Alright, chances are this is the wrong place to ask, but apparently Sonic is supposed to be **** in B+. I've used him a few times, and I don't see it.
How the **** am I supposed to use Sonic? Any pointers?
First of all...you have to learn the basics for Sonic. Learn the range on his moves (including the disjointedness of attacks like uair and f-smash), learn how fast they come out and end (including the height needed for lagless dairs), learn how to abuse the smallest openings (Sonic can punish
anything, or almost anything). Learn his old faints and techs from vBrawl (spinshot, iSDJ, shield cancels, ect.)
Then, add on the Brawl+ stuff, such as fair chains, uair juggles, dash dance length, pivot moves (pivot jab, smashes, jumps, grabs, and empty pivots are fairly simple), dash cancel approaches (though mostly punishers IMO. Sonic doesn't have many ground approaches), ect.
Sonic will not win a head on fight with most of the cast. He will be outprioritized or out ranged by a lot of the upper tier characters if you attack them head on, and even from the mid tier and below you won't be that successful just trying to overpower them (it works sort of, but you don't get much from it). However, Sonic has a lot of maneuverability (mostly on the ground, but he's not to shabby in the air either). You should use this to simply go
around the opponent's attacks, focusing on their blind spots, and also to bait and punish attacks (nobody baits attacks better than Sonic). Every time that you punish them, make it count. You'll be able to combo for a little while, but what's more important is that you can use the combo to force the opponent into a disadvantageous position
and the combo them again. For most characters you want to send them up so that you can take advantage of your amazing uair. Sonic also has a few tricks up his sleaves if you really need to tear through your opponent's moves. His side B and up smash have invincibility frames (I'll get back to you with the exact frame count, but I believe side B is 6 frames starting at the release of the attack), his uair, bair, f-smash, and up tilt have a lot of disjointedness (nothing comparable to high tier stuff though), uair, bair, f-smash (notice I said these twice), f-tilt, d-tilt, and d-smash all have decent range (most noticeably pivot f-smash, which I use to consistently outspace approaches).
With edgeguarding, be very liberal. You have a great recovery, might as well use it. Go for the first few hits of that fair to drag them down with you, go for that soft bair, go for that dair off the stage. Use that homing attack for your fancy edgeguard. Trust me, you will make it back. Heck, leave a spring in their path while you're at it.
Tech chasing...is really easy for Sonic. Heck you can just watch them tech and just react to which way they move and still get something (you often get more when you predict their tech and position yourself first though). No tech? Jab reset or Jab lock
infinite (will be taken out when we figure out how to get rid of jab locks). Tech in place? Grab. Tech roll? Dash grab. It's that easy and can be done purely on reaction.
Anyway, let me tell you right now that there are many different styles for playing Sonic. Some rely heavily on his various spin techs (ASC shield cancel, SD shield cancel, spinshot, iSDJ, ect.) Some are more ground based playing a poking game with his tilts, some are campy, some are aggressive, just try out a bunch of different things and see what's best for you.
momentum code out. Guess how many lines. Cmon don't peak
I think I just jizzed in my pants again.