Luigi player
Smash Master
I'm not forgetting them, there were more changes than that but I didn't see the point in listing all of them.You're forgetting that in 1.08 the hit box to uair was nerfed and the move comes out 1 frame slower. In 1.07 he didn't have those changes it just killed slightly later. Before that the move was absolutely ridiculous.
People say the Diddy nerfs in 1.08 weren't warranted I say screw that. This character been a broken pile of crap since the wiiu version launched. And the way his metagame was developing would've destroyed the game. If he was left unchecked.
Going forward I'd like to see less nerfs and them buff characters more. Actually, I'd like if the players were a bit more involved in the process of patching / patch notes. I really dislike the feeling of Sakurai handing out nerfs/buffs just because.
Diddy was well beatable and had a hard time himself. People mostly just sucked. I know because I played him and saw how people played against him. And if there were enough good players of other characters Diddy got beaten no problem (see Apex), except for one (Zero).
Now it's more difficult to win with Diddy, but still well possible. I don't think the move was that broken. It was really really good, but it didn't break him for me. His fair was much more of a problem, because it walls out and KOed. Uair was never scary for me when playing against Diddys, because I knew how to DI and react. Diddys bananagame + fsmash + fair were the biggest things, but of course grabs and grabcombos helped him rack up %.
Diddy still has his good fsmash that can still get kills like prepatches (just with few frames more endinglag and the angle it hits to got slightly tweaked), fair is a little weaker but still walls out, and his banana to anything is still the same. The combination of his quickness (good runspeed, fast moves, movement) and the possibility to have a banana just give him so much space. And with his great aerials (fair and bair, and even uair is still a great move, even though it's the 3rd weakest aerial in the game now, even nair sets up for combos) he can still combat other characters fine and get easy hits or punishes.
Anyway, the character was still great with the first nerfs, but he didn't exactly need more. He fit well into the upper top tier, just look at what the others can do. And I hope you don't want all of them nerfed, because playing a gimped version of all characters always gets less and less fun. I'm really hoping for more buffs, they make characters feel so much better and it makes you want to play them and feel amazing and be like "wow, this is better now". Nerfs kinda "destroy" the previous experiences you had while playing them and suddenly things aren't possible anymore or weaker etc. It's a really bad feeling.
At this point the only nerfs I still want to see would be Sheiks fair hitbox a little smaller, Fox "infinite" jab combo to not work anymore, and lumas uair to have less BKB.
Yeah dtilt to usmash or bair still combo and is a very nice kill-setup for Diddy.Does d-tilt > usmash still combo? I haven't been able to get it to work post patch because of the damage/hitstun nerfs of d-tilt.
F-smash isn't really a reliable kill tool, especially when it and up-smash are the only ones Diddy has right now (since I don't think up-throw up-air combos at kill % anymore? People can just sit in shield until f-throw/b-throw at the ledge kills them).
The character will always be decent (high tier, around fox level) because fair and bananas are so good, and honestly they're carrying the character really hard now that uair's pretty meh.
To me fsmash is the most scary thing about Diddy when fighting against him. Never do an unsafe roll or spotdodge or anything near him and even if you're a little bit away from him watch out for banana toss to fsmash combo. It just gets him pretty early kills and it's definitely possible to hit with. Of course you shouldn't force it if it doesn't work and rather go for other moves to get punishes or pressure the opponent (dsmash, utilt, usmash, grab, etc), but for me it's somewhat common that the move just connects and gets the kill for Diddy.
Tbh his uair isn't a killmove anymore, but it's still one of the best. Can't really think of a better one besides Rosalina using it together with Luma.
I still think the 2nd nerf to uair was just annoying. Frame 3 uair was something I loved having in Brawl and there are other ways to nerf it. Now it was better in Brawl than it is now, since it has a killmove and frame 3. They kinda nerfed everything about it, so it was a little overnerfed. It's slower, has more lag, removed the frame 3 hitbox, less autocancelframes... They really overdid it, but it still juggles opponents well which was always the point of it anyway, but the most annoying thing about the recent uair nerf is less autocancelframes... that destroys your previous playstyle and just feels bad.
Uair shouldn't have gotten all these free KOs it had when it was pretty strong, these were almost always the players faults for not DIing and airdodging instead of doublejumping away. To be honest I'm hoping they see that Diddy got a little overnerfed and buff him again, just a tiny bit. At least his jab is more useful now, but eh... All this nerfing just makes the characters (and the game) less fun to play if you've played them before.
I agree that the first nerf was nice and welcomed. To be honest, I stopped using Diddy, a short time after the Wii U version came out, because everyone only complained about him and it didn't mean anything to win with him. Just played him sometimes. At this time I switched over to Luigi and Sonic. And played more and more other characters. While I didn't feel Diddy was that broken it just wasn't satisfying to win with Diddy when everyone thinks he is, while I'm working really hard and thinking how amazing I'm playing but no one really sees the finesse of it because they're blinded by their hatred of the "broken kong".@ Luigi player . Diddy wasn't explored properly when he was broken, and the (initial) Diddy nerfs are the best thing to ever happen to this game. If this game was never patched Diddy's would have been getting better and more common.
After the first patch I used Diddy more and now with the 2nd nerfs I'm using him even more again.
With the findings of Diddys uthrow->uair I was really hoping he'd get nerfed too, because that was truly too much. And I wanted people to stop complaining.
Diddy wasn't that explored... by most people. But others were finding new stuff with him and used it sometimes. If you've watched Zero playing you could clearly see how amazing he was. Diddys options he had previously were just most of the time better than doing his other things, but that doesn't mean people didn't know about them. Dtilt to usmash still already used late in the patch. And there were enough Brawl Diddy mains that still used more special Diddy stuff and not just being able to do hoo-hahs. I've seen this especially from Zinoto, cyve and myself, who were all Diddy mains in Brawl, but there are probably more. It was kinda easy to see people really knowing how to use Diddy and know many techniques and "Diddy-things", and people just going for grabs and hoo-hahing (and winning because their opponents didn't know how to deal with it).
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