Not if we make it character specific.I'd be careful with friction. Increasing it would nerf a few character's DACUS, and it'd substantially change Luigi to.
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Not if we make it character specific.I'd be careful with friction. Increasing it would nerf a few character's DACUS, and it'd substantially change Luigi to.
QFT. Besides, I like my stuttersteps, sliding u-smashes, and the rest.I'd be careful with friction. Increasing it would nerf a few character's DACUS, and it'd substantially change Luigi to.
In theory, we could. But I wouldn't want to. I'd prefer to try and wait out for Gecko 2.0's release, or another alternative to increase coding space, so that we can be more expansive with our changes. There are plenty of things we could improve that we're just ignoring right now purely due to lack of room. I don't like the idea of going Gold after a half *** job.Hold on, let me figure this out.
After the teching window and kb code, will we be able to go gold?
Falcon can afford to have his DACUS shorter. I feel low traction hurts him specifically. Idk who else thoughI'd be careful with friction. Increasing it would nerf a few character's DACUS, and it'd substantially change Luigi to.
Finnz, as I said before. Please try this stuff out offline before complaining about codes. Our main focus is offline first. Improperly working codes for online play is not a valid reason in scrapping a code for offline play.Dark sonic I was tapping it in all directions.
It might of been the buffer/online? I also think brawls friction is fine and shouldnt be changed.
We should be careful about lowering hitstun I personally think it would be fine with a better teching code. But with the tumble ad code the juggling aspect gets kinda @_@ (online maybe). If we lower hitstun too much some characters might lose out.
XD, the use of the word "trolling" is thrown around so much these days that people just use it to justify insults. The bottom line is; Dark Peach was coming off as an ignorant and selfish person. The fact that he didn't want to post his "amazing" technique before uploading videos to secure it as his own is proof that he would jump on any opportunity for the spotlight and his own gain; hence, selfish character. Sorry if I have the balls to call people out for being smartasses.Ok... a couple things here...
1) Sanuzi: Shut up. We don't need you trolling members here who are actually interested in this project and in contributing to it.
Sanzui, the point he was trying to make was that you deliberately went out of your way to provoke Dark.Pch when you could have easily ignored him, and only managed to create spam amongst the thread.XD, the use of the word "trolling" is thrown around so much these days that people just use it to justify insults. The fact is, Dark Peach was coming off as an ignorant and selfish person. The fact that he didn't want to post his "amazing" technique before uploading videos it is proof. Sorry if I have the balls to call people out for being smartasses.
Will be testing the new codes today + super feedback yay.
**** it spunit. I just packed my wii, now I have to unpack it to test this outAuto-Jab Fix [spunit262, Phantom Wings]
04784774 547B003C
Sick. Do you think there is any way you can figure out how to get tech window to work. The buffer code just didn't work well enough :-(Auto-Jab Fix [spunit262, Phantom Wings]
04784774 547B003C
It sound like PW really dug into the game code and failed, but I just got an idea that I need to test before answering.Sick. Do you think there is any way you can figure out how to get tech window to work. The buffer code just didn't work well enough :-(
And its also our single biggest complaint regarding in game physics.
Meta-knight's A and Falcon's AAA will still continue forever as long as you hold A, but Falcon's A won't continue forever as long as you hold A and don't hit anyone. So ya Snakes multi jab is gone.What is the auto jab? Does holding do nothing, or does it prevent lightning jabs as Snake?
They look horrible.I never really understood why people didn't like the lightning jabs, except maybe Pika's which was causing locks still, but whatever it's one line.
If you figure it out and are in the northeast i buy you a beer.It sound like PW really dug into the game code and failed, but I just got an idea that I need to test before answering.
Meta-knight's A and Falcon's AAA will still continue forever as long as you hold A, but Falcon's A won't continue forever as long as you hold A and don't hit anyone. So ya Snakes multi jab is gone.
Not sure if you knew this or not, but there is one frame immediately after you jump (the first frame you're in the air) in which you cannot do anything. It just plain doesn't register inputs. No move can be executed in this frame, you can't buffer anything, and any buffer that would come out that frame gets moved to the next frame (if it was at its limit, then it's just discarded). This goes for all characters. It's theorized that this was included to stop you from landing the same frame you leave the ground. Perhaps this is something we should look into taking out?By chance can anyone look into a code to allow the input of an aerial for heavy characters immediatly from a jump. Requiring you to buffer or not do the move at all or really late just seems wrong.
Ie. you should be able to do Ganon's SH AC dair by inputting it immediately as jumping but it will not accept the input unless you buffer it.
P.S. This code list is looking super amazing now, good job guys.
I said except the camera code.Why does the thread title say there is an update to the camera code? As far as I can tell, its the same thing, set at its defaults.
Wavedashing looked horrible, stupid, and unnatural in melee. Once again this is a stupid argument, I just didn't see what the problem was with them. There are far more pressing issues to debate. (Get it? Since now you have to PRESS A more? HAR HAR HAR)They look horrible.
They remove the need to time your jabs.
Only some characters have one.
They look horrible.
Edit: Oh, I forgot one, They look horrible.
If the anti-jab code stops charging smashes, I think it's easily more important to leave it out than to give up smash attacks.Spunit I found a glitch. The jab fix doesn't allow you to charge smashes anymore (64 replica ppl, take note)
Fixing that would be nice...Not sure if you knew this or not, but there is one frame immediately after you jump (the first frame you're in the air) in which you cannot do anything. It just plain doesn't register inputs. No move can be executed in this frame, you can't buffer anything, and any buffer that would come out that frame gets moved to the next frame (if it was at its limit, then it's just discarded). This goes for all characters. It's theorized that this was included to stop you from landing the same frame you leave the ground. Perhaps this is something we should look into taking out?
Just tap A a bit slower.My only concern with the rapid fire removal is with characters like Pit. If you hold A he does his 3 hit combo, but tapping it causes that little spinny move. So how will you do the three hit jab combo now?
I already said he wasn't affected.Metaknight is okay right? I'm not even sure if it is possible to tap fast enough to continuously attack with him.
Ok, What were the condition for a ledge tech in Melee?ledgeteching we need too. Jump teching off the wall is holding a direction teching against the wall.