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Especially since in the most significant 1v1 sport, tennis, coaching mid-match is actually BANNED (IDK about other ones). Yeah, in most team sports it's not, but that's because one side is just that - a team.I also wish people would stop referencing others sports as evidence that coaches add to competition. Main stream sports are hardly organized to maximize competitiveness. Teams are built to be as even as possible. Coaches are virtually required because there are large numbers of players, and a franchise that relied on the players cooperating on every decision (should we challenge the play? should we put so-and-so in the game? etc.) is doomed to fail.
If a coach tells me to "stop rolling", and that advice helps me, then the coach made me play better.
If my girlfriend shows up and I push myself to play at my best because I don't want to look bad in front of her and realize I should stop rolling by myself, then she's not really responsible because I came up with it myself..
The difference is that the tournament is about "who plays best", not "who rolls the least". To remind someone that he needs to win isn't the same as reminding someone HOW to win.The desire to stop rolling came from a coach.
The desire to play better (which may have been to stop rolling) came from your girlfriend.
If the coach didn't tell you stop rolling you would keep getting punished.
If your girlfriend didn't inspire you to stop rolling you would keep getting punished.
metagame advancement should not be considered above core tournament values. In fact, metagame advancement is something that should naturally happen regardless of coaching. The rate at which the metagame speeds up is more likely to come from the degree of competition in a given tournament and therefore encourage each player to push their own abilities, as well as their individual character(s) farther.i'm not reading this whole thing, but the only reason i think coaching should be encouraged is cause i think when top players work together (coaching) in a 1v1 match, it advances MU's and the metagame muuuuch faster than if the players go solo tho whole way.
the better player/coach combination will win, which is just a new strategy people have to implement. what's important i think is the metagame of any given game improves as much/as fast as possible.
This is the post representing Not-coaching. Srsly. If you have any disagreements here on out, base it off this. This is what i was gonna post, but 100x more detailedmetagame advancement should not be considered above core tournament values. In fact, metagame advancement is something that should naturally happen regardless of coaching. The rate at which the metagame speeds up is more likely to come from the degree of competition in a given tournament and therefore encourage each player to push their own abilities, as well as their individual character(s) farther.
when someone enters a tournament, they enter on their own. To aid in the adaptation of a tournament player is essentially lessening the amount of situations or habits required to be observed by the tournament player. What are fighting game players trained to do, if not adapt and observe and react? If a coach is observing and telling a player how to adapt, then the player merely is reacting to what the coach is calmly telling them, thus eliminating the majority of the work/skills(like ability to focus and adapt under pressure) a player needs in order to be successful. Even if both players have effective coaches, this does not change how much less ability tournaments demand from players. Demanding less tournament ability from players does not make sense because top players should be capable of adapting and reading and observing under pressure against other top players. Reducing the basic player skillset required to win makes for less impressive top players, and I could even suggest that those players that are left to cultivate their adaptation skills further for success would end up furthering the metagame more quickly once they reach a certain level and can do so faster than if a coach was helping them(assuming no choking or other distractions from gameplay).
this is all for coaching during matches though. in between matches, coaching is more of giving suggestions than helping the player adapt and observe in the moment, although I wouldn't mind removing that aid as well.
Ya i remember that thread... i think i posted in it a lot...mahone, this exact thread has already been done roughly a year ago, it went on 50+ pages(40ppp..) and amsah was representing the no-coaching side. He had amazing arguments, hell I was on the side of coaching until i was proven wrong, but ultimately nothing happened.
All that needs to happen is CACTUAR goes to the ruleset and makes a rule for coaching, like a 30 second limit inbetween matches, no coaching DURING matches, but hey i guess that's the debate. point is we need an actual mod or admin or anything to do something or else it's just the community fighting for 50+ pages pointlessly.
also i guarantee this ******** point will be brought up once again which is that 'if you don't allow coaching, the crowd can't talk', which is ********, getting coached personally IN YOUR EAR is much different than trying to hear coaching from like 20 different people, the price is right style.
