Mazdamaxsti
Smash Lord
Come to mind.best edge guarders in the game?
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Come to mind.best edge guarders in the game?
Not unreasonable. Different players have different strengths and preferences. Part of the reason I switched from Lucario to Kirby (outside of character preference) was that I couldn't tell whether I was getting better or just getting away with bull****. Ally wants to keep sharp presumably, and down the list he goes.According to this post Ally is considering becoming a Marth main because Mario is too autopilot. Given how highly Mario is regarded and how disappointed people are in Marth this sounds crazy, but it also made me wonder about how people view smash in general. There's this idea that the best players want the safest options at all times, but Ally is potentially trading in some of the best frame data in the game for a character who thrives off of getting just the right read.
Can you elaborate on this? This is the first time I've heard of the setup (and it definitely IS a setup, it woudntske some time to prepare) but sounds brutal. Where is the trampoline positioned exactly?Must I remind thee of the dreaded hydrant+tramp ledge setup!?
Also, red trampolines on the ledge immediately kill opponents depending on what get up they do. Some are left to 1 get up option, others have two left, and the lucky ones keep all four.
However, some characters can't avoid this at all like mega man and Ness.
And this is the reason why all the recovery customs that lack hitboxes but greatly increase range can never be counted out. The extra edgeguard potential in them is immense.Pit is fantastic at edge guarding IMO. His Up B is actually very useful offensively because it takes all the fear out of going way out into the open just to tack on damage. Also his disjointed everything.
If you position the trampoline halfway on the ledge and halfway on the stage, opponents are forced to bounce on it depending on their get up option. Some characters require a more specific spacing though, like farther off the ledge.Can you elaborate on this? This is the first time I've heard of the setup (and it definitely IS a setup, it woudntske some time to prepare) but sounds brutal. Where is the trampoline positioned exactly?
Off.is that with customs on or off, because in customs on i believe is upper mid
Even until just a month ago it was "obvious" that Kirby was D-tier alongside Samus and Charizard. Maybe those smash attack and d-throw buffs helped, but now the word is out that he's mid with defaults and top with Uppercutter."Obvious" is quite a strong word to use this early.
Wonder no more, for my answer will set you free of ignorance!Meanwhile, I'm still wondering why a supposed "mid" like ROB has so many mains taking top 8 in so many regions.
Customs on Ganon really just exists outside of tier lists, as on one hand, nothing he has is really safe or reliable, but on the other hand there's no way to truly stay safe against him, as with the right read Dropkick can break through otherwise safe projectile walls, while Dark Fists can punish otherwise safe aerials. He's no longer low % gimp fodder and outhits basically everyone while lasting longer than most thanks to his recovery buffs. There are still MUs where one side has to work harder than the other, and his top tier MUs are still likely slightly disadvantaged for him, but there's nothing Ganon can't ever deal with in customs on. Ganon probably winds up low-mid in customs off simply because there's a few very prominent things in the meta he has no answers for without customs, and is probably middle of the pack in customs on.Placing Ganondorf on a tier list is always awkward, since I'd say 48 of 53 matchups are effectively 50:50, in the sense that both characters can always outplay the other to win*. Few characters really have the kind of advantages that allow them to get around Ganondorf's ability to kill you in 5 seconds, and Ganondorf can never just cruise to victory without any effort. Sheik, ZSS, Rosalina, Villager, and Pikachu (arguably) are Ganon's worst matchups in customs off, and the only matchups where you need to significantly outplay the opponent to win. Problem is, all the characters listed are high/top tier, so whether that's a dealbreaker or not remains to be seen. I'd put him as mid-tier in customs off as of now.
In customs, basically all of his worst matchups are alleviated by Dark Fists + Dropkick, meaning he has almost 100% 50:50 and 1-2 60:40's. With all his significantly bad matchups pretty much gone, I'd place him in high-tier customs off as of now.
*except for Kirby, Ganondorf has a big advantage against Kirby customs off. It's one of the few characters where he ran really abuse his range, since Kirby's hitboxes aren't disjointed and he doesn't have a projectile. Kirby's recovery is surprisingly bad against Ganondorf's edgeguarding, and while Kirby is OK at killing, he's nowhere close to Ganondorf in that respect. In customs, he gets a ton of good options, most importantly Upper-Cutter, which makes it so he's not just a punching bag offstage.
He feels at a very slight disadvantage against Yoshi. I just feel like Yoshi excels against anyone who isn't fast enough to keep Yoshi's pressure off. Ness is one of the few high-tier characters in that boat.So ... who does Ness lose against?
Considering the trampoline thing, it's very possible we lose to Pac-man, though I haven't really considered it in the past. Any results with this one? Not discrediting you here, I'm genuinely curious.Come to mind
People who can safely avoid him in footsies and disrespect his grab game imo. People with excellent gimping tools probably do well against him too.
@ Luco a little help?
I personally haven't fought that many high level Ness players, but there are people in the Pac-Man thread who have fought Ness in tourney and have found that he doesn't give us much trouble.Considering the trampoline thing, it's very possible we lose to Pac-man, though I haven't really considered it in the past. Any results with this one? Not discrediting you here, I'm genuinely curious.
The other two are probably losses, though some could argue MM for even. Sheik is a -1 because of needles and Fair being too stronk, but we do really well against her because lol rage Bthrow so it's alright.
Our worst MUs would be and , with and being close evens, although @Shaky mentioned he thought might be a -1 (he also mentioned might not be so bad). Other evens would include and maybe but a lot of Ness mains think we beat her ( @David Viran mentioned downB gimping though which might push it back to even, @ Shaya and @NickRiddle would also be useful sources here).
