By the way, I was on a hike recently and I was thinking about some stuff.
Back in the days when everyone was sorting out roughly where they thought they were pre-patches, I remember the cry from a lot of 'low tier characters' (thought of as such then) were "Our character is good! We just have to play a bait and punish game!"
And I was thinking, the idea of bait and punish is mostly a concept that's relevant in neutral when both characters have the tools to bait. The idea is to let the opponent over-extend in neutral and punish them for that. But, my thought process went, "well why didn't this stand out more in reality?" And the answer I gradually came up with was that the perceived top tiers of that time (and presumably now) play the bait and punish game far better - bait and punish is in many ways a common aspect of footsies, except that most top tiers can punish better AND minimise their mistakes in neutral, to the point where it's meaningless if that low tier can punish that whiffed Fair when my top tier can do it better AND convert that punish into a 20/30% followup. Furthermore, what's there to punish when a character like Sheik can get away with a well-spaced Fair on shield for free? She doesn't have to commit to anything, so you're not really in a situation to "bait" her in the first place.
And so I was like "basically bait and punish is less exciting to do kinda decently in when most top tiers can and will do it better, and thus the claim isn't particularly outstanding."
I wish I had posted this when I first got back from the hike, my thinking would have been far more coherent but hopefully that kinda gives an idea of what I was thinking.