Cool, I appreciate what has been contributed so far thanks guys.
Also what do you guys think of this?
D tilt (causing a trip animation) > to dashing SH Dair > !st of Fair (in the same jump right after the dair) > Grounded Up B
If not an grounded Up-b at the end you can get under the opponent and Up Air > to another Up Air (or SL or Nair)
afterward there damage becomes to high to keep anything going besides juggle traps, nado's, and great reads
So what do you guys think?
I think you can better do SH Dair > 1st + 2nd hit of Fair > Grab/Dsmash/Dtilt etc.
but sometimes Snake ends up over MK, sometimes he ends in front of MK.
So sometimes Uair is better, sometimes Grab or other ground stuff.
And Grab or spaced stuff is always better after the DTilt, because it covers the option of your enemy shielding the DTilt/not getting triped by the DTilt.
Double Hit Nair makes most save damage after a trip and you can do:
DTilt Trip > Short Hop Double Hit Nair > Uair/Grab or spaced "save" DJ Dair
Double Hit Nair can also be full hoped and continued into "save" DJ Dair.
There are so many different options you can do. Mix it up and hope that your enemy doesnt react to it the right way.