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How do I know what a null byte is?don't count the null bytes...
he has 2 '00' bytes, so you really only have 30 or 1E
Pretty sure... it's the 0000(s) after the FF## half-line.How do I know what a null byte is?
What code are you using and what general consensus are you talking about?Ok.. the general consensus is that the momentum is waaaaay to high, especially on Marth and Sonic. And after you do a forward running jump and use your second jump in the opposite direction, your momentum is maintained. Kinda lame, loool. Good **** though!!
On Marth and Sonic, the momentum is way too high, but it's fine on most and PERFECT on Captain Falon; he moves a little slower than in Melee still, but he now feels similiar to the way he did back then. I find this code makes friction a necessity. Characters in Brawl have always felt too slidey and now with the aerial momentum code it's almost unbearable. I recommend a value of around 0.75Sanuzi said:Ok.. the general consensus is that the momentum is waaaaay to high, especially on Marth and Sonic. And after you do a forward running jump and use your second jump in the opposite direction, your momentum is maintained. Kinda lame, loool. Good **** though!!
Marth feels alright to me Falcon is awesome. Captain Falcons sliding makes it almost impossible to SHFL Uairs. It's especially toublesome with him. Not many other characters have issues with sliding. FYI Falcon at .8 is Melee speed.On Marth and Sonic, the momentum is way too high, but it's fine on most and PERFECT on Captain Falon; he moves a little slower than in Melee still, but he now feels similiar to the way he did back then. I find this code makes friction a necessity. Characters in Brawl have always felt too slidey and now with the aerial momentum code it's almost unbearable. I recommend a value of around 0.75
0.75 would mean that you are at over 1 for friction for 95% of the characters. It locks you still. You can't slide with any move, landing or dash.On Marth and Sonic, the momentum is way too high, but it's fine on most and PERFECT on Captain Falon; he moves a little slower than in Melee still, but he now feels similiar to the way he did back then. I find this code makes friction a necessity. Characters in Brawl have always felt too slidey and now with the aerial momentum code it's almost unbearable. I recommend a value of around 0.75
Perhaps you should read the whole topic before posting XDD. I used Spudnit's codes at a huge smashfest with people such as...What code are you using and what general consensus are you talking about?
It should be
065A9180 0000001E
2F460971 14712260
19460546 1E461F46
0A432343 004D1633
13690660 0000FF40
don't count the null bytes...
he has 2 '00' bytes, so you really only have 30 or 1E
I bolded all the "00" values. If those are the null bytes, then I count 3. So then shouldn't the total be 29 and not 30?Pretty sure... it's the 0000(s) after the FF## half-line.
If you'd listened to the podcast episode, maybe you'd understand WHY they're gone.Are the links to the unofficial codesets gone? Can someone provide the URL for me?
I understand why they are gone, its just that I'm am trying to access MuBa's new codeset and all he did was link to the OP.If you'd listened to the podcast episode, maybe you'd understand WHY they're gone.
This is known, and IMO it should stay like this. It adds depth to the murder choke, as you can now ganoncide both from off the stage and on the stage.I found a bug with the momentum code
ganondorf's side-B retain momentum after you grab someone, meaning that when you dash>aerial side-B and grab someone, instead of slamming them straight downwards, you travel in an arc.
It looks hilarious when you aerial choke someone who is standing near the edge... you fly off the stage to your mutual deaths.
I'm going to try this when I go to my friends house. Who ever my target is won't know what hit them.This is known, and IMO it should stay like this. It adds depth to the murder choke, as you can now ganoncide both from off the stage and on the stage.
It only happens if you dash and then jump. If you do it out of a standing jump, you'll get the same distance as usual.Adapt, that was discovered when the code first came out. Many laughs were had then too.
We figured it would be gone when the code was made to no longer apply to Specials.
Looks like it's still happening even with momentum not applying to specials. Hmm...
Yes you can.kupo with the stage mod, will the death boundaries be pushed further out. one very serious question can i play someone who has a pal version of brawl+ online, if we using the same codes?