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COMPETITIVE Brawl+: Code Agenda

Finns7

Smash Ace
Joined
Aug 1, 2008
Messages
896
Guys guys..


Ok Dark Peach is correct. Peach last week that wasnt legit because the No AD in tumble code wasnt on but now its on so whenever I got hit with a side B from zelda I would ****in smash the analog stick and **** and press the AD button but the **** wouldnt work.
Juggling is too legit right now with that code :p



Maybe it was falcon and ganon idk. The AD tumble code needs to be tweaked. Its not Hitstun, hitstun is fine, its the tumble.





buffer tech fix how as of earlier, I hear its fixed or something. What I wanna know is how do I change the buffer from this from 2 to 3 or 4
C285B784 00000006
38600002 8087007C
80840034 2C040049
40A20008 3860000A
809F015C 7C041800
4182000C 3880FFFF
909F0150 00000000
 

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
C285B784 00000006
38600002 8087007C
80840034 2C040049
40A20008 3860000A
809F015C 7C041800
4182000C 3880FFFF
909F0150 00000000

Change that line. Specifically the last digit.
 

Ulevo

Smash Master
Joined
Dec 5, 2007
Messages
4,496
Location
Unlimited Blade Works
I don't see juggling as any different. You just need to be mindful of getting yourself out of tumble after a hit. It adds depth to the game. If you don't do that, you deserve the punish. I personally love the idea.
 

Finns7

Smash Ace
Joined
Aug 1, 2008
Messages
896
Ulevo I like the idea, its just I basically busted my controllers cherry when I was playing falco and he was playing zelda. Maybe it was the buffer/online ??? Idk dude, Ask Dpeach also. I know smash I know how to get out of tumble...it was still rediculous. Ask shanus what happened when he friendlied.


Also can someone confirm the 3.3 codeset earlier (5pmish or w/e) changed currently specifically the buffer code which i hear had a bug
 

Finns7

Smash Ace
Joined
Aug 1, 2008
Messages
896
its just I basically busted my controllers cherry
O_@

I did more than dash dancin dude..........................It needs adjusting. Maybe it was online :p.

Ok everyone should friendly hardcore and report there findings.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee

There could be other characters that can do stuff like this and it can be a pain. I would not know. But for now, Zelda is the biggiest issue on it. You boys might wanna discuss some stuff about this.
I've been telling people in the back room but no one is listening to me. Go figure
O_@

I did more than dash dancin dude..........................It needs adjusting. Maybe it was online :p.

Ok everyone should friendly hardcore and report there findings.
I would appreciate it if you don't use online to judge codes. It seems like common sense to me :p
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
don't you just do a dashdance midair to get rid of it?
O_@

I did more than dash dancin dude..........................
If you were trying to dash dance to get out of the tumble, then you were actually doing it wrong and wasting valuable time.

To get out of a tumble in brawl, you need to tap the control stick while you're not in hitstun. You only need to tap it once actually.

So right before that Din's Fire hits, tap a horizontal direction and then airdodge immediately after. It really doesn't seem that difficult.
 

Dark.Pch

Smash Legend
Joined
May 13, 2006
Messages
16,918
Location
Manhattan, New York
NNID
Dark.Pch
3DS FC
5413-0118-3799
Guys guys..


Ok Dark Peach is correct. Peach last week that wasnt legit because the No AD in tumble code wasnt on but now its on so whenever I got hit with a side B from zelda I would ****in smash the analog stick and **** and press the AD button but the **** wouldnt work.
Juggling is too legit right now with that code :p



Maybe it was falcon and ganon idk. The AD tumble code needs to be tweaked. Its not Hitstun, hitstun is fine, its the tumble.





buffer tech fix how as of earlier, I hear its fixed or something. What I wanna know is how do I change the buffer from this from 2 to 3 or 4
C285B784 00000006
38600002 8087007C
80840034 2C040049
40A20008 3860000A
809F015C 7C041800
4182000C 3880FFFF
909F0150 00000000
When I was Zelda you was Falco and Ganon when I did the F-B lock on you.

I've been telling people in the back room but no one is listening to me. Go figure
I don't like the back room too much cause most are bias. If they don't know much about something, they won't bother to figure it out or get someone to ask about that knows like a character for example.

But I agree the AD tumble needs to be tweak. I think it is longer than in melee.


If you were trying to dash dance to get out of the tumble, then you were actually doing it wrong and wasting valuable time.

To get out of a tumble in brawl, you need to tap the control stick while you're not in hitstun. You only need to tap it once actually.

