D
Deleted member
Guest
the fake hitlag, more of a imaginary list than anything really, you should try tornado spam at 9% hitstun or more and you see that it needs fixing. stuff like that
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Who cares if you can do it by accident? Why does that matter? Even if you power shielded by accident, you are more than likely not going to be able to take advantage of the power shield cause you didn't think it was going to happen.You don't notice how easy it is to powershield physical attacks...even by accident? I don't see why you are ok with accidental powershields.
I don't think it's too easy. The thing is in Melee it was so hard that one could only power shield projectiles. In brawl the gap is widened to where you can actually use it for Melee moves, which are a lot harder to gauge the timing for. There is no evidence to support that it's currently "too good" as a lot of stuff in current top level Brawl aren't power shielded.Its possible but the fact remains that PSing, IMO the MOST powerful defensive option in the game, is too easy AND happens by accident more times than it should.
yes we shall see if PSing gets out of hand. At least in melee when you accidentally PSed a melee attack, you were pushed away...Who cares if you can do it by accident? Why does that matter? Even if you power shielded by accident, you are more than likely not going to be able to take advantage of the power shield cause you didn't think it was going to happen.
I don't think it's too easy. The thing is in Melee it was so hard that one could only power shield projectiles. In brawl the gap is widened to where you can actually use it for Melee moves, which are a lot harder to gauge the timing for. There is no evidence to support that it's currently "too good" as a lot of stuff in current top level Brawl aren't power shielded.
Don't get me wrong Kupo, I can understand why you are concerned about it. With defenses being nerfed, keeping in Power shielding as is will become way better. It will prompt people to want to learn how to power shield everything. We'll have to wait and see if that gets out of hand or not, but right now we have no evidence to go on.
One last thing, what the heck is "hit lag"? I'm gone for like a week and there is all these new codes and jargon being tossed around.
OHHHH ok. Now I know what you are talking about. Yeah, that does need to be reduced. It's a bit stupid as is.Hitlag is the freeze frames when you get hit and it is when you can SDI.
Fake hitlag is such a low priority we shouldn't even be thinking about it IMO. When it comes to character specific fixes, things like Ness/Lucas/Diddy NoBounce recover, or MetaKnight balance adjustments, or a slew of other things are far more important than a minor cosmetic change.
apparently you did not get my pm. I am down to 10% and would like to go lower but hitlag is preventing me from doing so@Marioblaze
Kupo already has his text file available for download. I'd just use that, with the exception of toning down the hit stun a bit. I think it still has 11.25% on.
Oh we're not using 11.75% anymore? D:@Marioblaze
Kupo already has his text file available for download. I'd just use that, with the exception of toning down the hit stun a bit. I think it still has 11.25% on.
OHHHH ok. Now I know what you are talking about. Yeah, that does need to be reduced. It's a bit stupid as is.
ill upload a gct file for you.Oh we're not using 11.75% anymore? D:
KUPO. Read my big and pretty post plz.
read my post above this. And who says you can't combo zeldas heel into something else if they DI bad?@MookieRah:
Hit lag occurs when you hit someone and both of you freeze for a few frames before flying off in hitstun. Think of falcon's knee. During these frames, you can SDI.
However, some moves have "fake" hit lag, in that although both of you freeze for a moment after the attack connects, the person that's hit cannot SDI. Moves like Marth's Fsmash and Zelda's Heel come to mind.
Some people are proposing to reduce the amount of hitlag to limit the SDI of certain moves, as well as removing the "fake" cosmetic hitlag for flow. I personally enjoy the feeling of the "fake" hitlag. I don't understand what people mean by it "interrupting" flow. If you land a knee, heel, or tippered smash, there usually is no flow after that point. The combo's over. plasmatorture is correct that it is the lowest of the low priorities.
Edit: Beaten to the punch 6 times
Thanks, just pm it to me when it's ready or put it in the OP and tell me which text file it will be.ill upload a gct file for you.
I def think it should go its quite annoying IMO, anyways what do you guys think i should use for buffer and shield stun i saw the recommend for SS was 4 and 3 but that seems like a little much.
Yea I agree. Its not THAT big of an issue right now. The regular hitlag mod however, is important. Thank god falcons knee is fake hitlag free!At worst fake hitlag is annoying. I have yet to see it hinder Zelda players from comboing effectively, and with Marth that would finish the combo. If it only really affects Zelda, then it's not important enough to fix, cause if you wanted to make Zelda better you could do much better things than remove fake hitlag.
@everyone who wants Kupo's files
CHECK THE FIRST PAGE PLOX!
**** it rapidshare. I can't download it from there. I need someone to copy and past the contents of it and send it to me in a PM. Please...or the FAQ! lulz
It really doesn't matter for me since my DS doesn't use Java so hardly any upload sites work for me.then what should I upload it to?
BTW. I will be moving shield stun in the BETA section until the weak hits are fixed to have no kb change and shield shove
The short answer...you don't kill yourselfI'm trying out the test file in OP and I have to say it's pretty good so far, but I left the buffer code left out when imput my codes, wth does that do anyway? x)
I took the liberty of uploading Kupo's files to my own webspace for convenience. Kupo, you can link these files as a mirror in the OP if you want.then what should I upload it to?
BTW. I will be moving shield stun in the BETA section until the weak hits are fixed to have no kb change and shield shove
Congratulations.I took the liberty of uploading Kupo's files to my own webspace for convenience. Kupo, you can link these files as a mirror in the OP if you want.
http://www.codecrater.com/misc/kupos_brawl+
As for SS, I agree that it needs to be in beta, but I also agree that it's currently still a bit better than vanilla Brawl. The push isn't all that bad. The other day I did a well spaced fair off the ledge with Sonic against a DDD, and he actually, get this, missed the shield grab because of the stun+push, and I was able to land and actually...wait for it...fsmash him for a KO before he could react. That's exactly what should happen when a well spaced attack messes up your opponent's timing.
I've played against many top players in the northeast, and I'm sorry, but you are exaggerating way too much.If there is anyone here that doesn't think Brawl PS is broken, then you have not played against enough decent campers.
Sakurai: (laughs)I wonder what Sakurai would say if someone showed him Brawl+?
I actually agree with Aloplex. I said it before and I'll say it again: the reason you don't see rampant PS'ing in high level play is because you don't need to PS in vanilla Brawl. The regular shield, nine times out of ten, gives you the same results as the power shield because the regular shield is just as over powered. I think it's fairly obvious that with a shield stun code in place, and the revelation of a shield that actually puts you at a disadvantage, people are now going to actually try to power shield things. And I think it's pretty safe to say that with Brawl's current PS window, if you try, your going to succeed.I've played against many top players in the northeast, and I'm sorry, but you are exaggerating way too much.
This is true.@everyone complaining about power shielding being too good for Brawl+
Wait till it becomes a problem before you claim there is one. I call BS on people's assumptions about it so far, cause no matter what you say there isn't any evidence for what you are saying. It's all hypothetical right now.