See, unlike melee, aerials can actually finish before reaching the ground in brawl. You're holding down too long. It should take a good 6 or so frames for most characters to go from the top of their sh to the ground (probably more). As long as you aren't holding down on that last frame, then you will not encounter any problems. And the fact of the matter is, I've rarely ever had problems with buffering screwing up my shffls in brawl, simply because I buffer another action before I reach the ground. Sheik's fair -> ftilt was a favorite "combo" of mine even in reg brawl, and I never
ever crouched from it, even though I ff'd the fair. Or if I hit someone with a stronger aerial and wanted to follow up, I could buffer a dash to begin dashing asap. Honestly, the crouching complaint is on of the worst complaints I've seen with the buffer system in brawl. If you know how to use it, it helps you more than it hurts you.
I'll need to try out the new shieldstun code.
kupo said:
This is very wrong. The initial dash animation has not been changed with the dash dancing code at all. The code merely allows you to DD throughout your entire initial dash animation.
No. He's right. The initial dash had two phases to it - the DD frames and the post-DD frames. In the post-DD frames, you could shield just like in the regular dash, but you couldn't fsmash. In the DD frames, you could fsmash but couldn't shield. All PW's code does is extend the DD frames into the remaining dash animation frames, which stops you from being able to shield during them.