Ikes
Smash Journeyman
still waiting for a buff to zelda. She needs something outside of FFA desparately.
does she have ANY setups?
does she have ANY setups?
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I live in Muskogee. It's a bit west of Tulsa, I think.Gotta specify this town, because there's relatively decent sized Smash 4 scenes in Norman/OKC/Edmond and Tulsa. Average about 22 entrants a weekly.
Im not convinced Sonic is cancer. After all the nerfs he's got he's essentially Brawl Sonic with a killing Fthrow. If Sonic was manageable in Brawl, he should be manageable here.
Actually, this will fix Luigi problem where ****ing fully charged Green Missile clanks with a random lemon.Fix how specials clank and a looot of dumb stuff gets fixed.
That would make the game boring. You need to have those extreme types of characters.Honestly, I don't know what possesed them to make Luigi so polarizing in the first place. The design of the character, so to speak, is skewed. He murders the likes of Ganon yet gets destroyed by Mega Man or Pac-Man. Removing his 'murders people when he gets in' but giving him 'erespid that isn't trash' would fix him, a lot.
Of course, I don't speak to everyone across my mansion. I don't think any of them agrees with me, nor even support this idea. This is just an IMO.
F-air kills?????I agree with those Luigi nerfs he should be fixed by his D Throw mostly. And they could nerf some of his aerial's priority and kill power. N Air and F Air especially.
No. Like I said. He needs a speed buff to compensate. He needs a lot so he doesn't muda one character but get muda'd by another.He'd still be a solid character after all this.
greninja won the very first japanese tournament completely free, and was getting decent results after that, even in the US until the patch. they nerfed almost everything that nietono was getting milege out of in the first tournament he won. usmash being stupid, shurikens invalidating a lot of characters (this move was borderline brawl falco lasers before the patch on a character with greninja's speed and power), and hydro pump being broken (there was no way that move was gonna stay like that in the wii u version, the move was literally not functioning the way it was meant to). it would have gotten worse as his meta developed, because even now greninja still does a lot of damage for such a fast character. even his non-footstool combos do like 20-30+% each (just hitting somebody with a fully charged shuriken is a free 31% on such a good shield poking move).Makes it even more of a kick in the teeth that he was overnerfed due to overhype and the game being new, but meh, it softens the blow a bit for me.
i swear you change your opinion on greninja every 2 hours. sometimes he's high tier, then he's low tier, then he's completely unviable. its ridiculous. the character is bottom of high tier/very top of mid. this game has a lot of broken/jank/cheap stuff but bottom of high tier isn't an unviable character.Greninja is the only case of a once-viable character being made unviable by nerfs.
Yes (I don't think D3 needs drastic buffs. The least Sakurai and Co. could do is make Gordos a little hardier, and I think a lot of us D3s would be happy.
Smooth Criminal
Seems like the balance process behindThat would make the game boring. You need to have those extreme types of characters.
What stream are you watching?On another note, Ryu's the only character - I think - who can alter the speed of his linear projectile. Link and Toon Link can't do this with their arrows as they arc instead of always traveling straight. I wonder what kind of impact Ryu's Hadouken travel speeds can do. Scenario: he always has it travel fast to condition the opponent and then suddenly, he uses a slower traveling Hadouken. That could throw off people.
I say this as I'm watching Emblem Lord's Ryu. Didn't know he was on that stream and watched the stream late. Also, what's Ryu's Nair even used for? Rarely see that move.
nair is used for setting up weak utilts for a shoryuken at lower %. it's an easy 30% if you can hit it, even more on fast fallers. i've found that if you manipulate the startup(each move starts off as the heavy version, which carries through if you hold the attack button, and you can manipulate the startup by being precise with the timing of the release) you can add in 2 or so utilts.On another note, Ryu's the only character - I think - who can alter the speed of his linear projectile. Link and Toon Link can't do this with their arrows as they arc instead of always traveling straight. I wonder what kind of impact Ryu's Hadouken travel speeds can do. Scenario: he always has it travel fast to condition the opponent and then suddenly, he uses a slower traveling Hadouken. That could throw off people.
I say this as I'm watching Emblem Lord's Ryu. Didn't know he was on that stream and watched the stream late. Also, what's Ryu's Nair even used for? Rarely see that move.
Exactly what uses, though? I think I've seen a video where someone used it to extend a combo, but I don't exactly remember. It doesn't help that his Nair sort of looks like his Dair.
Was watching. I got in when False was in his second match against Chaos, then saw Keitaro go Diddy against Tokyo, got disappointed in Keitaro, saw Chaos's Link and was impressed, then saw Keitaro fight his way through losers bracket with only Falco, was happy, and then watched False murder Keitaro's Falco which lead to Keitaro picking Little Mac for the last round of grand finals. I bet Keitaro was trolling in that last round.What stream are you watching?
