Mr. Johan
Smash Hero
Sonic was more than manageable in Brawl, and he's certainly manageable here. Just not be bad at reacting.
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I know that's how he works, that's whats makes him bad for the gameif you think thats how is played optimally you dont know how the character works
You believe Sheik is fine in her current state?Hi Smashboards!
To be honest I'm tired of nerfs. They just ruin people's efforts or characters and the fun of the game. Nintendo's focus should be to buff the low and mid tier characters so they can compete with the top tiers. Not just nerf top tiers, ruin people's mains, and make the meta be a bunch of nerfed and weak characters.
I personally think current patch is just fine. I don't agree with Diddy's 2nd nerf, but that's all.
She's been nerfed every single patch in very specific ways (F-Air, needles, combos, F-Tilt, back air, up air) and she's still solid. It's like, what else can they do? Ruin her entirely so nobody plays her? I feel like every patch is more like 'You can't do this anymore' than 'Now you have these extra options, figure it out!'You believe Sheik is fine in her current state?
It's not that bad if you can control him somehow.I dunno, man. Being able to "abandon ship," so to speak, in neutral is kinda...lame. Sonic doesn't toe-to-toe like those characters; he literally throws himself at you in hopes of getting a hit confirm and if he misses, he's out. It's frustrating to watch (admittedly, sometimes) and play against.
you're underestimating Mac's tools in neutralI personally don't but, in my experience, the match up can go downhill fast if Little Mac stays on top of Villager. Villager's main "OH GOD, GET OFF ME" moves are its jab, ftilt, and short hopped nair. Jab and ftilt don't hit your opponent very far away, even if they land and Little Mac has fantastic reach so even landing the attacks at low percentages can lead to punishes. There's also the fact that whiffing a shield grab with Villager against Little Mac is likely to lead into a hard punish so, even though it can put him in a very vulnerable position off stage, it's still pretty risky. Camping against Little Mac is pretty hard too because of how fast he runs and he can run under most fairs and bairs. Then there's the issue of the KO punch... Since Villager doesn't have close quarters options against Little Mac, it puts a ton of pressure on Villager if Little Mac gets close. Grab releases into the ground are especially precarious and you're practically forced to the air because all of Villager's stage options are likely to lead to a hard punish. Villager's rolls aren't great and Villager is one of the slowest characters in the game so trying to escape this way is predictable against Little Macs. It also takes 3-4 long distance fairs/bairs to knock Little Mac out of the KO punch so it forces Villager to go into super campy 64 mode to keep Little Mac from getting too close for comfort.
Off stage, Villager has plenty of tools to get the job done and the tables turn completely. Thanks to having the most reliable recovery in the game and Little Mac having the worst, there's very little risk in chasing Little Mac off stage. Even without leaving the stage, Villager can very easily force options against Little Mac by planting a tree or trying to fake out with a bowling ball to cover the ledge. When Little Mac is trying to get back to the stage, this is also the time where shield grabs aren't terrible in this matchup but fthrow doesn't send the opponent very far away so it boils down to who screws up first.
Overall, I think Villager has a slight advantage where Villager has enough defensive tools to get the job done but Little Mac practically forces Villager to be campy to begin with, probably more so than most of the cast. Villager can't annoy Little Mac to death like it can against most of the cast and Little Mac can gain the upper hand by being extremely patient and taking full advantages of any openings. If I had to do a percentage scale, I'd say 60-40 in Villager's favor.
The primary criticism I and I assume others have for Sheik is that her ground Needles cannot be blocked on reaction. You need to predict when they are thrown. This means that an otherwise melee dominant character gets to dictate when and where the neutral exchanges happen rather than have the general weakness a melee dominant character should have. Do you believe that nerfing this one aspect would be unacceptable?She's been nerfed every single patch in very specific ways (F-Air, needles, combos, F-Tilt, back air, up air) and she's still solid. It's like, what else can they do? Ruin her entirely so nobody plays her? I feel like every patch is more like 'You can't do this anymore' than 'Now you have these extra options, figure it out!'
CEO might impact the current sentiment, actually, so I can see that "her current state" would be fine. I'd also note that nerfing characters with a major advantage. Sheik has been nerfed, but this patch just didn't touch her.You believe Sheik is fine in her current state?
I don't care much for Sonic either man but getting mad at someone for playing a character in the intended manner is silly.Please explain what you love about watching somebody camp with spin dash until they time someone out? It's disgusting that it even exists. **** Sonic and anyone who plays him like that. Yall don't deserve to have your names mentioned in the same sentence with these other top players.
There is no character in the game right now that isn't balanced by another cast member or two. So, game game is balanced and no more nerfs should happen. That includes Sonic, who I've been ******** about and Luigi. I can not like Sonic and anyone who plays him and still think he shouldn't be changed. The same goes for Luigi. I don't really mind watching or playing against Luigi though.You believe Sheik is fine in her current state?
Yeah, you are right. @ NickRiddle post got me a little heated when he said he liked watching Sonic. I'm alright now though.I don't care much for Sonic either man but getting mad at someone for playing a character in the intended manner is silly.
