If the goal of Brawl+ was to up the skill value of Brawl, then the manual L-cancel would have been chosen as the standard. But auto-L was chosen instead.
The same reasons for auto-L over manual-L can be applied in this scenario.
We need a standard, so eventually, what's relative will have to collide with what's appropriate. This means we can expect plenty more discussion to take place until a consensus is reached.
For my part, I just don't see why technical necessity should get in the way of the accessibility of Brawl+.
In the same way that we picked auto-L over manual-L, in the same way that the SF2:HD Remix made some moves easier to execute, I'll apply that same philosophy here:
You shouldn't be focusing on how you're going to execute things, but instead on how you're going to apply things. The execution should never hamper the application, and I feel 0 buffer does that - like manual-L does.
You're making it sound like we want you to waveshine repeatedly to make you do things in Brawl+, it's not like that at all. 0 buffer just requires you to be more precise, it's not making things more complicated, it's not adding a huge strain on you. It's not like there are long preset button combos in Brawl like traditional fighters where a small buffer window does help.
And a large part of the L-cancel debate was the fact that you would always want to L-cancel over not L-cancel and the outcome for a failed L-cancel was the same as not attempting to L-cancel. That part of it doesn't apply. The other part of adding unnecessary tech skill kind of does but 0 buffer doesn't make you press extra buttons. It's just making YOU input your actions when they are actually available, not before.
And I wouldn't say execution should NEVER hamper application. If you input something too slow, too fast or just plain sloppily then why shouldn't it hamper the application? You messed up, you pay the price.
Plus I'm just really annoyed by crouch after shffls.
If a really small buffer window makes it into to Brawl+ I won't cry or not play it, but I would just really prefer none at all. It really doesn't make the game slow or not fun at all. It's more fun for me anyways. And Brawl's buffering always annoyed me, I'm just not the kind of person that *****es on forums about these kind of things. Just because you don't see something doesn't mean it isn't there.
Oh yeah, DD is totally awesome. Good job PW. I like the new ledge code too. I've been using the default value posted and it works just fine, why are some people changing it?
What other codes are an absolute necessity in Brawl+? Air momentum, and shorter short hops would be awesome but I wouldn't say are necessities. I think a vertical knockback modifier is though so that people can actually give higher gravity values some consideration without worrying about horizontal attack buffs and vertical attack nerfs. A shield stun without so much push back would be nice too.
EDIT: that sucks about Olimar screwing up the grab release code, I really liked it.