warionumbah2
Smash Master
If you ain't got dirt on the top tiers, then you're dirt. Amen.
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I've had the same experience with incorporating PP. PP utilt is just so safe and pop everyone up for easy aerials. Little Mac PP ftilt is similarly pretty amazing.Perfect pivot shield, you won't get pushed far enough back not to be able to punish it, I believe. Will test this tonight. I'm fairly confident that perfect pivoting removes most of Luigi's traction issues. The mechanic benefits Luigi more than just about everyone.
Holy crap...A) you slapped meta knight on mid tier because you're not sure where else to put him, mid tier has mediocre characters that do not have that many great mu against the top and meta knight isn't in that category. And B) this myth of him struggling to kill will hopefully die down. Despite the fact that he he has various kill set ups and more kill moves than his brawl incarnation people still got this twisted. 9th fastest dash in the game and decent air mobility backed with 6 jumps is good enough, his mobility is better than most of the cast.Got video evidence of meta knight killing Rosalina at 85% with shuttle loop and killing villager in its low 80's from a f smash read. http://smashboards.com/threads/do-you-like-the-new-not-as-op-metaknight.382412/#post-18536544
Shame that with 51/52 (whatever the flipping number is) characters it's rather hard to get accurate MU information. Given Sheik has to go through 50 match ups to decide where she stands relative to every individual character, with many of those characters have slower progressing meta's due to lack of play. Even if we adopt the notion, who is dirt won't reliably be known even with "teh internets" for quite awhile.If you ain't got dirt on the top tiers, then you're dirt. Amen.
Ike's biggest weakness is his DA is pretty crappy. It's actually a real problem for him midrange when standing outside of his F-tilt/F-air range makes him a lot weaker.Speaking of Ike, where would he fail where other heavies might succeed? I honestly don't see what's wrong with him compared to Ganondorf or Bowser, he's not great but he seems generally more solid than both.
I used my phone when writing that up. Is this better?Holy crap...
Instead of slapping me in the face and telling me that Meta Knight is not "mediocre" (when did I even imply that the mid-tier has "mediocre characters"...), what position would you put him in then?
Can you also separate your points in paragraphs? Makes it easier to read.
You said that MK is mid tier 'at best' i view that as him being limited, i view mid tier as mediocre since most characters just have bad MU against the characters that appear often competitively.A) you slapped meta knight on mid tier because you're not sure where else to put him, mid tier has mediocre characters that do not have that many great mu against the top and meta knight isn't in that category.
And B) this myth of him struggling to kill will hopefully die down. Despite the fact that he he has various kill set ups and more kill moves than his brawl incarnation people still got this twisted. 9th fastest dash in the game and decent air mobility backed with 6 jumps is good enough, his mobility is better than most of the cast.
Got video evidence of meta knight killing Rosalina at 85% with shuttle loop and killing villager in its low 80's from a f smash read. http://smashboards.com/threads/do-you-like-the-new-not-as-op-metaknight.382412/#post-18536544
I was only kidding about the dirt thing but it holds some meaning, despite how hard it is to get solid MU is kind of obvious in some characters case that they don't do so hot against Diddy,Sheik,Sonic and others. The majority of those MU will never be important because as you said: low representation, like people are only just recently learning the Pac-man MU after his performance in APEX. Why learn the Bowser MU when he has like 1(?) player in the world? I think this meta will move faster than the past smash games mainly because we have better online and being able to communicate with one another.Shame that with 51/52 (whatever the flipping number is) characters it's rather hard to get accurate MU information. Given Sheik has to go through 50 match ups to decide where she stands relative to every individual character, with many of those characters have slower progressing meta's due to lack of play. Even if we adopt the notion, who is dirt won't reliably be known even with "teh internets" for quite awhile.
The majority of the casts "placings" is 98% guesstimate
What types of characters do u see being top 15 a year or 2 from now???The mid-tier is bigger and murkier than it has ever been, and it will be years of shuffling before we can even begin to take tier lists into consideration.
There's a lot of talk about Ganondorf's competitive viability, with most non-Ganons saying he's still lower tier and a lot of Ganons speaking up about his leap up from Brawl to Smash 4. I think the truth lies somewhere in between, honestly. If we freeze time, I think Ganon might be directly in the center of the character roster in terms of good and bad match-ups. But I'm also a little worried that as other characters develop more and more, Ganondorf's meta will stagnate over time and he'll fall into the lower-mid range.