That's not true. Needless are punishable on reaction since the patch they added more cooldown, and they're only hard to punish when fully charged.The primary criticism I and I assume others have for Sheik is that her ground Needles cannot be blocked on reaction. You need to predict when they are thrown. This means that an otherwise melee dominant character gets to dictate when and where the neutral exchanges happen rather than have the general weakness a melee dominant character should have. Do you believe that nerfing this one aspect would be unacceptable?
Why did the input have to change in Adventures... Spin Dash is "modern Sonic input" and Spin Charge is "classic Sonic input". Of course the modern one is hated by everyone.Sonic was designed to be very similar to his buttons from Classic Sonic games.
Sonic could hold Spin Dash indefinitely in the classic games, and in a majority of the more current games as well. Making it stop charging after a specific time runs counter to that intentional design choice.
I am not talking about punishing Needles once you have successfully blocked them. I am talking about successfully blocking them. If you throw a single Needle in neutral, human reaction cannot block in time by the visual cue of Sheik throwing the Needle. I need to predict when you do it in order to block it successfully.That's not true. Needless are punishable on reaction since the patch they added more cooldown, and they're only hard to punish when fully charged.
Also the closer you're to sheik the easier they're to punish.
They've never touched her f-tilt and have actually given her more combo options by decreasing the damage on d-tilt (1.0.6) and I'm pretty sure fair chains (to the degree we see today) were only possible thanks to the damage reduction in 1.0.4She's been nerfed every single patch in very specific ways (F-Air, needles, combos, F-Tilt, back air, up air) and she's still solid. It's like, what else can they do? Ruin her entirely so nobody plays her? I feel like every patch is more like 'You can't do this anymore' than 'Now you have these extra options, figure it out!'
That's the the lovely thing about opinions when it comes to their personal entertainment: nobody is wrong.Neither Diddy nor Sheik are boring to watch at top level. I agree Luigi is pretty braindead but Sonic ain't that much better.
Honestly, Sonic's character design is quite cancerous. I don't really see why that's even up for discussion.
But that's the thing, Villager doesn't have to exclusively play campy against Little Mac. Yes, being overly defensive in this matchup can heavily back fire but Villager can also play a good game of hit and run too. I think they clash when they're both aggressive. Villager beats Little Mac if Little Mac plays defensively but loses on the stage if Little Mac plays offensively against their defensiveness. Villager's fairly versatile so it's not like Samus or Dedede where you get BTFO if your defensive options fail. This along with Villager's dominance off stage makes me hard to believe that the matchup up is in Little Mac's favor or even neutral. In the end, I think Villager beats him out by a small margin.you're underestimating Mac's tools in neutral
everything you said about him being in villager's face is right but it's even worse for villager than you think, and Mac can easily get in and out of his zone and punish campy play.
In the 1.0.4 update needles got more cool down I'm pretty sure.I am not talking about punishing Needles once you have successfully blocked them. I am talking about successfully blocking them. If you throw a single Needle in neutral, human reaction cannot block in time by the visual cue of Sheik throwing the Needle. I need to predict when you do it in order to block it successfully.
Also, I have never seen a nerf documented for Sheik's Needles. I would like to take a moment to address this to you, because you and other top players have a bad habit of saying things were changed post patch due to placebo and nocebo rather than referring to documented and confirmed changes.
If someone can prove to me Sheiks Needles were actually changed, I will admit I was wrong.
I enjoy lame play, and Sonic is great at it.Please explain what you love about watching somebody camp with spin dash until they time someone out? It's disgusting that it even exists. **** Sonic and anyone who plays him like that. Yall don't deserve to have your names mentioned in the same sentence with these other top players.
Smash 4's Spin Dash is attached to a much better character.Why did the input have to change in Adventures... Spin Dash is "modern Sonic input" and Spin Charge is "classic Sonic input". Of course the modern one is hated by everyone.
Something, something... Wait, was Brawl Sonic hated for campy play too? What's the difference between Brawl Spin Dash and Smash 4 Spin Dash?
I have to agree with @ TSM ZeRo regarding patches: What can you even do to nerf Sheik at this point without making her drop a couple tiers? She already can struggle to net kills, her needles are great but one wrong nerf to that could make the move useless or just have a little bit more limited use while still accomplishing the same thing, and a nerf to her combo game would make it so she couldn't kill you since her damage output is incredibly low without combos, coupled with a lack of kill options. If you nerfed bouncing fish then she has one of, if not her best killing option taken away.
Buffing characters is the way to go. As a Greninja main, I felt great when the most recent patch buffed his Ftilt. Instead of buffing options for the neutral Greninja already had like Fair or Shurikens, Greninja got a new, safe poking tool. The patch gave Greninja a buff to a worthless move and made it a pretty good option, and I'd like to see more of that in the future for other characters instead of taking away these options.
