kupo15
Smash Hero
We might as well post our entire discussion here lol. I think you are blowing it way out of proportion shanus
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I forgot to respond to something in your post beforeBut we have had this same post back and forth like twenty times so I'd rather not again lol
Not necessarilyBecause often getting hit when you lose your second jump leads to your death?
The combo game should not rely on "true combos" which only occur in the hitstun phase like you are promoting. You also have strings which don't register as true combos but when chained together are considered apart of comboing. Without this code, strings suffer. So I wouldn't say that you failed at comboing when they exited hitstun because comboing isn't only limited to "true combos", I think of it more as a punishment to the aggressor for not being able to work with anything off of connecting with a hitOr you predict the air dodge and punish them from there? Plain and simple you've gotten hit, exited hit stun meaning you have failed to capitalize on hitting your opponent again. Why should I be punished AGAIN for an opponent who failed to combo me further?
I would recommend bring hitstun down to at least .481, .48 if your brave or else you will have the same initial bad experiences as shanus has.I'm so conflicted. It sounds like "No AD in tumble" would be a better idea but I haven't had the chance to test either.
Guess today I'll be testing with the No AD in tumble code... assuming someone brings a Brawl disc to the fest.
When you can air dodge out of tumble, how does that enable teching when teching requires tumble?And kupo, the tumble serves a purpose. At lower %'s you can tech out of it. There's its purpose.
I think having a larger hitstun and basing your combos off of that instead of a lower hitstun that allows for true strings holds your hand more. But that's just me.This code isn't some miracle avenue for new combos in brawl, it instead holds your hand making offense even stronger (which it doesn't need to be) and acts as a psuedo replacement for hitstun. It removes an option of air dodging which you as the attacker can punish if you read it (i.e. use MK nair, falcon nair, ROB nair, etc).
Your sig shows off the wonders of true combos which is not affected in the slightest. What about strings? I find it hard to believe how this code does nothing or else I wouldn't be debating this.It also doesn't reflect vBrawl combo'ing whatsoever. I think my sig alone shows that.
Based on what proof? Surely a large hitstun value like .4865 will definitely hurt people more as it helps those who have better true combos. This code addresses the other half of the cast that can't rely on true combos and helps them out.Furthermore, there is no denying the fact that it is severely detrimental to many members of the cast without good options for defense from below. This is the biggest problem with this code.
I use teching code as well as these two codesLet us not forget that FF tumble and No AD tumble combine together for a nice 18 lines for a feature which limits your options after you have exited a combo. I removed those codes and now have the fancy new Teching system code which has fixed teching in Brawl, our single greatest complaint we have been receiving.
The community complained about a lot of things in the past that we included anyway and now they like it. This point means nothingThe community is what decides the fate of this code, but the overwhelming opinions I've received in PMs and in the IRC have been for a shift away from this code.
You have to realize that not everybody combos as well as Peach or Metaknight. Some characters really do need the higher hitstun values in order to even string 2 or 3 hits together.That hit stun is brawl+ is the only problem I have with it. if they could just tone it down it be fine.
I think what he means by that is the extra time that it takes to wiggle so you can AD is the problem because that extra serves as a sort of yellow light to offense while hitstun is a green light, and nontumble/nonhitstun is a red light to offense.shanus, I'm not going to argue for or against this code, as I have already done so. However, you claim that characters have significant difficulty with this code unless a player wiggles out of tumble immediately... That's... very, very easy to do. I just thought I would point that out.
Read the red above.When you can air dodge out of tumble, how does that enable teching when teching requires tumble?
Turn off the new tech code and turn off the No AD Code. You can still tech. Maybe you just have bad timing. The new tech code works even better than the old too, invalid point.
I think having a larger hitstun and basing your combos off of that instead of a lower hitstun that allows for true strings holds your hand more. But that's just me.
