Right, no I agree that they are very tame and not really much of a barrier.Also his inputs, while more complex than most Smash things, are far from "obtuse." They're fairly intuitive and not difficult at all with a bit of practice, and that's not even considering the fact that they gave him Negative Edge to make buffering specials out of hold commands even easier! He still has his DP shortcut as well. I don't think his commands are a big problem for him =P
I just think the novelty is helping fuel this narrative of Ryu = high skill overpowered monster.
It's no secret that Smash as a community has always had this weird dual inferiority complex to the fighting game genre and e-sports as a whole.
- We dream of one day being accepted as a big successful fighting game, when we're playing a game that has outsold every other game in the genre.
- We insist that we are a legit e-sport, when we are a couple magnitudes behind the real e-sports.
Fox has the best punish in the gmae in a large variety of situations. Ryu's would be okay but his run speed seems lacking.Short range never stopped Fox or Luigi from being amazing for that matter. Ryu has all the right mobility specs, grab data, extremely solid negative state, and even shield break threat. Only problem is hitlag modifiers on several moves.
Luigi has a reliable kill out of grab, a projectile that can be used to approach (and compensate for his poor speed), and the fastest overall moveset in the game including great aerials.
Ryu does not compare that closely to either. He's much more analogous to cannons like LM, Ganon, or even Mewtwo.
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