The fact is, as of now, Ganondorf players from Brawl and Melee are probably better with their respective characters than many others whose characters have seen greater change. The ledge mechanics that have changed from Brawl to Smash 4 favor Ganondorf over virtually anyone else in the cast, which is a bigger deal than people realize. The same is true for Yoshi, which is why, in addition to his OoS options, he seems SO much better, when in reality, his moveset is actually inferior in a lot of ways.
Along the same vein, I don't foresee Yoshi being top 10 a year or two down the road. I think he'll probably settle into the mix somewhere in the mid to upper-mid range.
Yeah, now that I think about it, I'd definitely kill for a Ganondorf or Bowser DA. Still, when I play them I sometimes feel more limited, although that may be because of a lack of experience. Getting in with those two feels a lot more difficult due to size or mobility issues.Ike's biggest weakness is his DA is pretty crappy. It's actually a real problem for him midrange when standing outside of his F-tilt/F-air range makes him a lot weaker.
It's also why Close Combat is RIDICULOUS on him. Because it basically solves his ONE critical weakness (Quick Draw is decent, but way riskier and thus can't really be used the same way to threaten people in neutral). Then his other customs give him a real edgeguard game where he didn't have one.
Pac was used in japan but now we're looking at him because he wrecked face here.I was only kidding about the dirt thing but it holds some meaning, despite how hard it is to get solid MU is kind of obvious in some characters case that they don't do so hot against Diddy,Sheik,Sonic and others. The majority of those MU will never be important because as you said: low representation, like people are only just recently learning the Pac-man MU after his performance in APEX. Why learn the Bowser MU when he has like 1(?) player in the world? I think this meta will move faster than the past smash games mainly because we have better online and being able to communicate with one another.
I honestly can't think of any matchups that Ike specifically loses because of his vulnerability to juggling. Projectiles are a problem sure, but Ike with something like Ganon's Dash Attack would force a lot of characters to not throw out projectiles carelessly, and then they would have to get past Ike's really high grab reward in addition to that after being forced on the defensive. Actually more important than projectiles is high mobility characters who just easily stay out of your threat zone. When I play Ike, I always feel like I'm forced to rely on SideB to keep several mobile characters honest in midrange, and this sucks when default SideB is like -9001 on block.Ike's major weaknesses are susceptibility to juggling and having to approach through projectiles. His dash attack doesn't have a lot to do with it, though he'd like a better one obviously. However, the assertion that customs patch up Ike's weaknesses is not inaccurate; Close Combat + Tempest + Aether Drive almost fixes every weakness that Ike has--projectiles remain a problem but no more for Ike than for, say, Diddy Kong. With customs, I strongly believe that Ike is Top Tier, top 10 at the very least.
One of the big problems is that you just don't have any Ikes at top level. People are still thinking of Ike in terms of his Brawl attributes, when in reality he is a much better character than he used to be. Why are you jabbing still when you could be d-tilting? Why are you not using pivot f-tilt? Because you are thinking like Brawl Ike.
Heck, many Ikes are not even familiar with his combos.
Is DA short for dash attack? And will customs be tourney legal eventually?Ike's biggest weakness is his DA is pretty crappy. It's actually a real problem for him midrange when standing outside of his F-tilt/F-air range makes him a lot weaker.
It's also why Close Combat is RIDICULOUS on him. Because it basically solves his ONE critical weakness (Quick Draw is decent, but way riskier and thus can't really be used the same way to threaten people in neutral). Then his other customs give him a real edgeguard game where he didn't have one.
I know Pac-man was used in Japan already. I also know about those 2 but i only named Pac-Man as an example i'm well aware of what they've done and how well they did in Japan.Pac was used in japan but now we're looking at him because he wrecked face here.
Greninja took names here. DUck hunt took names here.
If anything NOT learning the Bowser MU leaves more room for a bowser player to wreck you. The fact that there are so little Bowser players also means it'll be a long time before you actually acquire that MU's experience. So Bowsers will be clutching out surprise wins for awhile... or to be more accurate.
Replace Bowser with Charizard.
Lack of representation doesn't make a knowledge advance faster, it slows it down. If we don't get better representation there is going to be holes in what we know for a long time. "The internet" doesn't help that if you lack voices...on the internet.