Play against good players. Not like a gamer's club or randoms like that. Choose ROB or someone like that. Now play against MK, or diddy, or fox as examples with your code on. Good luck. (BTW those matchups are not bad for ROB normally, watch how badly he gets juggled now). We both know how to use the jiggle system, we were both melee tourney players. And our matches without the code were generally down to the last stock high percent. All those chars with crappy dairs went from close matches to a blowout
Your sig shows off the wonders of true combos which is not affected in the slightest. What about strings? I find it hard to believe how this code does nothing or else I wouldn't be debating this.
Based on what proof? Surely a large hitstun value like .4865 will definitely hurt people more as it helps those who have better true combos. This code addresses the other half of the cast that can't rely on true combos and helps them out.
Watch my stream or my youtube watches when I upload more. Count how many 0-deaths you see or true combos beyond 3 hits you see. Not that many. Most of my kill combos are from strings, so don't be ridiculous. You call me out for hyperbole whereas this previous post reeks of it.
Let me make a fun analogy here. You are on a track with an olympic sprinter (fox) and a guy in a wheelchair with big arms (ganondorf). You give them the go ahead to start the race, but right as the race starts the sprinter goes and takes off one wheel off the wheelchair (your code). However, the sprinter tries to be nice and gives him a little head start (hitstun before the tumble). After the wait, the sprinter runs off ahead and starts doing laps around the track passing by the poor guy in the wheelchair who is just trying to move away but he can't. The guy in the wheel chair wants to do something in this race and tries to jump or knock over the sprinter as he comes by, but gets easily outpaced by the sprinter. (lol I laughed thinking about this)
I use teching code as well as these two codes.
Yeah, but you removed Bowser Buffs and MK Flimsy armor for it. So lets review here for a sec. You nerfed Bowser, buffed MK, and then nerfed all the heavies to get juggled by MK and others too? Sign me up!
The community complained about a lot of things in the past that we included anyway and now they like it. This point means nothing
Didn't you just say before you'd let the community decide? But when they didn't like it you'd want to do it anyway?
You sound like your advocating more for the true combos over the strings which are equally as important.
No, I'm saying strings are very apparent without this code. This just takes the term of true combo and makes tumble almost analogous to hitstun for many chars.
What? You basically just stated that the community opinion means nothing in the wake of your own superior opinion. Nice one.The community complained about a lot of things in the past that we included anyway and now they like it. This point means nothing
Looks like I'm not the only one that noticed.kupo i have noticed a trend with your code suggestions, you take it upon yourself to get codes made that you yourself believe are necessary without any consent from your fellow peers and then expect OTHERS to explain why we don't need it.
The gamers club have good people that play also. They all don't suck and don't claim to know what kind of skill goes on there. I did say some were bad but last I checked, some does not mean all! This also doesn't take into account the non regularsshanus said:Play against good players. Not like a gamer's club or randoms like that
I do want to show of the discussion with the community, but sometimes we all need a little push. This really happened when the plussery started. People were basically forced (for lack of a better word) with joining the plussery even with codes they didn't agree with.Didn't you just say before you'd let the community decide? But when they didn't like it you'd want to do it anyway?
It sounds to me people are tried to play the game with the No AD tumble in the mindset that the code wasn't even on thus relying on old strategies that gets shot down (obviously) then trash it.No, I'm saying strings are very apparent without this code. This just takes the term of true combo and makes tumble almost analogous to hitstun for many chars.
Did you know my friends (who don't post() and myself complained about it before the code? Didn't think so.[URL="http://www.smashboards.com/member.php?u=139873" said:CountKaiser[/url]]
Ya know, no one complained about being able to AD out of what would be a string.
This whole project introduces nothing but foreign elements so this is not a good point at all. I bet you if we introduced this code in with hitstun, no one would be complaining like they are now.So why are we introducing this completely foreign and unneeded mechanic into something that wasn't broken anyway? Makes no sense.
This won't make anything OP and what makes no sense is how you think soNo need to introduce odd mechanics to make them OP.
Because it isn't. Its still defensive oriented and slow.Kupo, why do you constantly feel that the offense in this game is never enough? I've noticed that some of the recent changes you are advocating involve game mechanics buff offense a bit. Why?