Ryu's nair seems to be good in my experience as a quick option out of a short hop, to stop approaches and stuff. I'm hardly an expert an Ryu, though.
Edit: It's his fastest aerial by far in ending lag.
Link's N-Air beats everything Ryu has, except Shoryuken. It even beats his projectiles and Tatsumaki, and due to its low end lag, Link can hit another attack against Focus Attack. It's actually Link's boot that beats Ryu's attacks.All I know is that Jigglypuff's Nair beats everything Ryu has except Focus Attack and invincible Shoryuken and it's something I find hilarious.
What about his disjointed hard utilt?Link's N-Air beats everything Ryu has, except Shoryuken. It even beats his projectiles and Tatsumaki, and due to its low end lag, Link can hit another attack against Focus Attack. It's actually Link's boot that beats Ryu's attacks.
But what do you guys think on Ryu and Link's MU? I personally believe it'd be even.
Like I said. I'd rather have a balanced character rather than a character that has great combo game but has *** mobility like you said that is a sharp blade on one character yet a dull stick on another.Nerf Luigi's down throw? Are you guys serious?
I suppose we should nerf Sonic's speed then. And remove monado arts. And make Bowser lighter. And nerf Ness's Nair. And nerf Samus's charge shot. And nerf Bonus Fruit. And make Ganondorf faster. In fact, there should only be one playable character and they should have no attributes.
My point is why remove something that's obviously an intended attribute of the character.
Did they intend for Diddy to get KOs at 80% off a grab? Of course not. So they removed it. Did they intend that for Ness? Yeah, more or less. It's clear that they intended for Luigi to have a powerful combo game, which is kept in check by his *** mobility.
What. I don't care how skilled you are. You can't change Luigi's mobility. It has been practiced that you CAN camp him out by Ito's MK. And MK is far from the fastest character in general mobility.None of the top or high tiers need balancing outside of Sheik. If you're considering those ventures then you likely just need to improve as a player.
B-air can't be used more than once after a shorthop what are you talking about?Luigi may be slow and can't cover much horizontal range at once, but his attacks sure don't have that issue. You'd be surprised how hard Luigi Fair wins 50:50s when it forces his prey to jump away from fireballs, or even try and shield approach. Same goes for Bair. And if Luigi messes up that read, no worries, he's ready to Nair immediately after and beat literally everything but an economic crisis. Luigi has full control on a horizontal level.
Either make his dash grab not the size of Kentucky, or tone down those aerials. One or the other imo.
Your example is terrible. Ganondorf has a lot of poor match ups. What do we do about those once we have nerfed Luigi? We going to nerf those characters too, just because they invalidate a bad character?What. I don't care how skilled you are. You can't change Luigi's mobility. It has been practiced that you CAN camp him out by Ito's MK. And MK is far from the fastest character in general mobility.
What I am saying is, no characters deserve to be shut down. Luigi shuts down Ganon. Is that balance? No. In return, he gets shut down ROTFL'd by Mega and Pac. Is that balance? No.
You can easily balance those by nerfing his burst damage while buffing his mobility specs. That way he can still tack on damage with fairly high damage output for a middleweight, just not as much as he currently is now. In return, give him faster speed so he can maneuver in the air better, but it is still fairly tricky due to his floaty motif.
B-air can't be used more than once after a shorthop what are you talking about?
And please remember, the moment Luigi takes off to the air, EVERY OF HIS OPTIONS LOSES TO SHIELD. You can easily shield his F-air to N-air and take little shield pushback as you punish.
If you want to tone down his aerials, give him better airspeed. Period. They are currently his greatest assets, toning them down would destroy the whole meaning of the character.
But that idea tells a lot about what you desire in a character. Hence @ Pazx 's suggestion for a character switch.I think people missed my point of it being an idea.
lol at Luigi getting shut down by megamanWhat I am saying is, no characters deserve to be shut down. Luigi shuts down Ganon. Is that balance? No. In return, he gets shut down ROTFL'd by Mega and Pac. Is that balance? No.
Luigi's aerials are all safe on shield if spaced/timed properlyAnd please remember, the moment Luigi takes off to the air, EVERY OF HIS OPTIONS LOSES TO SHIELD. You can easily shield his F-air to N-air and take little shield pushback as you punish.
Yea and your idea is to turn luigi into mario, rather than luigi being his own unique character.I think people missed my point of it being an idea.
It's not that people missed the point, it's that they thought your idea was bad. Because it seems you just want Mario.I think people missed my point of it being an idea.
I kinda doubt that all of Luigi's aerials are safe on shield. Not only does he lack the range to keep people at bay, but he can't weave in and out well either.lol at Luigi getting shut down by megaman
It's a disadvantageous matchup but it's no worse than -2/65:35, Luigi's too good of a character to be shut down.
Luigi's aerials are all safe on shield if spaced/timed properly
Yea and your idea is to turn luigi into mario, rather than luigi being his own unique character.