Yes and most likely to both your questions.Is DA short for dash attack? And will customs be tourney legal eventually?
Oh look at me saying stupid and ignorant things about a character after telling a guy not to say stupid things about a character. I still have difficulty against defense that might just be me (though i don't have the same problems as wario) well at least we learned something (i keep wiffing those grabs though).If by godawful you mean "is the fastest grab in the game", and by "no reward" you mean "Has a 3% pummel, 4 10% throws, and puts the opponents into the air while playing as Jigglypuff", then yes!
The timing is hard at close or midrange and the reward he gets off of it is much greater than most characters tilt attacks or jabs. Plus he can cancel the beginning of it or release it with different timings so if you commit to something too early he can punish this also. Then the instant Sonic gets a lead 90% of the spindashes just get canceled and he goes to work timing you out/getting you to avoid the time out via getting back throwed or fsmashedIt also has laughable priority and can be beaten out or clanked with a lot of attacks. Literally, the priority on his spindash is stupid, and when people realize they can stop it with a lot of moves, even a jab or a tilt. I agree that his damage racking is amazing, but you can't ignore that it can be halted if you see it coming.
Ganondorf gets curb stomped by Sheik, probably doesn't have very good MUs with the other top characters either. Ganondorf does better against the vastly bigger mid tier than before, but if you're bad against the best and most commonly used characters you're still not viableThere's a lot of talk about Ganondorf's competitive viability, with most non-Ganons saying he's still lower tier and a lot of Ganons speaking up about his leap up from Brawl to Smash 4. I think the truth lies somewhere in between, honestly. If we freeze time, I think Ganon might be directly in the center of the character roster in terms of good and bad match-ups. But I'm also a little worried that as other characters develop more and more, Ganondorf's meta will stagnate over time and he'll fall into the lower-mid range..
Ganon is definitely not smack dab in the middle right now. Ganon is probably ahead of 1/4th of the cast in terms of viability and lower than the rest. He's just not a total lost cause anymore.The mid-tier is bigger and murkier than it has ever been, and it will be years of shuffling before we can even begin to take tier lists into consideration.
There's a lot of talk about Ganondorf's competitive viability, with most non-Ganons saying he's still lower tier and a lot of Ganons speaking up about his leap up from Brawl to Smash 4. I think the truth lies somewhere in between, honestly. If we freeze time, I think Ganon might be directly in the center of the character roster in terms of good and bad match-ups. But I'm also a little worried that as other characters develop more and more, Ganondorf's meta will stagnate over time and he'll fall into the lower-mid range.
The fact is, as of now, Ganondorf players from Brawl and Melee are probably better with their respective characters than many others whose characters have seen greater change. The ledge mechanics that have changed from Brawl to Smash 4 favor Ganondorf over virtually anyone else in the cast, which is a bigger deal than people realize. The same is true for Yoshi, which is why, in addition to his OoS options, he seems SO much better, when in reality, his moveset is actually inferior in a lot of ways.
Along the same vein, I don't foresee Yoshi being top 10 a year or two down the road. I think he'll probably settle into the mix somewhere in the mid to upper-mid range.
Jeezus ganon with ikes jab. like dayum.I honestly can't think of any matchups that Ike specifically loses because of his vulnerability to juggling. Projectiles are a problem sure, but Ike with something like Ganon's Dash Attack would force a lot of characters to not throw out projectiles carelessly, and then they would have to get past Ike's really high grab reward in addition to that after being forced on the defensive. Actually more important than projectiles is high mobility characters who just easily stay out of your threat zone. When I play Ike, I always feel like I'm forced to rely on SideB to keep several mobile characters honest in midrange, and this sucks when default SideB is like -9001 on block.
Funny enough, Ganon with Ike's Jab would probably break most of the game. He would still probably lose to Rosalina gimps, but basically everyone else, even Sheik would probably get bodied.
If we're playing this game, I call dibs on Little Mac with Ganon uair.Jeezus ganon with ikes jab. like dayum.
Really just Ganon's Melee jab and customs legal would give him all the basic tools he needs to hold up against just about every character in the game. Right now the lack of a true jab hurts him against rushdown and the threat of some of Ganon's customs forces campers to play him more respectfully.Jeezus ganon with ikes jab. like dayum.