So right before that Din's Fire hits, tap a horizontal direction and then airdodge immediately after. It really doesn't seem that difficult.
That does not help on her dins fire. I just said that the hit stun is too long. Dins will hit you befre you can tumble out of it. Thus the F-B lock.

 

tha_carter

Smash Ace
Joined
May 26, 2008
Messages
737
You can tech or DI the ftilt lock, this has been stated many times but its not a problem. Especially since teching is now easier. Snake is by no means broken.
I mentioned the fact you can link dairs and nairs together, you mention one out of three things i said was an issue. Not to mention with the no decay code, comboing even two of these is 50%+. Ive linked 5 of them together, by just following the opponents DI.

As for Samus, she is much funner now in my opinion, especially with the sped up missiles. I dont see how buffer messed up just Samus either. Learn your timings. It shouldnt take long to get use to buffering.
I dont think you main samus in brawl, so i doubt your "funner" statement has any credibility.

Sorry to hear that. But, in my opinion, she's much better. With the hit stun, she's a combo machine with dAir. *look at my sig for example*. I don't know what you mean by "taking Samus out of Brawl+" though. That seems impossible.

Just give it a bit of time to adapt to. Once we get knockback modifying code, the team may buff her Plasma Beam.
Theres no new appeal to her Dair, it was always lagless. Its just that everyone gets buffed, but L canceling, in retrospect, makes samus worse. But plasma beam knockback sounds.... good =/

and by "take out" i mean....
put ZSS in her place...
She's 10x's better in this and ALOT more fun.

Im a dedicated samus main in all smash games, but shes alot less appealing in brawl+. Definately the worse character in the game.
 

Ulevo

Smash Master
Joined
Dec 5, 2007
Messages
4,496
Location
Unlimited Blade Works
If you can provide videos of this working, that would be helpful. I was playing Zelda a lot yesterday, and I didn't notice this problem at all, regardless of my Dins Fire spam. I would test it myself for clarification, but I am not near a Wii until tonight. I sincerely don't believe this works.

I mentioned the fact you can link dairs and nairs together, you mention one out of three things i said was an issue. Not to mention with the no decay code, comboing even two of these is 50%+. Ive linked 5 of them together, by just following the opponents DI.


I dont think you main samus in brawl, so i doubt your "funner" statement has any credibility.


Theres no new appeal to her Dair, it was always lagless. Its just that everyone gets buffed, but L canceling, in retrospect, makes samus worse. But plasma beam knockback sounds.... good =/

and by "take out" i mean....

She's 10x's better in this and ALOT more fun.

Im a dedicated samus main in all smash games, but shes alot less appealing in brawl+. Definately the worse character in the game.
Carter, you're either playing someone who was half asleep, drunk, high, or someone who has no idea what DI is if you linked five of those together. Sorry to say.

Also, why in the hell would you want to remove a perfectly viable character that we can improve?

is it just tapping a direction or tapping shield+direction?
Just tap the analog stick back and forth to get out of tumble, then once you're in your standard aerial position, Air Dodge to safety. This function was in Brawl before, but it was commonly used in Melee, since Brawl had no use for it as you could Air Dodge immediately after hits with no hit stun anyway.

O_@

I did more than dash dancin dude..........................It needs adjusting. Maybe it was online :p.

Ok everyone should friendly hardcore and report there findings.
I can adamantly say it was online Finns7. I could be wrong, but after playing Zelda for more than an hour yesterday, I don't think so.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
When I was Zelda you was Falco and Ganon when I did the F-B lock on you.



I don't like the back room too much cause most are bias. If they don't know much about something, they won't bother to figure it out or get someone to ask about that knows like a character for example.

But I agree the AD tumble needs to be tweak. I think it is longer than in melee.




That does not help on her dins fire. I just said that the hit stun is too long. Dins will hit you befre you can tumble out of it. Thus the F-B lock.


we were discussing her upsmash in the back room, not din's fire, that was never brought up by anyone. However, I doubt the full utility of this lock. It seems DI'ing up would beat the curvature of her din's fire easily but its worth testing.
 

Ulevo

Smash Master
Joined
Dec 5, 2007
Messages
4,496
Location
Unlimited Blade Works
we were discussing her upsmash in the back room, not din's fire, that was never brought up by anyone. However, I doubt the full utility of this lock. It seems DI'ing up would beat the curvature of her din's fire easily but its worth testing.
What was the issue presented with Dins Fire shanus?
 

Sanu

Smash Champion
Joined
Dec 22, 2005
Messages
2,179
So now that there's no codesets in the first four posts... how can we play Brawl+ quickly and easily with the new codes? Does anyone have a near-standard codeset that includes all the new codes?

Thanks =)
 

Sanu

Smash Champion
Joined
Dec 22, 2005
Messages
2,179
Oic. Usually they aren't completely updated, but ok! Thanks.
 