Why does it make more sense to you to buff every single character in the game (some substantially) than it does to make very modest changes to 1 or 2 characters so that they aren't untouchable by half of the cast?I have to agree with @ TSM ZeRo regarding patches: What can you even do to nerf Sheik at this point without making her drop a couple tiers? She already can struggle to net kills, her needles are great but one wrong nerf to that could make the move useless or just have a little bit more limited use while still accomplishing the same thing, and a nerf to her combo game would make it so she couldn't kill you since her damage output is incredibly low without combos, coupled with a lack of kill options. If you nerfed bouncing fish then she has one of, if not her best killing option taken away.
Buffing characters is the way to go. As a Greninja main, I felt great when the most recent patch buffed his Ftilt. Instead of buffing options for the neutral Greninja already had like Fair or Shurikens, Greninja got a new, safe poking tool. The patch gave Greninja a buff to a worthless move and made it a pretty good option, and I'd like to see more of that in the future for other characters instead of taking away these options.
http://www.ssbwiki.com/List_of_updates_(SSB4-3DS)/1.0.4_changelogIn the 1.0.4 update needles got more cool down I'm pretty sure.
I'll have to agree with you there, sheik would be completely fine If she couldn't camp with needles, I think keeping needles as a combo tool is a must so increasing endlag only on the ground version would be a good way to nerf sheik without changing her playstyle at all.http://www.ssbwiki.com/List_of_updates_(SSB4-3DS)/1.0.4_changelog
Here is the issue I have with Sheik.
Characters are generally well designed if they have a proper set of tools to excel at a given style while also having a weakness or subset of weaknesses to exploit by the opponent. This is good design. Luigi, for all the rewards he has, has poor mobility and a poor recovery. Rosalina, for all the frustrating aspects to her character, becomes significantly worse when Luma is executed. The balance amongst many of the high and top tiers is thanks to the equilibrium.
Where is Sheik's flaw? The general consensus is that she has problems killing, but as CEO demonstrated, that is not true. Sheik has the mobility and tools to put players in to 50/50's where if she guesses right she takes a stock and if she guesses wrong she remains unpunished due to her excellent recovery and frame data.
I do not have a problem with Sheik as is except for the fact that she can camp the neutral game nearly better than any other character because of nature of grounded Needle Storm. A character that dominant in close quarter exchanges and rush down should not be given a powerful, unreactionable projectile tool. From a design point of view, that is akin to making Luma invulnerable, giving Mario kill confirms, or making Pikachu a heavy weight. You're removing core weaknesses from the picture.
Kinda. People just hated Olimar, Meta Knight, Falco, Ice Climbers, and Wario campy play much more.Something, something... Wait, was Brawl Sonic hated for campy play too? What's the difference between Brawl Spin Dash and Smash 4 Spin Dash?
It's not about being able to beat it. Do you want to see Smash grow so you can play for bigger prizes and make a living doing what you love? Characters like Sonic are not going to help that happen. When the whole chat at CEO is ******** about Sonic and even the commentators are cracking jokes it's not good for growing the game. Melee doesn't have these problems and if smash is every going to unify the current game will have to be just as fun to watch as Melee.I enjoy lame play, and Sonic is great at it.
Don't get mad at Sonic mains that everybody is terrible against one move, you guys should just get better.
I disagree. That focus would just make more and more cheesy characters where, at worst, only a few tools are used. That's where needing top tiers can be necessary - to make other tools valid.Hi Smashboards!
To be honest I'm tired of nerfs. They just ruin people's efforts or characters and the fun of the game. Nintendo's focus should be to buff the low and mid tier characters so they can compete with the top tiers. Not just nerf top tiers, ruin people's mains, and make the meta be a bunch of nerfed and weak characters.
I personally think current patch is just fine. I don't agree with Diddy's 2nd nerf, but that's all.
Sheik's needles have not been changd in the last patch. Neither has been any of her other moves.That's not true. Needless are punishable on reaction since the patch they added more cooldown, and they're only hard to punish when fully charged.
To be fair there's quite a couple of characters who straight up have no viable option against that one move.I enjoy lame play, and Sonic is great at it.
Don't get mad at Sonic mains that everybody is terrible against one move, you guys should just get better.
Hmm... They could tweak it so that Spin Charge is another move to use... Spin Dash could do less damage or something while being fast and it hits multiple times?, but it passes through shields not as easily. Spin Charge could be given more power, maybe kill (at later percents), hit once?, and perhaps pass through shields a bit better than Spin Dash. Both could combo, but Spin Dash is more vertical and Charge more horizontal.Kinda. People just hated Olimar, Meta Knight, Falco, Ice Climbers, and Wario campy play much more.
Smash 4 Spin Dash sacrificed general safety for a bit more speed. Or at least the aerial spin charge did. In Brawl aerial spin charge could be shield canceled, leading to grabs when the spin made contact with a shield. The Side B hop is much faster and steeper than it was before too.
With what Charge lost and what Dash gained, I honestly don't see a reason to use Spin Charge anymore when Dash does everything better other than get to max speed and damage faster.
This is really all I am suggesting. Though I would prefer an increase on grounded Needle start up.I'll have to agree with you there, sheik would be completely fine If she couldn't camp with needles, I think keeping needles as a combo tool is a must so increasing endlag only on the ground version would be a good way to nerf sheik without changing her playstyle at all.
needle camp needs to go