Let me put it this way. If Ike had Luigi's n-air, I'd be vouching for +1 Ike in the Diddy, Pikachu, ZSS, and Sheik MUs. Getting combo'd is a problem for any heavy. Ike's n-air is not fast enough to break most juggles/combos.I honestly can't think of any matchups that Ike specifically loses because of his vulnerability to juggling.
I don't know about that. I think he beats or goes even with such a huge swath of the cast this time that he's not in the bottom quarter presently. His only unwinnable matchups are probably Shiek, Rosalina and Pikachu, which is why I didn't say he was competitively viable. I said he was in the middle, and I still think he is.Ganon is definitely not smack dab in the middle right now. Ganon is probably ahead of 1/4th of the cast in terms of viability and lower than the rest. He's just not a total lost cause anymore.
If we are in fact playing "this game," I want Little Mac Quick Attack. Clearly can't do better than that.If we're playing this game, I call dibs on Little Mac with Ganon uair.
Ok, but a lot of characters can KO Rosalina and Villager at those percentages and don't suffer from Meta Knight sword range either. What breaks him to higher tiers for you?I used my phone when writing that up. Is this better?
You said that MK is mid tier 'at best' i view that as him being limited, i view mid tier as mediocre since most characters just have bad MU against the characters that appear often competitively.
I agree that his MUs are winnable outside of those 3, but most of them are slightly disadvantaged. Also remember that most characters, including Ganon, are pretty decent overall. I don't think he outright beats many characters at all, though he does go even with quite a few.I don't know about that. I think he beats or goes even with such a huge swath of the cast this time that he's not in the bottom quarter presently. His only unwinnable matchups are probably Shiek, Rosalina and Pikachu, which is why I didn't say he was competitively viable. I said he was in the middle, and I still think he is.
um darn.....uh samus with foxes jab.If we're playing this game, I call dibs on Little Mac with Ganon uair.
0.0If we're playing this game, I call dibs on Little Mac with Ganon uair.
Sheik with Ness's Bthrow.If we're playing this game, I call dibs on Little Mac with Ganon uair.
NOPESheik with Ness's Bthrow.
Alot of characters can kill early but landing it is the important part, he's got kill set ups thst reliably kill. Range isn't everything, for example Mario has poor range but his decent ground ability and amazing air mobility allows him to get in. Flip that around for MK but with 6 jumps to avoid off stage attacks and stall landings.Ok, but a lot of characters can KO Rosalina and Villager at those percentages and don't suffer from Meta Knight sword range either. What breaks him to higher tiers for you?
Dash attack has a piercing effect, even if it hits shields he'll keep on going making it somewhat safe. His dash attack covers a lot of range and with his mobility on the ground being good it allows MK to punish any move with lag so long as he stays mid range.So I acknowledge he's got KO moves and setups going for him, but how reliably can he set them up? In other words, how does MK accomplish his KOs without suffering from "Sheik syndrome" as I implied he does?
His MU is looking bright at the moment, he has things that people consider important: mobility, kill moves, kill setups, recovery, edge guarding, OOS options, follow ups out of grabs. He has 6 jumps making so that he doesn't need to approach projectile users. Also his dimensional cape can avoid alot of edge guard attempts. And to top ot all off he has disjointed hitboxes.The other question I'm basically asking is: what in your eyes makes MK deserve to be better than the mediocre mid-tier position I gave him?
There's nothing to counter since you pretty much asked me questions like someone said before 'other than weight and range people don't come up with other reasons to rate him so low', you can research yourself if you want more answers kinda late over here.Counter my points man, or link me to posts that explain this. Look, I hope you don't think I'm trying to infuriate you, I'm just looking for answers like any other poster in this board.
Does each character have 1 set of customs to choose from? The only thing that makes me hesitant is the fact that I now have to know 50-100 match ups.NOPE
Anyways, customs at EVO. Pretty likely now.
What do ya'll think?
Smooth Criminal
Diddy's broken, huge, lagless aerials are a bigger problem than d-throw. Uair especially is fast, powerful, has a giant hitbox due to Diddy's rubber arms, and has little lag. Uair frametraps are how Diddys get their kills moreso than any sort of true combo out of dthrow.Diddy with Diddy d-throw.
It's easy to overestimate the complexity that customs add to the game.Does each character have 1 set of customs to choose from? The only thing that makes me hesitant is the fact that I now have to know 50-100 match ups.