LimitCrown
Smash Ace
- Joined
- Nov 30, 2014
- Messages
- 636
- NNID
- LimitCrown
- 3DS FC
- 0903-2850-8324
Every character in Super Smash Bros. for 3DS/Wii U is a customizable character. There are only three types of Mii Fighters and each type is recognized by the game as a separate fighter. There custom moves are unique compared to each other, which is the same as Palutena.Mii Fighters are customizable characters, used to make any character you want in the game. Their introduction to Smash Brothers was the ability to make any character you want.
They get "Special Treatment" because that is exactly how the character is supossed to function.
This is not a custom-only aspect of the game. Miis are supposed to be any persona you want them to be. You're supposed to make Abraham Lincoln or Ice Tea. You aren't supposed to limit them to a falsified smokescreen perpetuated to people who mis-understand this.
Mii Fighters are NOT, themselves, characters. THEY. ARE. NOT. They are a medium to CREATE YOUR OWN CHARACTER.
If this is so far beyond the understanding of anyone in this community, we need to take a few steps back because the meta is far beyond our understanding of developing beyond 'press buttons'. Because clearly it is too challenging an aspect of a game to figure out, when you can't grasp the idea of a "CREATE YOUR CHARACTER" feature.
And that is THE BOTTOM LINE. The difference between Miis and Customs is CREATING A CHARACTER vs CHANGING AN EXISTING ONE.
When you are using a Mii to create a Mii Fighter, you are not literally creating a brand new fighter. You are just using one of the three templates. The greatest differences between each one are the face that they can have, which is entirely aesthetic, and their custom moves. I also stated that the game at one instance does treat a certain moveset for each Mii Fighter as the default, which happens to be 1111. You are missing the point of what I am saying.