Trifroze
all is cheese, all is jank
Are you actually suggesting that a heavy nerf to a character who's possibly not even top 10 would put him in a good spot? Just fill me out whether we're on the same page here. With this in mind, what do you consider should be done about the likes of Sheik, Diddy, Rosalina, ZSS, Mario, Luigi, Fox, Ness, Yoshi and Pikachu who many mid and high level players alike consider to be above him?I think he just does too much damage for his hitbox sizes, range, mobility and weight. 1-2% damage off a lot of his moves would probably put him in a good spot. I also think if players were using him near his maximum potential we'd all be perpetually vomiting (from excitement, maybe).
There isn't much you can do with Falcon aside from reacting better, making less mistakes (technical and mental) and going for better reads. He's a very fundamental based character and since he's good he will naturally shut down characters like Marth. You can say that about most of the best characters in this game. There is barely any difference how fast characters like Falcon, Sonic, ZSS, Sheik, Fox, Mac, Greninja, Diddy and MK etc close out distances at mid range all the way to half a stage across. This has been measured in frames using dash attacks and grabs, but Falcon is the fastest overall by a margin of a few frames depending on the exact distance. He has higher rewards than anyone else but bigger weaknesses than anyone else bar Mac, which is why Mac isn't a very good character unlike most of the others listed. I think you're either refusing to learn the matchup or not accepting the fact that most top/high tiers in the game can shut your character down in some way, usually by a superior neutral and bigger rewards like Falcon. So, now you're venting the frustration here along with others who refuse to learn their Falcon matchups, making extraordinary claims out of nowhere while underestimating the weaknesses of the character because Falcon being op and dumb is the current trend here and it's easier to agree than disagree.Sonic is silly. CF is not silly so much as abusive. Sonic I probably have less of an issue with simply because at this point 6WX is the only Sonic to ever beat me in tourney. I have obliterated every other Sonic to cross my path and that's not with Crescent Slash, but with default Marth.
CF however, even when I fight someone that is weaker then me I still have to be on my A game because honestly risk v reward is kinda borked. To beat him I basically have to allow myself in his territory then rely on defensive pivot based techniques to net a grab, d-tilt or dancing blade and get him in the air and go for resets. Something he can do far easier and more reliably. Which makes no sense because when you look at his moves he is clearly meant to be a combo oriented character and heavy punisher, not a hard-core trap based character but the mobility allows for it. It does add a layer of complexity to his game and I see alot of potential but again all I see is basic stuff and CF players are not pushing that aspect of his game the way they should imo.
Edit: There is @Gawain for CF, but the CF community doesnt seem to be implementing his meta findings into their gameplay which is a shame because he comes up with some sick ****.
I've found plenty of things with Falcon and shared them on the boards, like Falcon being able to run over Diddy's bananas and the last half or so of PK fire without tripping/being hit during his initial dash, being able to do a shorthop uair -> second jump before landing if done frame perfect (easy because you can buffer the second jump at least) allowing for some new combos versus the taller half of the cast, the custom side b 3 boost tech that I later realized was found already but no one ever mentioned it (I assume it wasn't publicly very well spread), crossup dair actually being safe on shield, dair into usmash being a true 38% combo at a variety of percents, bair into JC usmash being a combo at a variety of percents etc. I doubt many people outside of some Falcon mains knew downwards angled fsmash used to do tons more knockback before 1.0.6 either or that it's 1 frame slower and does 1% more damage, same with upwards angled one which is now the strongest variation. On a side note, most might also not know the ledge vulnerability is (at least) 2 frames instead of 1, point being that sometimes you have to find the information yourself or at least take a look at the boards before claiming it isn't there like you did. Falcons aren't implementing these things because hardly anyone that's world top level i.e. someone you'd see on streams of large tournaments visits the boards let alone mains Falcon and cares about the specifics of the character. He's a secondary or a pocket character to a lot of players. The footstool combos are really cool but hard to pull off versus an opponent pressing buttons or DI'ing and hence probably unrewarding, although I'll welcome time proving me wrong any day. The nair footstool on floaties seems promising so far.
EDIT: Fatality good tho
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