So there really isn't much to say in an intro paragraph that isn't already implied by the title. I've seen the tier list by Smashboards and know that tier lists tend to fluctuate, but some characters I feel are lower on the tier list simply because they haven't been touched and thus their meta hasn't been able to develop. Who do you think can rise up the ranks or hasn't gotten their fair shot yet?
- So ZeRo's most recent youtube video has these guys in a much higher tier than the Smashboards polls do, and he mentions Nairo's performances with them in particular which is of course fantastic. (I don't know much about
so if someone wants to cover them in a future post I'm all ears). But the reason I think these guys are underrated is that they seem to have a set that is very beginner-friendly. They've got a basic projectile, a horizontal recovery, a vertical recovery, a reflector, multiple jumps, and their A attacks are very straightforward, thus making it relatively easy for newcomers to pick up and play them. I remember in the early days of Melee (speaking as someone who got it and the player's guide Christmas 2001) that Peach was considered a beginner character in much the same way, largely thanks to her awesome recovery. She never made it to Top tier but has been a mainstay in high tier and has some excellent representation, and I can see the same happening with the Pit bros as well. My only concern is that like I said, their A attacks can be a bit straightforward and that might make their game a bit predictable. Also despite what Zero and Nairo both say I still have to give Pit a bit more of an edge because his Side-B KOs at a more consistent rate.
- This is one I'll probably be arguing to the grave, because putting the gunner right next to the swordfighter at the bottom seems almost criminal to me. If there are any characters who have been completely lost in the shuffle, it's been the Miis. I remember in the initial stages of the Xanadu tournaments all 3 Miis were actually banned, which meant nobody was able to develop their meta at that location. Puffster did a great job of showing that Brawler at least deserved to be taken seriously. This resulted in a lot of venues including Xanadu opening them up to Default 1111 as long as the customs were off, which was far from optimal for any of the miis but Brawler was manageable. I used 1111 Brawler a lot in friendlies and had good results and ConeyZZ has been representing in tournaments, which sadly I have not been able to attend as much as I'd like. But what does this have to do with gunner?
So the gunner and swordfighter boards are nowhere near as developed as the brawler board because there has yet to be a Puffster for either one of these two. I'm aware of a lot of the flaws that have been noted for swordfighter but there really hasn't been much of any research done for the gunner. I know smash attacks are more than just their animation, otherwise Palutena would be S-tier, but the gunner's side smashes in particular seem to be very good. They have a range that few others have and trap opponents into them for a while before landing the finishing blow (plus it just looks totally awesome!) Also you've got the fairs which work a lot like villagers and have been used a lot by villagers to catch people off guard and the default side-B which works a lot like PKArcFire and is a staple to Ness and Robin's respective movesets. Depending on how customs evolves, which could be totally different for Miis than anyone else based on what we've seen*, there are a lot of great options with grenades, missiles, uppercuts, PSI magnets, and bomb drops. I think we haven't even scratched the surface with this character.
So that's my ramble. What say y'all?
*There's been lots of debates about Miis and their B moves, and they might get to use theirs even if customs are off, whether locked in 2222/3333 or otherwise. This is not to mention different speeds related to size. Gunner's pretty slow at default but still manageable a la Snake.