bc1910
Smash Lord
MK doesn't struggle to kill at all. He has true combos into SL that kill at around 100% off a Dthrow (very easy to DI), Dash Attack (harder to DI, easier to avoid) or Fthrow from a dashgrab (hard to DI). It's very easy for him to get kills in my experience. One of the things that gives him a lot of potential.
In terms of whether she deserves to have such a powerful projectile it's hard to say. She probably doesn't because even if she can't outright camp with needles they still force approaches and trying to approach a character who's defense is as good as Sheik's (due to her frame data) is not fun. And it's not like she can't approach herself.
Oh yeah her design isn't terrible at all. She's your basic fast combo character. But needles add this weird extra dimension where she can be disruptive from anywhere rather than up close where she should be strongest and that's the problem with her design.
Oh I see what you're saying. I expect she was given needles because they wanted to give her a projectile since Zelda had one and they sort of fit her character (they had almost nothing to work with in terms of a moveset for Sheik). As for how strong they are though, I do think it's difficult to justify how strong they end up being, but on paper/from a development standpoint I can see why they act the way they do. The devs probably think/thought they were balanced by high ending lag and causing low damage, even when fully charged. They're right to an extent because Sheik's needles aren't actually that good for camping, she can't really spam one needle at you. However what isn't offset by lag/low damage is, as you said, the sheer speed and disruptive nature of the needles. The fact that they cause proper hitstun with transcendent priority also makes them really powerful for shutting down approaches.What you say is true, but I was mostly trying to respond to why it is fair/unfair that these characters have good projectiles. The problem with Sheik is that her needles are so safe, fast and disruptive yet she's also a great rushdown character with safe attacks, long combos and strings and a solid grab game. Her only flaws are kill power and light weight, the former which is exaggerated and compensated by edgeguarding and setups into U-smash and Bouncing Fish and the latter which is compensated by a great recovery and general evasiveness.
I'm not saying that Sheik is an outright terrible design though, but that kind of design just makes her very likely to come out on top.
In terms of whether she deserves to have such a powerful projectile it's hard to say. She probably doesn't because even if she can't outright camp with needles they still force approaches and trying to approach a character who's defense is as good as Sheik's (due to her frame data) is not fun. And it's not like she can't approach herself.
Oh yeah her design isn't terrible at all. She's your basic fast combo character. But needles add this weird extra dimension where she can be disruptive from anywhere rather than up close where she should be strongest and that's the problem with her design.