Dark.Pch

Smash Legend
Joined
May 13, 2006
Messages
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Location
Manhattan, New York
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Dark.Pch
3DS FC
5413-0118-3799
Ok I noticed something that all characters can do. Guess you can call it a tech but Its not hard to do. I'll make a vid plus me fooling around with radom characters. I was doning some crazy stuff with Ness. He is godly, haha!
 

Dark.Pch

Smash Legend
Joined
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Messages
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Manhattan, New York
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Dark.Pch
3DS FC
5413-0118-3799
No, and my PC is being stupid and my recording program is not working as well as some other ones. I hate this machine.
I want to make a video of it so people wont be like they found this out and all if I was to just posted it and take credit for it. I got no choice anyway thanks to this PC. I also looked alround and saw nothing on this so I'll post it.

You can run and crouch, as soon as you crouch, you can Fsmash the other way. You will also be sliding back a lil. I say its a better version of a pivot Fsmash. You can also do this and get behind your enemy and do a reverse Fsmash while you slide.

You Can also do this with Dsmash. Like to do an instand Dsmash you dash then crouch. as soon as you crouch, quickly let go of the control stick and do a Dsmash with the C-Stick. if done right, it be hard to see your character crouch and a Dsmash will just come out. And you will still be sliding.

This can work with Dtilts as well for spacing them on approaching your enemy.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
I don't like the back room too much cause most are bias. If they don't know much about something, they won't bother to figure it out or get someone to ask about that knows like a character for example.
As in the brawl sbr? I'm not sure how this Broom operates, but it does seem like they are quick to judge

But I agree the AD tumble needs to be tweak. I think it is longer than in melee.
Really? How so? I can wiggle out frame 1 when I slow it down which should prove its no different.
That does not help on her dins fire. I just said that the hit stun is too long. Dins will hit you befre you can tumble out of it. Thus the F-B lock.
I agree. I'm also trying to tell the Broom this also =\
 

Sanu

Smash Champion
Joined
Dec 22, 2005
Messages
2,179
You can run and crouch, as soon as you crouch, you can Fsmash the other way. You will also be sliding back a lil. I say its a better version of a pivot Fsmash. You can also do this and get behind your enemy and do a reverse Fsmash while you slide.

You Can also do this with Dsmash. Like to do an instand Dsmash you dash then crouch. as soon as you crouch, quickly let go of the control stick and do a Dsmash with the C-Stick. if done right, it be hard to see your character crouch and a Dsmash will just come out. And you will still be sliding.

This can work with Dtilts as well for spacing them on approaching your enemy.
DOT DOT DOT

This is one of the oldest tricks in the Melee book and mostly everyone here knows of it. Sorry lil Brawl scrub.
 

Dark.Pch

Smash Legend
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Dark.Pch
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DOT DOT DOT

This is one of the oldest tricks in the Melee book and mostly everyone here knows of it. Sorry lil Brawl scrub.
This is one reason I dislike brawl, cause of idiots like you. I am not talking about melee. I'm talking about brawl. In brawl you could not really do this. In Brawl + you can. Also in melee, you would not slide like you do in this game. You Can't do a smash attack and keep your momentum going. Learn to comprehend stuff next time and what is being talked moron.
 

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
Location
Kentucky
He's not a scrub.

Second, We put in dash canceling so that you could do this. It's not more of a technique as just something we attended to do with a code. It's nice that you figured it out without knowing the code was in there tho.
 

Sanu

Smash Champion
Joined
Dec 22, 2005
Messages
2,179
This is one reason I dislike brawl, cause of idiots like you. I am not talking about melee. I'm talking about brawl. In brawl you could not really do this. In Brawl + you can. Aslo in melee, you would not lide like you do in this game. You Can't do a smash attack and keep your momentum going. Learn to comprehend stuff next time and what is being talked moron.
Now I see why everyone, their mother & Niko_K hates on you :laugh:. The bottom line is, obvious technique is obvious. In your previous posts you were making yourself out to be some kind of god for "figuring" this out and alluded to that you wanted to record vids so no one could "steal" it.

Seriously man, that's just sad.
 

Dark.Pch

Smash Legend
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Again you are clueless as to the point of this. I aslo said "Ok I noticed something that all characters can do. Guess you can call it a tech but Its not hard to do" Again learn to comprehend and read. this is dealing with Brawl, not melee.

I just reported you, i'm not about to get into it with a fool like you. Anything you have to say leave it at the door not in here and ruin a thread. You wanna be and idiot and show off online and think you are funny and cool, do it else where. Not here. Any more of this from now on and I'll report it. Enough with being with the crowd to show off and think you are coo/funny. Goddamm man....
 

