well yea she totally wins because of one move right??? i was totally being serious right???
's gameplan is to pressure heavily with float aerials and turnips. keyword here is pressure. you know, 's weakness. it also helps that he's the size of a house and gets hit by everything (aka food). becomes extremely limited in neutral which is basically how he wants to win the game, so he's screwed.
"homeboy" wow you really got me there
Mewtwo doesn't automatically lose when faced with pressure, it's when he can be CONSISTENTLY pressured that
he has trouble. Faster characters like Sheik and Fox can do this because they can keep up with him relatively easily
regardless of how he moves, making it hard for him to reset to neutral.
Peach, however, is not fast, at least not enough to always keep Mewtwo from playing his game. Turnips
have limited range too so Mewtwo shouldn't have too much trouble planning his moves or charging his important Shadow Ball.
Challenging an aerial Peach isn't too hard for him either, his uair has big horizontal range letting him stay away
from under Peach's feet, shadow claw is faster than Peach's fair and has more range than her nair. Heck, he can even
use disable to get Peach to keep her distance in the air. And of course I don't need to mention how nasty Mewtwo's usmash
is as anti-air.
He is a big target and prone to getting hit with combos when Peach gets in, but unlike the top tiers who are known
to give him trouble he can reset to neutral fairly easily once Peach is done her initial sequence.