What do you mean without consent? How the hell do you know what I do when I'm not talking to you? Cape, shanus, leaf, project-05, giza and select few other people I have talked to about the tumble codes before making it and also gave me the go to request it. Sorry if your not on the "in" of everything I do.Jiangjunizzy said:kupo i have noticed a trend with your code suggestions, you take it upon yourself to get codes made that you yourself believe are necessary without any consent from your fellow peers
So let me get this straight. If there is a code that I think would be helpful to the game and it gets made, I'm supposed to find ways to shoot it down instead of finding ways to support it? Makes tons of senseand then expect OTHERS to explain why we don't need it.
.you lay upon us the burden of proof. it is up to you to bring forth evidence to support your claim
Maybe I don't trust a lot of people's opinions? Practically the whole community was against the hitlag code like how they are with this except for a few people. Turns out I was right in asking for the code. So should I trust the people who didn't know what they were talking about more than those who do?i really do appreciate the initiative you take to try to bring new things to the table; your camera code is great, but you really should bring forth your ideas to not only those close to you but your community before you have codes made.
I by no means said that my opinion is superior in every way. I merely stated how sometimes the community can be wrong as its shown itself to be so in the past. Just because you are a majority, doesn't mean you are right.SketchHurricane said:What? You basically just stated that the community opinion means nothing in the wake of your own superior opinion. Nice one.
Umm, no its not. You can still attack out or jump out in the same time it would take you to air dodge which would ruin the string anyway.If it's literally impossible to wiggle-AD faster than you can regular AD, then these supposed "strings" you are trying to buff are actually true combos anyway.
What is wrong with you guys thinking that you are forced to wiggle out? You make it seem like this code IS the hitstun code that requires you to wiggle out to do anything! You just can't air dodge but its no means the only way to escape and it is not always the best option in all situations. I repeat because no one seems to get this. "Wiggling out is not the best option at all times" So tell me again how this is exactly like L canceling when L canceling is the best option at all times and wiggling is not?This is exactly the kind of useless tech skill that got L-cancel replaced with ALR. You said that this is different because there are situations in which you would want to do something other than AD, but that's not true.
Yes, the other options to break away from a combo are untouched which means you are not forced to wiggle out every time. So how is this like l canceling? Last I checked, there was only one way to l cancel and the outcome never changed but with this code, there are 4 options to escape combos, jump, attack, wiggle and AD, fast fall tech. So this really is the same as l canceling?Having to wiggle the stick has nothing to do with said other options, it's only effect is on AD itself, which is made harder because of it.
No I am not the only one who enjoys it. Just because people don't post doesn't mean they don't like it.CloneHat]
From what I've seen, Kupo seems to be the only one who enjoys the no AD code, everyone else is either impartial or hates it. Why is not air dodging better? It's just annoying. And what's this about wiggling the control stick? This isn't Mario Party.
Maybe because this makes the foundation of the game better?Come on, why don't we use code space to BALANCE OUT THE GAME instead of creating obscure gameplay changes. Let me remind you that we're trying to make Brawl better, not create a totally different game on its foundation.
and the overall responses of how OP this is when it really isn't. I've played teams and FFAs with this code and have not run into the problems you guys face in 1v1It also makes combos much less creative, anybody can jump and uair all day.
Let me try to understand your main point.Yes, the other options to break away from a combo are untouched which means you are not forced to wiggle out every time. So how is this like l canceling? Last I checked, there was only one way to l cancel and the outcome never changed but with this code, there are 4 options to escape combos, jump, attack, wiggle and AD, fast fall tech. So this really is the same as l canceling?
Really? Cuz that would mean that it goes MAD far lolI was just messing around with the ids for specials that spunit just posted, and I just realized something interesting. When you speed up Yoshi's Up-B, he can actually get height out of his recovery, instead of just delaying his fall. There must be a timer on it, though, as you cannot do this infinitely. At a setting of x2, I think he gets a bit less height than Fox's Up-B. This makes his eggs too fast, though, so I'm going to go test some smaller values...