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sorry when i saw items, i just stoped readingi like your new ruleset and all but id just like to suggest that luigis mansion, HRC, and wifi waiting room stages be legal, as there is nothing wrong with them and i know my stages
and some rule changes i wanna suggest
NEUTRAL ITEMS:
(Sandbag) (Food) (Warp Star) (Bunny Hood) (Beam Sword) (Lip’s Stick) (Star Rod) (Super Scope) (Fire Flower) (Motion Sensor Bomb) (Freezie) (Smoke Ball) (Pitfall) (Mr. Saturn) (Green Shell) (Banana Peel) (Franklin Badge) (Screw Attack)
COUNTERPICK ITEMS:
(Assist Trophy) (Dragoon) (Metal Box) (Home-Run Bat) (Hammer) (Ray Gun) (Cracker Launcher) (Gooey Bomb) (Hothead) (Spring) (Unira)
BANNED ITEMS:
(Smash Ball) (Pokeball) (Containers) (Blast Box) (Maxim Tomato) (Heart Container) (Super Mushroom) (Poison Mushroom) (Starman) (Superspicy Curry) (Lightning) (Fan) (Golden Hammer) (Bob-Omb) (Smart Bomb) (Deku Nut) (Bumper) (Soccer Ball)
CHANGES FOR 2v2 PLAY:
Item Spawn Rate – Changed to ‘Medium’
(Team Healer) - Neutral
(Smash Ball) – Moved to Counterpick
(Superspicy Curry) – Moved to Counterpick
(Cracker Launcher) – Moved to Neutral
BRACKET PROCEEDINGS:
Double-Elimination
Best of Three (3) Sets, with a Best of Five (5) Finals
Matches Consisting of 3-Stock with an Eight (8) Minute Time Limit
In the event of dispute, controller ports may be decided by Rock-Paper-Scissors
No player may choose a stage they have already won on in that set unless agreed upon by both players.
Ties will be broken by lives, followed by percentages; if percentages are tied, then a One (1) Stock Sudden Death match will be played (no time limit)
Each player may declare One (1) stage and/or One (1) item to be stricken from the entirety of the set
BRACKET CHANGES FOR 2v2:
Controller ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
Team Attack will be set to ON
Life Stealing will be allowed
Each team may declare Two (2) stages and/or Two (2) items to be stricken from the entirety of the set.
Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
MISC. BRACKET RULES:
Metaknight's Infinite Cape glitch is banned.
If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
Stalling is banned. Stalling is the act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.
The Mages DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.
MATCH PROCEEDINGS:
1st Match –
Double-blind character selection (may be waived with agreement of both players)
Each player may declare stage/item strikes
Opponents start the stage striking procedure
Match begins on stage chosen during strike
Subsequent Matches –
Loser selects stage from Neutral / Counterpick list
Winner selects character
Loser selects character
Winner counterpicks One (1) item
Loser counterpicks One (1) item
Match Begins
MATCH PROCEEDINGS FOR 2v2:
1st Match –
Controller port selection
Double-blind character selection (may be waived with agreement of all players)
Each team may declare stage/item strikes
Opponents start the stage striking procedure (1221 order as determined by RPS)
Match begins on stage chosen during strike
Subsequent Matches –
Losing team selects stage from Neutral / Counterpick list
Winning team selects characters
Losing team selects characters
Winning team counterpicks One (1) item
Losing team counterpicks One (1) item
Match Begins
Perfect for competitive play :D
at least someone in CO knows a **** thing about brawl <_<sorry when i saw items, i just stoped reading
i think this is proof enough that meno doesnt know anything about brawl and his stage choices should not be listened to and that y'all shud go wit da pound 4 rulesetSmashballs! Yes!
EDIT: Wait, they're still banned in singles.
WHY DOES EVERYONE BAN SMASHBALLS???
I don't know if anyone else is a fan, but I'm still wondering why people hare on Norfair. It's one of my favorite levels and when I heard it got the boot, I was a sad ZNorfair, PS2 green greens, corneria should all be banned.
You'reat least someone in CO knows a **** thing about brawl <_<
ps2 is in fact broken it has EASY wall infinites, the ice allows for retardedly over powered tech chasing, and the rising wind lets characters like metaknight plank alot harder than they normally would, and even allows characters like bowser to recover from SUICIDE moves...
comparing **** like that to a balloon is just stupid
i think this is proof enough that meno doesnt know anything about brawl and his stage choices should not be listened to and that y'all shud go wit da pound 4 ruleset
also anyone who has ever seen fox/falco/wolf/sonics FS's would understand why they are banned, common knowledge that theirs are wayyyyy too good
meno dont know a **** thing obviously, only a scrub would even suggest those stages :/ they are all badYou're an idiot.
CO doesn't play with items and Meno knows his ****. He was simply being playful with your trolling.
norfair has the worst attacking stage obstacles in the game -_-I don't know if anyone else is a fan, but I'm still wondering why people hare on Norfair. It's one of my favorite levels and when I heard it got the boot, I was a sad Z
Can someone explain to me why Norfair got the boot?
