Mr. Johan
Smash Hero
I've had a situation where a Z-drop tome -> Levin Dair can force a stagebounce into an Fsmash for the KO at low percents. Not sure if it's guaranteed, but it proves that even Robin has something to work with for stagebounces.
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I will say even though I don't main Ness hitting someone with PK Flash feels so good lolGround bounce, footstool? 95% of the world isn't even on edgeguarding yet. Rosaluma, duck hunt, pit? Players still getting hit by Ness pk2 recovery trying to gimp it lol.
You don't mention that getting hit by PK thunder2 does gimp him and is sometimes purposeful~Ground bounce, footstool? 95% of the world isn't even on edgeguarding yet. Rosaluma, duck hunt, pit? Players still getting hit by Ness pk2 recovery trying to gimp it lol.
This is what the NetherRealms community (Mortal Kombat, Injustice) community is like, and it does real damage to the scene.She's been boring since 2014.
I'm not specifically targeting rosalina (tho I do hate her), or I'm not even asking for nerfs. I'm just being sarcastic I how whiny the community is being right now. Like now, everybody is over CF to be nerfed because cancer, so I'm guessing luigi's next, then Rosalina, then Pika, Then ZSS, then wario, then Mario, then ganondorf, then Mii's, until we go through the entire cast and everybody is weaker than brawl ganondorf >____>.
Is it not?I feel like small nerfs and buffs like we got so far is alright for example Diddy up air got nerfed but not to the point that it is useless it can still kill just not at as early as before small nerfs like that is ok not nerfs like poor MK had in smash 4
You're talking about the janky hitboxes Meta Knight had at first right? Because I don't see how Meta Knight getting nerfed was otherwise excessive. Falco on the other hand, he's a character people should be weeping over.I feel like small nerfs and buffs like we got so far is alright for example Diddy up air got nerfed but not to the point that it is useless it can still kill just not at as early as before small nerfs like that is ok not nerfs like poor MK had in smash 4
Well ZSS makes sense since the stunning is meant to enhance the rushdown play and Paralyzer isn't that great a projectile on its own. Yoshi's really only a problem now that they buffed his K.O. power a bit. His design made sense because that's how he plays in his games: using eggs to attack while being fairly mobile with a few close combat options. Since he still has to fish for K.O.s now and has an iffy recovery, his design mostly makes sense imo. I have no defense for Sheik.One of the things I don't realize about this game's balance is how they give fast rushdown characters like ZSS and Sheik and even Yoshi such amazing projectiles. I mean, it's obvious those characters would easily become the best. How do the devs not realize this in balancing and development?
And my worst experiences with campers are not with Duck Hunt or Toon Link who are balanced around camping. It's with the characters that can camp and still have the best tools to counter you when you come in or rush you down when you try to zone.
See, this is what I don't understand. People complained about Meta Knight being broken in Brawl and wished he was nerfed. He's a fair fighter now aka nerfed, but nerfed appropriately, and people complain about his nerfs. Really? He went from being a broken dirtbag to an honorable knight. His only issues are hitboxes still not matching his animations - Ftilt is a major offender for this.I feel like small nerfs and buffs like we got so far is alright for example Diddy up air got nerfed but not to the point that it is useless it can still kill just not at as early as before small nerfs like that is ok not nerfs like poor MK had in smash 4
Stupidest things nerfed about Falco: Dash Attack, Bair, grab, and Blaster. Dash Attack gaining twice the startup is just unnecessary. His old frame 4 Dash Attack wasn't broken in anyway. Why the hell does it need to be a frame 8 move now? 5 or 6 frames would have been fine if it was that much of an issue, but 8? Come on, man. Bair losing a front hitbox hurts Falco's disadvantage, grab being slower than Ganondorf's is sad too when it was the game, I repeat: the game, and not Falco that allowed him to chaingrab. A frame 8 grab is a bit too much when frame 7, his Melee grab, would have been fine, and then there's Blaster.You're talking about the janky hitboxes Meta Knight had at first right? Because I don't see how Meta Knight getting nerfed was otherwise excessive. Falco on the other hand, he's a character people should be weeping over.
Sheik was designed to contrast Zelda, trading power for speed. So she's supposed to be this really speedy character with cool combos who has terrible KB growth on her moves and thus can't kill you very easily. But in this game her attacks are SO speedy and safe relative to the rest of the cast it makes her more polarising. Plus her and Zelda being separated paved the way for bouncing fish, I expect the devs were eager to finally give her a decent kill option and ended up making one of he best moves in the series.Well ZSS makes sense since the stunning is meant to enhance the rushdown play and Paralyzer isn't that great a projectile on its own. Yoshi's really only a problem now that they buffed his K.O. power a bit. His design made sense because that's how he plays in his games: using eggs to attack while being fairly mobile with a few close combat options. Since he still has to fish for K.O.s now and has an iffy recovery, his design mostly makes sense imo. I have no defense for Sheik.
