Captain Falcon is a disgusting character and as long as Smash 4 persists, the greater the sway of "meme hero" will turn into "scorn of all, wish he was deleted from the game". I don't personally know ANYONE who enjoys playing against Falcon offline or online. His list of cancerous binary tools go well beyond anyone else. Perhaps this is Sakurai's intentions to kill any franchise he doesn't want coming back... he did it with Ice Climbers, now it's Falcon's turn.
Who out of the top characters don't have cancerous binary tools though? Falcon has his fair share of weaknesses to make up for his, moreso than most other top to high tiers which is explained by his relative lack of results compared to characters like Diddy, Sheik, Luigi, Rosalina, Mario and ZSS.
Without a doubt dash grab has excellent range combined with his running speed but his initial dash is long and it's hard to close distances against certain projectile spammers without having to resort to walking (which defeats the purpose of his speed), and he doesn't have projectiles of his own. Uair is probably the best of its kind for juggling and combos, but Falcon has just as much trouble getting juggled and landing as any decent character does against his uair. His dash attack has a good disjoint and leads to an uair follow-up but it's also very punishable. His damage output and KO ability are among the best in the game but his recovery is among the worst because of its linearity; if you lack a second jump or have to use up b from a less-than-ideal distance to the ledge (grab hitbox running out before you reach the ledge), you'll be hit further offstage by anything by simple reaction.
There's plenty of moves in the game that are as annoying, some of which exist in a better overall kit. Though you might think of every top to high tier character as disgusting in which case I understand, but you did single Falcon out above everyone else and quite provocatively at that. Here's some tools which are as bad as or worse than Falcon's dash grab:
- Sheik, Diddy and especially ZSS can flip their way out of disadvantage for almost free after the opponent's initial string is over
- Sheik's needles are literally as out of place as Ganondorf being given Pikachu's thunderjolts or Luigi's fireballs
- Sheik's bouncing fish is the most versatile special in the game: it's a kill move, safe on shield approach, a recovery move and a tool to make landings easier
- Diddy's dtilt sets up into pretty much everything and is easy to land
- Villager and Lucario literally cannot get gimped because of their up specials, I've landed two meteors back to back on them and they still make it back
- Customs on, Villager's specials used in synergy allow will probably invalidate a lot of characters eventually
- High aura Lucario in general: AS becomes the best projectile in the game by a large margin and gives Lucario one of the best neutrals in conjunction with his damage output, lack of landing lag and grab range + command grab that's also a projectile (doesn't help that you can achieve this by straight up losing neutral over and over, although you do need to play well once you do reach that high aura)
- Sonic
- Luma: punishes you for hitting Rosalina, walls out projectiles, then dies and comes back after Rosalina has rolled about 8 times or thrown the opponent offstage once. After this the duo will move on to invalidate half the recoveries in the game with the reverse Luma jab tech that Dabuz found. If this fails dair will probably get you anyway or you'll die to uair at 60% as Ganondorf
- Pikachu's quick attack is unpunishable free damage that can setup into follow-ups, also allows ridiculous mobility and top level recovery
- Mii Brawler's hurricane kick up b, ZSS' up b, MK's up b are all examples of one move being given way too much utility
- Speaking of the above, no single move should be as effective and reliable as Ness' backthrow combined with his dash grab, traction, grab range and weight because of the rage mechanic (he has his fair share of weaknesses though much like Falcon)
- Luigi's dthrow setups are sure to cause some sort of an explosion eventually, doubt I need to go into any details on that (although the character pretty much revolves around grab follow-ups)
- Fox's jab resets asjflksafjlkdsaflksadjsd pls patch
- Yoshi's second jump, nair, jab, eggs and low gravity together make his disadvantage literally almost neutral (except on landings which he has trouble with)
- Yoshi's fair with his eggs and air speed is really frustrating to a lot of characters, allows for true combo meteors off of a spammable projectile hit
- Mario's usmash and bread and butter utilt/uair/up b strings are just silly, no combos should be that long without having a way to DI out of them or force the person in advantage to make at least a slight read
- Wario's waft may be pushing it but even for a move that takes time to charge up, this is sort of dumb