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Fox Is Openly Deceptive
I am going to go out on a limb here and say that all the stuff being missing will soon be patched out of the 3DS version as well. They are playing a 2 week early copy of the game after all.
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Is this confirmed?Yoshi's glitches with the Ledge jump stuff or custom moves with the super high jump has been removed.
And nothing of value was lost that day.
Well I mean.Is this confirmed?
It's not unlikely that the WiiU version already has the first real "patch" relative to the 3DS version, since it got ~2 extra months of QA time.
I would expect the 3DS version to get a patch that brings this to equivalent, that did not begin the international certification process until after the WiiU version went gold. Expecting it around the WiiU version's launch is not unreasonable, though we're talking about a complicated international rollout of hypothetical software.
I mean I adapted to the point where it was same old Vanilla Rosy in terms of how difficult the match up was.So... what exactly does you getting used to Rosalina's customs have to do anything? With enough playing time, everyone will get used to everything. The question is whether or not the custom moves are an effective tool for Rosalina, which I think they are.
And yeah, Link got the short end of the stick here, but I wouldn't discard him just yet. He does have Meteor Bombs and Quickfire Bow.I guess in the event that item toss lag cancelling really is gone, TL at least still has short-fuse bombs. Peach is also solid in general so I think she will be fine without turnip float cancelling. Poor Link again though...
Comparing to other FGs, I don't think so. Maybe there will be people trying to hold on to their tech until a major shows up. This could potentially hurt only if Nintendo decides to patch once and let go.Does anyone else think that this might lead to people keeping discoveries to themselves for fear of having it patched? And if so, is this alternative desirable? Because I don't think it would be.
So you're OK with possibly losing infinite Lightweight?People will undoubtedly complain when favorable bugs and janky tricks get removed from their character, but the game should clearly be balanced around fundamentals rather than unintuitive shenanigans.
The game shouldn't be biased in favor of jerks like me who obsessively investigate everything.
Yeah, it's janky and dumb.So you're OK with possibly losing infinite Lightweight?
I'm trying to do exactly that, while focussing instead on keepaway vs Rosa, which might be the single most complicated character to beat to anyone that depends on projectiles.Would this thread be the right place to discuss qualitative rankings of specific gameplay aspects? There are quantitative lists for running speed and weight, but for example which characters do you guys and gals think are best in playing keep away through projectiles? Or other specific aspects, just for a change of pace in this thread.
She definitely just chooses to ignore things in a lot of ways, and does so at extremely high speeds, so yeah, I consider her more so having the tools to negate than rushdown by default.I'm curious to hear why you put Palutena in this section. I think I have an idea of why you do, mostly the bursts of mobility she has right? I also presume she is more in the zone breaking part then in the rush down part. But I'm not entirely sure she fits here that well, personally think she might be better in your "Mid range spacing/precision" section.
You're right in the sense that he isn't "heavy" like the others, he's around 20th rather than in the top 1/3rd. But he hits harder than any heavy.How is Lucario a heavy hybrid? He's about as middleweight as you can get. I'd also probably move Ness into the Midrange Spacing/Precision class, though I admit I'm not an expert on him. Most of the other classifications I can kind of understand even if I might classify them differently.
Is the Gordo freeze glitch easily replicated? If it's tough to replicate, it's tough to fixWait so if things are being fixed, is Dedede's stupid Gordo freeze glitch finally gone? What about the Marth/Lucina counter glitch, or Rush/Popgun canceling?
We are waiting on additional reports. All we know right now is that report of multiple Yoshi bugfixes.Wait so if things are being fixed, is Dedede's stupid Gordo freeze glitch finally gone? What about the Marth/Lucina counter glitch, or Rush/Popgun canceling?
Wait so if things are being fixed, is Dedede's stupid Gordo freeze glitch finally gone? What about the Marth/Lucina counter glitch, or Rush/Popgun canceling?
things are being fixed
Rush canceling?
stupid
Oh god no, I need that for my main to have a chance at viability.things are being fixed, what about Rush canceling?
I don't know the frame data, but I'd certainly feel very unsafe trying to GP fair/bair. It also comes out fast enough that I doubt it can be absorbed on reaction, so I'd have to anticipate it and if I guess wrong that's a punish for you.I'm trying to do exactly that, while focussing instead on keepaway vs Rosa, which might be the single most complicated character to beat to anyone that depends on projectiles.
To keep up with the subject: Rosa vs Villager - if GP nullifies Lloid, fAir / bAir, DA, how to push Rosa?
Looks fine to meUm... that's a clip of Smash 64 you linked...
I hope not, the thing looks like it can devour Bowser whole. It never looked like that in the 3DS version, and the Mega Man 2 game depicted the tornadoes as very small. This is a Cyclone Shooter I'm seeing, not an Air Shooter. Unless that happens to be accurate to hitbox size, I'm all for it in that case.You know, I don't think I've ever seen Megaman's uair done on the Wii U before so maybe that's just what it looks like normally?
Gimping little mac is totes easy with Fair, easier with drift kart frisbeeing. He doesn't stand... a ghost of a chance!Possible topic starter: How does Bowser Jr. match up against Mac with his weight and damage mitigation mechanic coupled with Mac not having an air game, so the Jr. player can maneuver in a way that if he gets hit it is more likely to take less damage than normal? Will Jr. be able to almost always gimp Mac with a thrown giant mechakoopa due to the size and power coupled with Mac's predictable recovery?
So, Bowser has a super armour, lagless wavedash now?The big heavy characters are continuously growing in my impressions. Have people seen this?
https://www.youtube.com/watch?v=KGZIa8ZfSlc&feature=youtu.be
Crazy. Some of these mobility options that giant characters have now I think will trump the limitations of their stature. I wouldn't be surprised to see both Bowser and Donkey Kong in top tier with their customs. DK's customs in particular are absurd for mobility (down-b, side-b, and up-b can all give him landing options, along with his new d-air, which is what DK has always needed the most). Just ban FD.
So, Bowser has a super armour, lagless wavedash now?
AFAIK, Bowser can be hit out of it at the startup.Don't think the super armor comes out that fast on it.
No point making this comment unless you're willing to help us understand. I'm still going to think Junior is a low tier character until I "understand" how a character with nothing good (and I've played against a LOT of Bowser Jr) does anything. And if you dare try to make out that "cart" is the answer to all problems, then you'll just be showing your lack of understanding.People keep putting Junior in low/mid tier because they don't understaaaand
I think heavy hybrid should have been named middleweights or light, hard-hitters. They're not heavy like Ike or Ganondorf, but they hit almost as hard as them.How is Lucario a heavy hybrid? He's about as middleweight as you can get. I'd also probably move Ness into the Midrange Spacing/Precision class, though I admit I'm not an expert on him. Most of the other classifications I can kind of understand even if I might classify them differently.
In military and Metal Gear logic, close quarters combat involves pretty much any weapon and fast, close-range fighting. Watch a fight scene from Metal Gear Solid 3 and on and you'll notice that Snake and Big Boss will use both their hands and firearms interchangeably.that is true but what im saying hmm lets put ot like this street fighter's dalsim in not a qcq in videogame logic. give a character a sword? not qcq. the fact that snake has the smae range as pit fuels this reasoning of snake not really being qcq in the smash series but hey to each there own.