Characters have advantages on CPs??? WHAT IS THIS WITCHCRAFT.ps2 is in fact broken it has EASY wall infinites, the ice allows for retardedly over powered tech chasing, and the rising wind lets characters like metaknight plank alot harder than they normally would, and even allows characters like bowser to recover from SUICIDE moves...
Yeah I love playing Samus on Norfair. T_T@ cloud chaser:Basically all the good stages for Link are being banned, Norfair, Cornaira, Temple, 25m, Port town...
Tourney stages heavily support floaty characters like MK because people don't link to deal with a spammy character who have terrain advantage and room. Link>MK on temple. I'd like to see a banned stage tournament.
Isn't it wonderful? :DWhat the hell happen to this thread? *Points to Avatar's*
Bandwagon?What the hell happen to this thread? *Points to Avatar's*
You talk tough until the counter pick comes along. Sometimes you'll have to play stages that don't favor you. Link>MK on Temple is true.meno dont know a **** thing obviously, only a scrub would even suggest those stages :/ they are all bad
norfair has the worst attacking stage obstacles in the game -_-
green greens being legal is by far the worst choice for a legal stage ever... it has EASY wall infinites
cornerias blast cieling is WAY WAY too low :/ and i already said why ps2 is awful as well...
Yes, let's ban this since it's completly unavoidable and broken.there is only one char specific thing i stated on there and thats the low gravity swap... garunteed whorenado kills at like 0 :/ FACT.
Not really. "Few exceptions"? This is Brawl, the majority is having fifteen recovery options. You don't even need to use any of them - one jump will rocket you half way up the screen.once ur offstage in the low gravity zone your done -_- anyone at all can air chase to the point of them being offscreen and STILL recover from the bottom corner with just their up B.... with few exceptions
Yes, on the one wall, that appears for 45 seconds, and is first introduced with a gigantic "WARNING WALL SOON TO APPEAR" transformation animation, all of these are just done with a snap of the fingers.the wall part.. garunteed dtilt locks/fthrow/dthrow locks EASY to pull off...
Let's also ban Smashville since I can switch to Ivysaur with no lag there. Tricks and advantages such as that are unacceptable in competitive play.the ice part.. very extended tripping animations/overpowered tech chasing/sliding any and every move
dThrow->bbbbbbbbbbbbbbbbbbbbbbbbbbbb?Meno, just saying its really easy to lead up to a tornado with MK.
aYes, let's ban this since it's completly unavoidable and broken.
Except it's not.
Not really. "Few exceptions"? This is Brawl, the majority is having fifteen recovery options. You don't even need to use any of them - one jump will rocket you half way up the screen.
Yes, on the one wall, that appears for 45 seconds, and is first introduced with a gigantic "WARNING WALL SOON TO APPEAR" transformation animation, all of these are just done with a snap of the fingers.
Also, let's ban the first stadium.
Let's also ban Smashville since I can switch to Ivysaur with no lag there. Tricks and advantages such as that are unacceptable in competitive play.
Honestly, what... is this...? PS2 is fine.
. ../threadgkirbs
/thread
LMFAO? I'm not familiar with the term.LMFAO.
My mk vs your link 20$ Temple.
T_TOn PS1 Ike has a chaingrab against Anyone on two of the transformations! That should be banned as well.
Most of my piece was a satire against the logic that is being deployed by some. Sarcasm on the 'freak out because a character has an advantage against others on that stage' type thinking. But you put it correctly. Just ban character specific stages against those characters. rather than banning the stages themselves.Ban PS1 against Ike.
All characters kill earlier, not just Snake.
45 seconds is 45 seconds, throw **** at him until he messes up.
Ban Delfino against D3.
I call stalling? Can't we also throw bombs down? Maybe angle a boomerang and clip it through the walls on the return? x.x There has to be something that can be done.MES, let me explain to you how MK vs. Link on Hyrule would go down. MK hits Link, then infinitely glides against the bottom wall of Hyrule. 8 minutes later, MK wins.
I realize this, but is the flying transformation always a free KO for MK every time it appears? I highly doubt this.Meno, just saying its really easy to lead up to a tornado with MK.
I've honestly never encountered or heard of this. Do you have a video or something of this unavoidable Wall of Pain every character seems to have on the flying transformation?no one has that many recovery options :/ and its not the recover factor its the easy kill factor :/ and the exceptions wud be like ivy or olimar(tethers dont get massive boosts here)... but that had nothing to do with the brokeness to begin with -_-
Walls aren't character specific...and also all of those arent char specific :/ and ps1 doesnt have infinites aside from D3 dthrows and marth/meta dtilts WHICH ARE CHAR SPECIFIC
I was trying to demonstrate the subjectivity of your statements. What's apparently "overpowered" to you seems only "advantageous" to me. We don't start banning stages when they offer advantages.your trying to compare something that makes almost zero difference to something that makes massive difference in the smashville statement