Pokemon Trainer is B-Tier now.
Get wrecked. <3
I love all of you.
Get wrecked. <3
I love all of you.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
You got me there. When I read "tiers are stupid" I was like "ughhh here it comes".tiers are stupid, they're made by drunk metaknight fans who hack onto to smashboards and make it look like they're actually peeps from nintendo.
I just wanted to pop in to say that I love your avatar.Pokemon Trainer is B-Tier now.
Get wrecked. <3
I love all of you.
Doesn't bowser have one win?
http://www.smashboards.com/showthread.php?t=229925
It has some missing info like number of entrants so I guess that could be why it wasn't counted.
-Bowser King
Someone might have forgotten to do this. lolIf you want to contribute tournament results, please provide the following:
MAKE SURE IT WAS AT LEAST 13 PEOPLE IN THE TOURNAMENT
Number of entrants
Entry fee
Where it was (what state it was in, or something)
Top 8, with character main for each of the top 8
Link to tournament page or results page
I didn't forget. I was about to fill it out when I realized 2 of the things were missing =/Someone might have forgotten to do this. lol
Don't forget about Boss...Holy cheese wheels Luigi is 14. Right behind Pikachu...non tourney viable? I think Big Lou indeed proved that he is...for the most part.
Yeah, Boss has helped too, but he's a Mario main, and uses Mario more than Weegee. Still,I love his Mario/Luigi tourney placings. Boss for Mario, Biglou for Luigi.Don't forget about Boss...
Time Walk is only truly broken in decks that aren't combo decks. In control decks, aggro control decks, and what few aggro decks there are in Vintage that run blue (probably none but the metagame has probably changed a lot since I quit so idk) Time Walk is broken as hell and it will gain you card advantage and untapped lands at worst and the game at best. In combo though, its usefulness varies a good deal.
Time Walk's main purpose in control is to get a tempo lead in the early game and win the game in the endgame. In combo, it's use is almost exclusively as bait. There was an old article (~2004-05) by Steve Menendian where he discussed this being the optimal series of turns for Long:
Turn 1: Brainstorm
Turn 2: Bait with a threat.
Turn 3: Play your real combo.
Obviously this is not the best idea since you're wasting resources, but you get the point. Combo is not simply by-the-numbers like most people thing, it also requires a lot of mindgames and reading your opponent. Because of this, a lot of combo's less broken spells (Time Walk, Merchant Scroll, Draw7s) are used as counterbait so that they can resolve the real bombs (Necropotence, Mind's Desire, Yawgmoth's Will). The opponent can't just let these slide because it will put the combo player in a large advantage and losing 1 spell and 2 mana from a countered Time Walk is better than losing lots of mana and multiple spells to a countered Mind's Desire or Yawgmoth's Bargain.
Speaking of Desire, when I play Desire Time Walk is the second to last thing I want to see (the last thing being lands, of course). Aside from being a free spell and a possible setup for a combo next turn if I somehow fizzle the combo this turn (and if I've resolved Desire chances are I'm not going to fizzle anyway), Time Walk brings absolutely nothing to the table.
A similar thing applies to Ad Nauseam and the never-was Meandeck SX. Both decks are incredibly fast with the only major differences between the two being how consistent they are (AdN is pretty reliable but SX pretty much wins randomly and it also gets ***** by your opponent playing cards). These decks are literally so fast that they don't need the help of Time Walk since they can't afford to have anything superfluous to the combo. They also don't need it as bait since they can simply overwhelm the opponent with speed instead of needing to set up and strip away the opponent's hand beforehand. AdN in particular suffers from the fact that Time Walk also costs mana, which makes it even less preferable to see off AdN than Desire. The 2 life you waste on Time Walk could have been better spent on Cabal Ritual or a pair of mana or Duress effects.
In conclusion:
- Time Walk is generally broken but situationally bad
- Getting off topic is always bad.
- MK is more like Yawgmoth's Will - you play him and then you win.
boss uses luigi 95% of the time in tourneyYeah, Boss has helped too, but he's a Mario main, and uses Mario more than Weegee. Still,I love his Mario/Luigi tourney placings. Boss for Mario, Biglou for Luigi.
Speaking of Boss, I havn't seen tourney results with hm lately, unless i'm not looking at them right...
Brawl+ is a program intended to make the lower tiers better. If the higher tiers are still good, their's no point for them to switch. Bowser is pretty much an entirely different character in B+ and feels very alien to me, which is why I'm sticking with vBrawl. A Brawl+ tourny would require more preparation to make sure all Wiis has the right codeset and whatnot. Also, they're still tweaking said codeset with no forseeable end in sight from what I can tell. You may see small Brawl+ tournies pop up more in the future, but nothing on enough of a scale that would warrent it's own list.Dumb question, will Brawl+ tournaments eventually have their own rankings too? I'm asking because I'm sort of getting the feeling that it may become the competitive standard for Brawl in as little as a year seeing how fast it's spreading.
Really? I thought he would use Mario more, since he mains him and does all the matchup stuff in the Mario, not the Luigi boards.boss uses luigi 95% of the time in tourney
Yes, we need to.Must we compare Magic to Brawl? Really, last time we had something as broken as MetaKnight in Magic it was called skullclamp.
MK is more like Exodia, lolamirite???MK is more like Yawgmoth's Will - you play him and then you win.
Just my thoughts, but I think this type of stuff should really be taken into account. Using a character for like a single game shouldn't really gain points for the character.Question: At what threshold should characters be listed?
For example, at the recent "Aerial Rave" tourney, I won every match with Jigglypuff except one case. (I went Ness when Ampharos took me to Corneria in winner's finals) It is doubtful that I could have overcome fighting a good player in a ~2:8 matchup on a stage that is fantastic for him and the worst for me, so in that sense, it seem dubious that i could have gotten 1st place without Ness. However, at the same time, every other match I used Jigglypuff.
I'm not arguing here or tryign to get anything changed, don't get me wrong. I'm just curious as to what the policy is.
I know man. They seriously gained a huge boost since the last update. PT in B tier and Sonic is so close to getting into B. Way to rep the low tiers guys (thought not that low according to this list )Get a load of Sonic and Pokemon Trainer.
Jeez.
The general idea is that if it is a later game, it's important. Like if I used ROB to get past someone in the top 5, I give points to ROB. If I use ROB in the first match just for the hell of it, I don't.Just my thoughts, but I think this type of stuff should really be taken into account. Using a character for like a single game shouldn't really gain points for the character.