What you say is true, but I was mostly trying to respond to why it is fair/unfair that these characters have good projectiles. The problem with Sheik is that her needles are so safe, fast and disruptive yet she's also a great rushdown character with safe attacks, long combos and strings and a solid grab game. Her only flaws are kill power and light weight, the former which is exaggerated and compensated by edgeguarding and setups into U-smash and Bouncing Fish and the latter which is compensated by a great recovery and general evasiveness.MK is still really good. For people to complain about him being overnerfed just proves that people will complain about anything and everything. Generally speaking MK is the second best character in the game at "Falconing" (being threatening at midrange with a dash attack/dashgrab 50/50) because he has a good dash speed and gets good reward out of both attacks, hell he can kill off both of them.
Sheik was designed to contrast Zelda, trading power for speed. So she's supposed to be this really speedy character with cool combos who has terrible KB growth on her moves and thus can't kill you very easily. But in this game her attacks are SO speedy and safe relative to the rest of the cast it makes her more polarising. Plus her and Zelda being separated paved the way for bouncing fish, I expect the devs were eager to finally give her a decent kill option and ended up making one of he best moves in the series.
Well a lot of good characters in this game have some pretty untouchable recoveries so edge guarding only takes you so far same with kill set ups. Once you get past the percent range where the set ups won't work it's going to be pretty difficult to take a stock.What you say is true, but I was mostly trying to respond to why it is fair/unfair that these characters have good projectiles. The problem with Sheik is that her needles are so safe, fast and disruptive yet she's also a great rushdown character with safe attacks, long combos and strings and a solid grab game. Her only flaws are kill power and light weight, the former which is exaggerated and compensated by edgeguarding and setups into U-smash and Bouncing Fish and the latter which is compensated by a great recovery and general evasiveness.
I'm not saying that Sheik is an outright terrible design though, but that kind of design just makes her very likely to come out on top.
Sheik Fair - 5% damageAs someone who mains a character that gets butchered by Sheik (customs off, anyway), the only thing I'd change about her are needles. I'd give them just soft hitstun ala Fox's D-air multi-hit instead of actual knockback/the ability to take you off the ground.
F-air is incredibly strong sure, but as long as you don't try to hard punish it and instead guess what she'll do next, you'll at least be able to function. Outside of her combos, Sheik gets garbage reward off of hit, so a few wrong guesses shouldn't cost you much.
Course, maybe I'm just seeing the game through Ganon Glasses™, where 2 hits = 10+ hits from Sheik.
What are your view on the Pikachu and sheik match-up? Jr´s down-b can be annoying, but characters with good air to ground game doesn't seem to mind that much, at least in my experience.I've noticed Bowser Jr is really good against characters like and and it seems like the down b really messes with there rushdown playstyle and forces them to go slow which at least for me has made fighting them easy once they slow down and have to jump to avoid it
I just haven't seen enough of the match up or Luigi in general (I see Boss every week but we rarely see more than just a few base match ups) to feel confident in knowing. I have a ZSS perspective and the for the reasons I see why she does good against Sheik is what I went about listing, didn't intend it to be conclusive either. Also knowing other characters could be brought up only helps sell my argument ("sheik ain't that bad") anywayWait, Sheik isn't manageable for Luigi?
Pikachu I tend to notices try to play safe so when I come to them I do a more rush down playstyle with his side b and his disjointed attacks as for Sheik I tend to keep a safe distance and wait for them to make a opening to charge in a hit and run playstyle tends to work on most Sheik playersWhat are your view on the Pikachu and sheik match-up? Jr´s down-b can be annoying, but characters with good air to ground game doesn't seem to mind that much, at least in my experience.
I wouldn't say they are rush down, even though they are fast.One of the things I don't realize about this game's balance is how they give fast rushdown characters like ZSS and Sheik and even Yoshi such amazing projectiles. I mean, it's obvious those characters would easily become the best. How do the devs not realize this in balancing and development?
And my worst experiences with campers are not with Duck Hunt or Toon Link who are balanced around camping. It's with the characters that can camp and still have the best tools to counter you when you come in or rush you down when you try to zone.
Well, they don't rushdown because they don't have to. And same with thunder jolt spamming Pikachus. They have all the tools, but of course, they'll just sit back and force the opponent to approach because it's safer.I wouldn't say they are rush down, even though they are fast.
ZSS is a zoner, Sheik has a great neutral, Yoshi's a pretty all around character.
ZSS and Sheik are good at the mid distances, and don't ideally want to be up and close and battering the opponent with attacks like a pure rush down character would be. They can wait it out and punish.