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With all due respect, the request was made in that thread many times by many other posters. No one really got a response. I didn't really see the need to repeat a request that had already been made by others.Also Alopex, if you wanted to request it, you should have just done so in our thread for it. And if you haven't tested it yet, you should, because its awesome.
I feel much the same way. I might not matter all that much for the project as a whole, and while I don't mind that being the case, having questions in "Back Room" threads go blatantly ignored is just obnoxious. As long as they fix their act it'll be okay, I suppose, but back rooms in general, especially ones with so little info (I still want to know who decided there'd be a Brawl+ back room, who's in it, and where it's hosted) are something I have an inherent problem with. And they have the audacity to claim it's still a "community project" yet even the minimal effort to answer questions isn't being put out. If it was just a group of people who put together the codeset and were posting it to get advice but had some communication issues, that's one thing, but they're doing that plus claiming to be the official backroom of brawl+ and not communicating well. Doesn't sit right with me.With all due respect, the request was made in that thread many times by many other posters. No one really got a response. I didn't really see the need to repeat a request that had already been made by others.
And I will test out the Beta builds, but only after the OP in the Brawlplusery thread includes the variables for the codeset. Like I said above, I don't like going into things blindfolded. I can only properly test and give feedback if I know what I'm working with. That is what allows me to make note of specific things in the build and thus give more accurate feedback. Without the values, I can only test and suggest arbitrary things like "maybe less of this or that". I'd rather test out the build knowing all the values so that I can then test alternate values and give feedback with suggested values.
Good communication like that allows the Brawlplusery to hone things a lot faster. But I'm not going to indulge in that kind of feedback until the Brawlplusery people give me the same courtesy and present the variables openly. I mean, yes, I could find that values on my own, but that just allows the Brawlplusery to get away with poor communication.
That's not something I can support, so on principal I won't give the Betas a whirl until that oversight is addressed.
I don't mean to appear arrogant, I just hold any Back Room to high standards,
A lot of the back room members have jobs or go to college, etc, and I know I frequent these boards a lot. Despite that happening, some times is hard to keep up with these threads. I was gone all of last weekend when Beta1 went public and did not get tp respond (or read in depth) a lot of the responses in that thread. However, with the inputs I did get to read and further inputs from the very active IRC (which both me and other BR members are quite active in) and I think we put out an excellent codeset for Beta2. I'll try and take as many questions as I can, but I'm only one person who can post in these forums only so muchI feel much the same way. I might not matter all that much for the project as a whole, and while I don't mind that being the case, having questions in "Back Room" threads go blatantly ignored is just obnoxious. As long as they fix their act it'll be okay, I suppose, but back rooms in general, especially ones with so little info (I still want to know who decided there'd be a Brawl+ back room, who's in it, and where it's hosted) are something I have an inherent problem with. And they have the audacity to claim it's still a "community project" yet even the minimal effort to answer questions isn't being put out. If it was just a group of people who put together the codeset and were posting it to get advice but had some communication issues, that's one thing, but they're doing that plus claiming to be the official backroom of brawl+ and not communicating well. Doesn't sit right with me.
No, I understand the issue of having lives. People (not to name names, although it's very easy to skim and see) answered some questions and not others that were repeatedly asked at around the same time. Not to mention, some of the first replies to the post were people asking for the general values that weren't provided. Everyone else has always included values and descriptions in their codesets or along with them, so to see this monolothic chunk of code and being told "sort through it yourself" (actually, not even told that) was an issue. Because you guys are taking on the role of an official group, you'll have to start being more accountable - and I'm glad to see that you're definitley moving that way, it was just off putting at first.A lot of the back room members have jobs or go to college, etc, and I know I frequent these boards a lot. Despite that happening, some times is hard to keep up with these threads. I was gone all of last weekend when Beta1 went public and did not get tp respond (or read in depth) a lot of the responses in that thread. However, with the inputs I did get to read and further inputs from the very active IRC (which both me and other BR members are quite active in) and I think we put out an excellent codeset for Beta2. I'll try and take as many questions as I can, but I'm only one person who can post in these forums only so much.
And why do we have it? Competitive melee and brawl players already had many means to discuss character balance (this thread, the brawl+ forums). The fact that you and The Cape and possibly others have made their own, different "backroom" codesets and released them to the public is disonconcerting. Are you guys an entity? Or just an exclusive discussion group, even though we've already got venues to do so?In terms of your questions, the roster for the backroom is ever expanding. Its currently about 10 members but I think invitations will soon put it in the range of 15 or so. The backroom houses all of the coders, as well as noteable contributors to Brawl+ in addition to competitive melee & Brawl players interested in balancing the project. It was formed in multiple conversations with the Mods and is actively growing based on user contributions. In terms of hosting location, it is a hidden forum here on smashboards that only the members can see.
Well I hope it works out well, and I do understand that a place such as that can be very viable for moving the game forward. I know you guys aren't trying to be an evil leadership - none of you ever acted that way pre-backroom (at least, those who I know have accessOur goal is not meant to be viewed as some hostile leadership hellbent on dictating the direction of Brawl+, but to try and take high level players opinions to try and best balance the game. We hope our opinions and codesets will be viewed as standard as we are all ears on trying to make this as competitive and fun of a game as possible. I know I've kept track of every suggestion made to me so far for Beta2 and hope to use that to make the codeset even better.