With that in mind, we think our MU spread would probably look something a little like:
-2: (Even with the nerf he's a boat load of trouble)
-1: (a couple more characters that I put in even could also be argued to be in this spot)
0: and a few others.
+1: and a lot more.
etc.
Yoshi's an interesting case, most Ness and Yoshi mains feel the MU is even but more like a 0.5 Yoshi's favour. He's very heavy, forces us to approach, that kind of thing. Would be interested to hear @Z'zgashi talk about it if he has time.
A lot of tagging went into this post. I like this discussion. <3
Hmm, I don't know. Mewtwo has to be really careful with SB in this MU (oh my god it's a full 30% heal from a not-even-fully-charged one yummmm). and he's in the 'almost as light as jiggs' category when it comes to killing with Bthrow or really anything else - ergo, with all of our kill aerials and throws he finds it really hard to last. Not sure about his tail but I think we outrange his T-rex arms with Fair and even Nair. Going offstage to edge-guard him isn't the best option but we have PKT and we can also juggle him with it.i think is one of the top/high tiers that can hang with.
Doesn't PSI Magnet recovery cap at 30?Hmm, I don't know. Mewtwo has to be really careful with SB in this MU (oh my god it's like a 50% heal from a fully charged one yummmm). and he's in the 'almost as light as jiggs' category when it comes to killing with Bthrow or really anything else - ergo, with all of our kill aerials and throws he finds it really hard to last. Not sure about his tail but I think we outrange his T-rex arms with Fair and even Nair. Going offstage to edge-guard him isn't the best option but we have PKT and we can also juggle him with it.
Pac-Man I really wouldn't be the best Ness main to ask (I've been out of the meta for over 5 months now, and I've only ever fought a decent Pac-Man in tourney once before ) unfortunately.
Ahh derp, yeah I think you're right. Placebo effect makes me think it's more.Doesn't PSI Magnet recovery cap at 30?
Kirby technically does have a projectile, but Final Cutter's shockwave is basically worthless as such.*except for Kirby, Ganondorf has a big advantage against Kirby customs off. It's one of the few characters where he ran really abuse his range, since Kirby's hitboxes aren't disjointed and he doesn't have a projectile. Kirby's recovery is surprisingly bad against Ganondorf's edgeguarding, and while Kirby is OK at killing, he's nowhere close to Ganondorf in that respect. In customs, he gets a ton of good options, most importantly Upper-Cutter, which makes it so he's not just a punching bag offstage.
This wouldn't surprise me. Back in the Brawl days, he picked up Captain Falcon to get him out of "oh you're serious? Let me laugh even harder" tier. Granted, he never got out of low tier but at least Ally did well enough with the character so that he was no longer viewed the worst in the game.According to this post Ally is considering becoming a Marth main because Mario is too autopilot. Given how highly Mario is regarded and how disappointed people are in Marth this sounds crazy, but it also made me wonder about how people view smash in general. There's this idea that the best players want the safest options at all times, but Ally is potentially trading in some of the best frame data in the game for a character who thrives off of getting just the right read.
Coco got rekt.https://www.youtube.com/watch?v=LKd9PDEdqpM
Zero vs Coco
Is the MU vs really that bad or is it just ZeRo?
Both, I think. It's a pretty bad MU for Olimar. Just not as bad as ZeRo makes it look.https://www.youtube.com/watch?v=LKd9PDEdqpM
Zero vs Coco
Is the MU vs really that bad or is it just ZeRo?
What. What's switching to Luigi is going to do him any good against Sheik?Sheik is Oli's worst match up apparently and is the main reason why RichBrown has considered dropping Oli / moving onto Sheik or Luigi himself.
I hear Bowser hard counters nessCome to mind
People who can safely avoid him in footsies and disrespect his grab game imo. People with excellent gimping tools probably do well against him too.
@ Luco a little help?
oh my god the bike shenanigans thoughWario has really grown on me. At first I pretty much forgot he was in this game, and after I started using him I didn't like him. I guess I wasn't used to his new animations or something but his moveset just looked really bad. I thought Nair was useless. But after using him for a while, here are my thoughts:
1) Wario is one of if not THE best at covering ledge options in the game. Chomp covers get up attack, neutral get up, and non-disjointed ledge-hop aerials. He can mix it up and punish ledge rolls and jumps, always keeping the opponent on their toes. The only character that might be better than Wario at this is probably ROB, because of gyro traps.
2) Bike shenanigans. They're a lot of fun and are really useful (just watch the Mysmashcorner video on it tbh).
3) The Waft is self-explanitory.
4) He has among the best D-tilts in the game. Maybe Peach's is better. Wario can combo it into either grab or dash attack and it sometimes true combos. Reminds me of DKs in that sense.
5) His dash attack is incredible. 100% trip chance at the sourspot leads to some pretty awesome setups and tech-chases which can lead to more sour dash attacks. The trip can also combo into other stuff if the opponent doesn't react in time.
6) Ludicrous recovery distance.
7) Fair and Dtilt are awesome spacing tools.
8) His Fthrow kills, and that's very important in this game.
He's aight.
EDIT:
9) His OOS options are... decent I suppose. Usmash doesn't have enough horizontal range but he has Nair for taller characters and Fair for everyone else.
10) For some reason sour dash attack JAB RESETS and can be combos from d-throw if for some reason the opponent misses the tech.
11) Warios bike simply murders people with linear recoveries when thrown. It also deals like 20%.
12) People keep saying his aerial mobility nerf hurts him a lot but with Smash 4's physics it doesn't seem too detrimental.
13) Wario's taunts are completely overpowered. Only Captain Falcon's taunts are better.