DR......
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IMO general codes I'd like to see.
Reduced Gravity for Up Specials.
Larger lag after Air dodging
Air dodge invincibility replaced with SA frames instead.
Air dodging only once, but still works the same as brawl.
Footstools can be Airdodged out of.
Fast fall speed increased
Dash dancing.
Everyone can Wall Jump (lawl is this possible?)
Ya some of those have been said already.
Also everything to do with the air dodging stands by it's own...im not combining them =P.
Character specific.
Melee Hookshot!