Both you and pp agree on the coaching. We obviously can't get every professional in here for debate, but we gotta move forward, how?A big part of the coaching issue comes down to individual responsibility.
I have been a support for players (M2K) in saying things like "calm down" over and over, and it does affect the match, but only in the sense that the player feels more comfortable and plays closer to their natural ability.
I have also been a coach before. I've actively pointed out effective strategies to use against opponents who are superior to the individual I was coaching and guided them to victory. This directly affects the match by giving my player more options offensively, and improves their defense against the opponent's strategy.
To try and say that these two are similar is, simply put, stupid. I stopped coaching years ago after realizing how significant the influence really could be when you have a highly knowledgeable coach. It is simply unfair. Even in a situation where both sides have an equally skilled coach, the game is no longer about proving who is better between two players. Singles should only be about you as an individual.
There comes a point where members of the community should have enough respect for the game and for both players involved in playing to know that they should shut the **** up. Actively harassing an opponent is not acceptable behavior. Shouting encouragement for your friend is okay and recommended, as it helps keep confidence high and allows your friend to play better, not make the opponent play worse. We should not have to police crowds for inappropriate bull****.
Even if you stop people from whispering in someone's ear during the game, they can still yell their advice from the sidelines. The only difference there is that the opponent gets to hear the advice too, which I guess might make a difference.Dr Peepee said:when someone enters a tournament, they enter on their own. To aid in the adaptation of a tournament player is essentially lessening the amount of situations or habits required to be observed by the tournament player. What are fighting game players trained to do, if not adapt and observe and react? If a coach is observing and telling a player how to adapt, then the player merely is reacting to what the coach is calmly telling them, thus eliminating the majority of the work/skills(like ability to focus and adapt under pressure) a player needs in order to be successful. Even if both players have effective coaches, this does not change how much less ability tournaments demand from players. Demanding less tournament ability from players does not make sense because top players should be capable of adapting and reading and observing under pressure against other top players. Reducing the basic player skillset required to win makes for less impressive top players, and I could even suggest that those players that are left to cultivate their adaptation skills further for success would end up furthering the metagame more quickly once they reach a certain level and can do so faster than if a coach was helping them(assuming no choking or other distractions from gameplay).
I already explained why there is a huge difference between shouting advice and giving it privately.Seems like a kneejerk reaction imo. How would you enforce such a rule. The coach will simply step back into the crowd and start yelling their advice from the back in which case the only way to stop that is to silence the whole crowd. Just set a time limit for coaching in between matches.
Even if you stop people from whispering in someone's ear during the game, they can still yell their advice from the sidelines. The only difference there is that the opponent gets to hear the advice too, which I guess might make a difference.
i still stand by it, hearing it directly in your ear compared to the crowd is a HUGE difference, i don't even see it benefiting you, trying to hear a specific person through all the crowds. Even if you don't see the difference, then there's no reason NOT to apply the rule.also i guarantee this ******** point will be brought up once again which is that 'if you don't allow coaching, the crowd can't talk', which is ********, getting coached personally IN YOUR EAR is much different than trying to hear coaching from like 20 different people, the price is right style.
There's also "The crowd is going to say things too; what are you going to do, ban the crowd?"what's the argument in favor of coaching?
Other than the "it would be hard to prevent anyway" or "other sports allow coaching, why not melee" both of which are easily debunked.
I think the overall best solution presented was that those people sitting so close to the other players can't talk to them. It's a bit silly not to allow players to sit close to a match if they aren't saying anything, but they should keep quiet or back up in they want to cheer.There's also "The crowd is going to say things too; what are you going to do, ban the crowd?"
Sweet. I felt that it was pretty much concluded last time, there were just no repercussions even after the 50+ pages.*shrug*
There doesnt really need to be more discussion around this. Something will be included in the recommended regarding coaching.
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