- Joined
- Aug 31, 2005
- Messages
- 8,189
Welcome to Utah.Yep, 2 people seems like half the scene alright
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Welcome to Utah.Yep, 2 people seems like half the scene alright
You bes' be trollinI main him, Tim seconds him, Moblin mained him when he played iirc.
fixed to make it sound like nm's smash sceneYep, 2 people is the smash scene alright
Lucarios hitboxes can be just as ******** as snakes. :3Lucario is the new Snake
i was wondering the same thing.....So, TranZworld.
Why so scuuured of Tim @ PIF2?
Aww dood your too sweet. xDI'm glad Sunny found this thread. He's seems like a pretty knowledgable player.!
So, TranZworld.
Why so scuuured of Tim @ PIF2?
cross post~~, someone answer this :3I have a question for you guys who play smash competitively. Why do you guys play with such "ridiculous" rules? I've always personally hated to whole competitive smash scene. You guys come up with so many rules as to what makes the game "balance" but what you fail to realize is that smash was not made like other fighters, and instead of playing it in its entirety you deside what stays and gos to make it a "fair" game. I mean you guys talk about how a flat stage is neutral, which is false cause a flat stage favors some characters over others. You're going by the whole flat stage idea from other FGs, but you fail to realize that smash isn't like other FGs. It wasn't made with the typical FG balance in mind. The stages, and the items where made to balance the game overall.
So why do you guys insist that the game mush be played a certain way, claiming that the way you play it is the most balanced, even though there is no proof to show that it is balanced? Infact the way you guys play smash is the reason why metaknight, snake, DD are all top.
Rofl. The funny part is this is a SF player. Good job Tony.I agree with Jorge. That person has no idea what's going on.
First off, what's ridiculous about using lives and a timer? If you went stamina, characters like Fox would be able to win just by running and shooting, and those super-situational 0-10% locks would become infinites.
If you play with just the timer, then players will camp the last min/30 sec of every single match.
The rest of the modes aren't even open for discussion.
So, what's "ridiculous" about stock+timer?
Moving on to items:
Characters like Snake, D3, MK, and the like actually still benefit EXTREMELY from items. Picture MK with glide tosses everywhere (MK can glide toss, rite?). Or ridiculous-*** D3 final smashes. Hell, picture D3 throwing a capsule that explodes. The characters are top because they're just really good/have ******** gimmicks. Some lower tiered characters benefit from items (Sonic), but given the random nature of items, plus the stupid effects a good chunk of them would have on the game, it's much easier to just remove the random factor and make it player vs player. This is also why chaotic stages aren't used. You don't want player vs items vs stage vs rng vs player. That kinda makes things too stupid.
Also, no one says that FD is balanced anymore. It was ~kinda~ fair in Melee, but due to stupid crap like falco camping, d3 cgs, diddy naner locks, and so on, it's almost a cp, and is one of the most common stages for people to ban/strike. No one stage is the most balanced, because MUs change how the stages are used. They're just tools for the players. The "neutral" stages are just the ones that give the smallest advantages/are the least random.
Oh, and D3 isn't top anymore?
This is probably the same kind of guy that claimed wding was a glitch. Either that, or he plays SF.
This only happens if the lucario player mimics lucario's upsmash animation exactly and at the exact time when lucario Upsmashes.No, his Usmash is an active hitbox for the rest of the game. If Lucario uses that move in one spot and you play on that stage the next day, it sometimes still hits.