Thanks!I've asked Almas to update his OP with the settings earlier, but he has gone missing as he is a crazy englishman.
You bring up a good point. Next time Almas is on I'll have him put in an official explanation behind the value changes I've made which ill include in this post here. Also, hopefully ill get him or someone else to write more regarding our vision and goals and why it was formed. However, I'll tackle the values question first and then I need to go study for an exam some more.My main issue is the fact that the Brawlplusery doesn't really explain why they are making the choices they are making.
I don't think it's enough to just put out the character balance values without explaining what the vision for that character is in the eyes of the Brawlplusery.
It's that kind of explanation the lets us understand what the Brawlplusery is trying to achieve with its Betas. Just saying that the Betas are an attempt to create a Brawl+ standard is completely dishonest, because we don't know what the Brawlplusery's vision for the final Brawl+ is.
For all that's been explained, the Brawlplusery could very well be wanting Brawl+ to be "like Melee" and could be tailoring character specific changes to make characters "more like Melee".
That may not be case, but how would I know considering nothing has really been divulged?
Not only that but I've seen more than one person in that thread respond to characters changes with "it makes them more like Melee and I think that's good".
How am I supposed to get the confidence that the Brawlplusery ISN'T composed of Melee 2.0 enthusiasts if I don't see them communicate their overall vision to me?
Uh no. That would be impossible due to the limitations we have and there can never be a perfect roster especially with the way vBrawl works and how Sakurai created it.This is cool and all, but I've been thinking:
What if we wanted to keep all the physics and gameplay mechanics that Brawl already has, but try to balance the fighters? You know, make it so tires rally don exits?
Char Specific balancing codes are going to be examined shortly after the other last codes are done.This is cool and all, but I've been thinking:
What if we wanted to keep all the physics and gameplay mechanics that Brawl already has, but try to balance the fighters? You know, make it so tires rally don exits?
This AND because you couldn't get everyone to mod their Wii JUST for changes to Brawl. There are TONS of people out there that are vehemently against the idea of changing Brawl even the slightest, it was hard as hell to get people to accept No Tripping. It's even harder to get people to accept Brawl+.To an extent, dyce, I agree with you. I mean I hate Brawl, but I can definitely understand the desire for such a codeset to balance out the game without changing it. That kind of thing would be a product towards the end of this one, though - mainly because the codes which would do the things you would want simply don't exist though. We're at the tip of the iceberg of character specific stuff.
Check it out now, i think everyone will be pleased!I understand everything you're saying Almas, but the one issue still remains:
You said Shanus and The Cape lovingly crafted the character specific changes so that every character feels "about right".
The issue is, about right based on what? About right compared to their Melee counterpart? About right based on how they played in vBrawl? What makes them feel about right? What's the point of comparison?
That's the main thing. You don't need to explain every change in detail, in fact that was never what I asked for. What I was asking for was just for an explanation of the vision for the character to go up along with the changes.
I don't need to know why you specifically chose x value for Falcon's gravity, but I do want to know what you want his fall speed to achieve.
You know what I mean?
I terms of the general variables, I don't need to know why you use .485 hitstun, but I do want to know explicitly that you are, in fact, using that value for hitstun.
It's just things like that.
The more you divulge to me about your intentions and your values, the more comfortable I'll be with whatever you guys put out.
Also, you're an Englishman. Why do you say "ya'll" as often as someone from South Carolina?
EDIT:
Shanus, your post was very informative and very well written.
That's exactly the kind of stuff I need to get behind the Betas. Thanks for that.
You should find a way to include that in the OP of the Brawlplusery, as I'm sure a lot of people would appreciate that level of explanation of what you guys intended.
That's not the point of the project.I think the purpose of Brawl+ is to make it feel more like Melee, but there's got to be problems with that.
Main point: How do the characters that weren't in Melee feel "about right"?
I never like the name "Brawl+". I always thought it should be called "Melee+" if the purpose of the project was to make Brawl play more like Melee.
That's exactly why it's called Brawl+. Because the goal is NOT to make Brawl more like Melee, it's simply to enhance Brawl with mechanics that were lost in the transition.I think the purpose of Brawl+ is to make it feel more like Melee, but there's got to be problems with that.
Main point: How do the characters that weren't in Melee feel "about right"?
I never like the name "Brawl+". I always thought it should be called "Melee+" if the purpose of the project was to make Brawl play more like Melee.
May I ask what major purpose the air momentum code is for or what problem is it fixing?
It also adds more options for characters, especially Falcon. It just flows well and will add to the combo game and speed of the game overall, that's another reason for it.Don't you find it strange that stand -> jump has the same speed as dash -> jump?
You know how in Melee, Falcon could dash jump and clear half of FD?May I ask what major purpose the air momentum code is for or what problem is it fixing?
I can personally blame that on vB. Since I was so used to it I didn't notice.Don't you find it strange that stand -> jump has the same arial speed / distance as dash -> jump?
Probably a good thing overall... >.>I've noticed most of my MK tricks and traps are somewhat gone in Kupo's latest set. (cries)