I said invincible, not intangible.
It was interesting to see the few times Seagull would go right through DK's down-b.
It was interesting to see the few times Seagull would go right through DK's down-b.
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Okay... I am little confuse. Obviously, I don't understand the difference between a move being invincible or intangible. So moves that are invincible can be beaten/out-prioritized and the same character can take damage? Samus' Charge Shot beats BSD. It has been stated that Sonic's Spring Jump is invincible during the jump. So in theory I should be able to beat it with Charge Shot? Or is Spring Jump also intangible?@ Unknownkid I keep telling people, its almost exactly like iSDR in brawl. It IS invincible, but its still a grounded special and you can make it clash to stop it. Moves that outprioritize it will clash it out and continue, thus winning the exchange. It only goes through aerials and laser/explosion hitboxes.
Kong Cyclone being unsafe on hit is just plan B. Plan A is universal and viable for almost everyone (grab it when its level with your character), or punish the endlag or poor position DK puts himself in.
Yea, it is simply the hitbox that lets you exploit it. If it was simply rolling around invincible, nothing would stop it.Okay... I am little confuse. Obviously, I don't understand the difference between a move being invincible or intangible. So moves that are invincible can be beaten/out-prioritized and the same character can take damage? Samus' Charge Shot beats BSD. It has been stated that Sonic's Spring Jump is invincible during the jump. So in theory I should be able to beat it with Charge Shot? Or is Spring Jump also intangible?
Well, it looks like some players did not know about Plan B. I will like to enforce as many options as possible.
Then counterpick. You're apparently playing the one high tier character in the game who can't handle DK? Okay, I doubt that that's the case, but if it is, pick up Shiek! Customs or no, Shiek still ****s all over DK pretty easily. Play Diddy - you saw how easily LethalTrilogy dealt with Kong Cyclone. Pick Wario and just press B a lot. Play Ganondorf and watch as they die at 20% because you have Dark Fists and they aren't respecting you (or at least get free sideB techchases for days). Pick ZSS and combo his ass straight to the upper blastzone. Use Wii Fit Trainer and do a free 15+ damage every time he uses the move to recover. Use Luigi and pressure him with fireballs. The list goes on and on of characters who can and have beaten top level DKs abusing this strategy.All of those players use a character with a projectile.
lol not sure how that's supposed to work, but if you're counting on superarmor then you're wrong, because if you reverse it he doesn't get SA. (and in the air he doesn't get it either way)And yeah, I think Ganon can reverse-Warlock Punch DK while he's trapped in the Cyclone.
we used to complain about mac being op so it's not like this is entirely out of the ordinary.My mind is blown that we're talking about Warlock Punch as a defensive option.
Is this the twilight zone?
OR you use Mii Swordfighter's Gale Strike, destroying the Ice Ball and hitting Luigi (Or, if the windbox catches him, pushing Luigi away and gaining stage control).The more I think about it, the more I think Iceball is definitely an sueful side-grade from Luigi's Fireballs.
At sight, yeah. It fires slower, goes MUCH slower, and deals only 4%. BUT! It forces shields. Nope, you can just shield.
Shaya, do you have a formula for shieldstun in Smash 4? I've seen you posting about it. This is really confusing.I said invincible, not intangible.
It was interesting to see the few times Seagull would go right through DK's down-b.
Apparently it's the same as Brawl. Haven't personally retested since WiiU where I could do everything significantly easier. But I only got it recently and I'm only like THREE customs away from 100% special moves. Don't got time for science.Shaya, do you have a formula for shieldstun in Smash 4? I've seen you posting about it. This is really confusing.
I hate you.OR you use Mii Swordfighter's Gale Strike, destroying the Ice Ball and hitting Luigi (Or, if the windbox catches him, pushing Luigi away and gaining stage control).
BF bounces off shields as well.Bouncing Fish may only bounce off of hurtboxes? I'm just trying to think if I've seen it clash with a hitbox before...
Plot twist: Diddy receives no nerfs.The balance patch is coming near:
"Noooo, I don't want to die!! *Uair* "
(From Twitter)
plot twist: becomes so overbuffed he brings the Dongbender Meta, which mostly involves spinning or windboxes. are all top tier.Plot twist: Diddy receives no nerfs.
You know, I'm kinda waiting for the Smash Wii U version of Armada to come around and just wreck everyone at a national at this point. Stuff like this doesn't surprise me anymore.Plot twist: Greninja is buffed so hard Meta Kight looks like Melee Kirby by comparision.
So uh... how about that pre patch meta eh?
Actually came in here to see if this can go past low percents, Peach Infinite?
Talk about a plot "twist". Eh? Eh??plot twist: becomes so overbuffed he brings the Dongbender Meta, which mostly involves spinning or windboxes. are all top tier.
Uair's first two hits are weight-based knockback, it works the same at 999% as it does at 0%.Actually came in here to see if this can go past low percents, Peach Infinite?
Its something you can probably use to punish dash attacks and you can possibly switch from this into a turnip lock.Plot twist: Greninja is buffed so hard Meta Kight looks like Melee Kirby by comparision.
So uh... how about that pre patch meta eh?
Actually came in here to see if this can go past low percents, Peach Infinite?
Can this move be used to get out of combos because of its invincibility?
Honestly the move is incredibly good already, why does it need invincibility on start up Nintendo.
Yay, my sig can be used for stuff.
Honestly the move is incredibly good already, why does it need invincibility on start up Nintendo.
Not invincibility, but probably intangibility. Fox and Falco's Down Smash make their legs intangible and lets them challenge some weird things, but not as much since their legs are the only things intangible. It looks like Sheik becomes intangible since she just passes through the explosion or there's an insane disjoint. ZSS's Flip Jump is also weird, but I think you can hit her during the move. I'm not sure, though.Can this move be used to get out of combos because of its invincibility?
Can confirm zss is completely intangible during down b and can't really be hit until it goes away.Yay, my sig can be used for stuff.
Not invincibility, but probably intangibility. Fox and Falco's Down Smash make their legs intangible and lets them challenge some weird things, but not as much since their legs are the only things intangible. It looks like Sheik becomes intangible since she just passes through the explosion or there's an insane disjoint. ZSS's Flip Jump is also weird, but I think you can hit her during the move. I'm not sure, though.
The thing is startup, I don't think Bouncing Fish is anywhere near frame 3 and the way it moves could cause an issue.
ZSS is completely intangible for the first 1/3rd of Flip Kick, but not the whole thing.Can confirm zss is completely intangible during down b and can't really be hit until it goes away.
There's a pretty good visual cue for it too; the intangibility starts when the first afterimage appears and ends when the second one appears.ZSS is completely intangible for the first 1/3rd of Flip Kick, but not the whole thing.
i believe there are more after images in the wiiu version.There's a pretty good visual cue for it too; the intangibility starts when the first afterimage appears and ends when the second one appears.
There are, but only one more between the two Lavani pointed out.i believe there are more after images in the wiiu version.