Praxis

Smash Hero
BRoomer
Joined
Feb 10, 2008
Messages
6,165
Location
Spokane, WA
Now I see why everyone, their mother & Niko_K hates on you :laugh:. The bottom line is, obvious technique is obvious. In your previous posts you were making yourself out to be some kind of god for "figuring" this out and alluded to that you wanted to record vids so no one could "steal" it.

Seriously man, that's just sad.
Please...don't start this up again >_<
 

Rikana

Smash Champion
Joined
May 16, 2006
Messages
2,125
I mentioned the fact you can link dairs and nairs together, you mention one out of three things i said was an issue. Not to mention with the no decay code, comboing even two of these is 50%+. Ive linked 5 of them together, by just following the opponents DI.


I dont think you main samus in brawl, so i doubt your "funner" statement has any credibility.


Theres no new appeal to her Dair, it was always lagless. Its just that everyone gets buffed, but L canceling, in retrospect, makes samus worse. But plasma beam knockback sounds.... good =/

and by "take out" i mean....

She's 10x's better in this and ALOT more fun.

Im a dedicated samus main in all smash games, but shes alot less appealing in brawl+. Definately the worse character in the game.
There are quite a few characters which was pretty much lagless but they still do very well in the game. It doesn't make them worse. For example, Falco's dAir was pretty much lagless, but he's still playing extremely well.

She's much more viable now. Jiang's a Samus main I believe, or Samus is one of his mains. He really loves the new Samus. I guess it just depends on your taste. If you don't like the current Samus, sorry but try to find a new main then. We most likely aren't going to take the Lag Reduction code out. But, if you want, you can modify Brawl+ to your own likings.
 

Dark.Pch

Smash Legend
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One thing people need to understand, is that Chareract match ups still come into play. Nothing won't chanhce that much. Like Peach Vs meta. Now it feels less stressful. But meta still has the advantage.

The next thing people need to realize is that These guys can't please the whole world. Some may love the new Peach, others don't. If they were to try to grant everyones pleasure in the game, then this project will be going on forever.

The game is faster, and in my opinion, less stressful. Characters that ghot it so bad back then have somewhat of a chance to put up a good fight Like Captin falcon for example. He is like one of the biggest and greatest creation in brawl + IMO.

Learn to work with what you have, which I would say is really good at this point. These guys are not changeing match ups like a Ganon would counter Meta. But giving him more of a fighting chance now along with many others. This is good ebough and people should expect it and thanks these boys for going out thier way for doing this. People should not be picky but just obvious and give it a try. Also have pros for each character on thier roster give legit and smooth suggestions and opinons on how thier character is. that way stuff won't be bias, nothing will be over done or left out.
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
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Orlando Florida
Also in melee, you would not slide like you do in this game.
Yes you did. The distance you'd slide is based on a combination of your character's running speed and their character specific traction.

It's the same case in brawl+, because it is the same mechanic.

Not trying to bash you, or discredit you by any stretch of the imagination. I just can't resist the opportunity to pass on trivial melee knowledge.:laugh:
 

Dark.Pch

Smash Legend
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Dark.Pch
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Yes you did. The distance you'd slide is based on a combination of your character's running speed and their character specific traction.

It's the same case in brawl+, because it is the same mechanic.

Not trying to bash you, or discredit you by any stretch of the imagination. I just can't resist the opportunity to pass on trivial melee knowledge.:laugh:
That can't be right. I can't recall you sliding that much or at all from a crouch. In melww I would love to run and crouch to a Dsmash as a mindgame. I'ts like you stay in place.
 

Sanu

Smash Champion
Joined
Dec 22, 2005
Messages
2,179
You slide when crouch canceling attacks at low percents, not during the dash cancel.
 

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
That can't be right. I can't recall you sliding that much or at all from a crouch. In melww I would love to run and crouch to a Dsmash as a mindgame. I'ts like you stay in place.
Brawl has much less friction than Melee overall.
 

Sanu

Smash Champion
Joined
Dec 22, 2005
Messages
2,179
yea any chance that you guys will implement the friction mod when space becomes available? The low friction is really one thing I HATE about Brawl.
Same, haha. Just gotta deal with it for now though! :laugh:
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
It's still up for discussion - the sliding isn't necessarily "bad" for the game, nor does it remove strategies really, so the only reason to remove it would be convenience.
 

CountKaiser

Smash Lord
Joined
Jan 16, 2009
Messages
1,370
Location
In space
I'd be careful with friction. Increasing it would nerf a few character's DACUS, and it'd substantially change Luigi to.
 
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