(What about Bair? Also Uair?)
And... your point is? I said nowhere to apply lag to it. Without the buffer system it would still be entirely possible to AC Ganon's Dair, it would just require a little bit of Tech skill, which is something Brawl really needs. I was merely also suggesting an alternative available with L-Canceling. With L-Cancel, you can do the Dair closer to the ground (saving you frames of going from top of jump to landing), because the landing lag is HALVED. If it isn't the same speed as an AC, the lag frames gained would likely be very minimal, and likely would be negligible (the fact that you can Charge Ganon's Upsmash as a followup to an AC Dair if it connects is testament that it could spare a few frames without losing effectiveness.
Again, you're putting words in my mouth. In no way would 0 buffer take out AC Dair. It would make it harder (which is nothing to cry about), and with L-Canceling in, there's possibly a completely different option to do the same thing anyway.
I'm not putting words into your mouth because I wasn't responding to you. I didn't look if there were new posts when I hit the post reply button, but I was responding to the person above me.
As for frame data, mario (who is quite a bit floatier than ganon is) takes either 10 or 12 frames to go from the peak of his jump to the ground non-fastfalled (I don't remember which, but this
is actual data from the game). So let's say ganon takes 6 frames to reach the ground when FFing and 9 frames when not FFing. He would then save 3 frames due to landing quicker, while gaining some 12 or so frames from the lag of the dair (this thing has at least 24 frames of lag normally, and I think it's actually more). What has less lag? 18 frames? or 9 frames? I'm quite sure it's the 9 frame one. Also, I have reason to believe that ganon's AC dair requires you to be near frame perfect if not frame perfect, judging by how little you have to increase the upward gravity to make it impossible. Although removing the buffer does not remove the AC dair, it does make it needlessly technical. It also makes sideB -> jab/ftilt/dtilt needlessly technical, as you just barely have enough time to execute those moves normally before they can roll out.
And I never once argued that if you
hit with the dair that the lag would pose a problem, although now that you mention it, I think I will. There's no way you could do a low percent dair -> usmash if the dair had lag, or just about any low percent combo, meaning your only option is to techchase if you hit someone with it at zero and it doesn't AC. At higher percents, having lag isn't an issue at all, as most of the time you need to wait for them to fall a bit anyway, and the dair does have considerable hitstun.
The main problem with not ACing the dair is that it makes it terrible for approaches. It's already easy to avoid in the first place, mainly being useful for gaining ground on your opponent and getting a jab or grab in. With lag, the only thing it's really good for is techchasing.
Also, you mentioned uair and bair as approaches... Uair requires you to FF it against the vast majority of characters, not only losing the AC but also making yourself really easy to hit in the mean time due to its hitbox being above him, and dair works better as a launcher at lower percents and you may as well just use a kill move at higher percents. Bair also needs to be FFed to hit most characters and is mainly used as a quick kill move, although unlike the uair, it
is viable if you get the chance to use it.
Starscream said:
If you use PW's dash cancel code then you can add his dtilt because it's actually an amazing approach. It's quick, has excellent range, and sets up for combos.
I don't, but I was actually thinking about including it anyway, since it
is a very good launcher. It's just used much more often as a counterattack option rather than an approach, so I left it off.