Jaguar360
Smash Lord
D-tilt to u-air works on Mario at about 110%. Not sure if it's di-able or not, but it creates a mixup with f-air either way. D-tilt is good.so does zeldas dtilt combo into fair at 70+ %?
testing it in training vs shulk and it seems to work and even kill at 85 or so if sweetspotted
does zelda have any notable dtilt setups? cause nair is working too
Also can we please have a serious conversation about Zelda where we don't immediately brush her aside? While she is likely still low or bottom tier, she has notable traits that allow her to compete at a high level.
Zelda has a crapload of kill options at varying percents, which aren't even hard to get and she is capable of killing early. Farore's Wind is easily the most dangerous, being able to be done out of shield, from short hop n-air, or to punish whiffed attacks from afar with the second hit. While proper DI can prevent the elevator from killing at the absurd percentages, (like killing Sheik at 58% from center stage with no rage on 3DS) it's quite powerful either way. The F-smash fix makes it a viable kill option and the recent U-smash buff gives her another kill option out of shield and out of dash. D-smash and F-tilt are nice, quick and somewhat safe kiill moves are her. D-tilt and D-throw both combo into u-air (without DI at least) and set up into Lightning Kicks. Even her b-throw can be used to kill if things get rough. While it may seem trivial, having a meteor on all hitboxes of her d-air also deserves a mention.
Kill options are nice and all, but what about her neutral? Tbh, it's not that bad, though still somewhat mediocre I guess. She can space with f-tilt, d-tilt and jab, has Naryu's Love to cover rolls and reflect projectiles and U-tilt and angled F-tilt to anti-air. Phantom Slash is also nice for giving Zelda some protection and for baiting opponents into doing something to avoid it and punishing accordingly (usually with Farore's, Din's Fire or grab depending on the situation). Her mediocre movement speed and lack of quick moves outside of D-tilt can make the neutral difficult against many characters though, Sonic, Sheik, and Pikachu in particular. Unsafe aerials also limits her a bit.
Zelda has fairly proficient at edgeguarding and covering landings. As mentioned before, D-air is a great spike to have and offstage LKs are a death sentence if they land. Her great recovery also her to go deep if necessary. Din's and Phantom allow her to edgeguard onstage (and off in the case of Phantom), gimping if they land or forcing an air dodge or high recovery if not.
What about results then? Recently, @Ven managed to get 3rd place at an offline tournament w/ customs in Vegas with solo Zelda (without using customs himself), losing against two Sonic mains in Winners and Losers Finals. In the online tournament world, while not quite as "legit" I guess, Ven, @ Macchiato and @GingerGaymer have also had high placings with Zelda. Nairo did well with Zelda earlier on in the game's life as well. While the results are not particularly impressive they hopefully show that she is not unviable at least.
This is the stream with Ven's recent tournament.
http://www.twitch.tv/m/935171
3:09:56 Vs. Bear (Megaman)
4:07:38 Vs. Xero (Villager/Rosalina)
5:03:37 Vs. Vash (Little Mac)
5:34:40 Vs. Kinzer (Sonic)
5:51:10 Vs. Gabe (Sonic)
So yeah, can we not just ignore Zelda and the other supposed bottom tiers in this game? Every character has something to offer.