Nidtendofreak
Smash Hero
Pikachu?Given the characters around here I wouldn't say low KO power isn't a valid weakness.
Who kills worse than her?
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Pikachu?Given the characters around here I wouldn't say low KO power isn't a valid weakness.
Who kills worse than her?
Fundamentaly this makes sense and i definitly would not consider shiek low on kill power. But i would argue that shiek sindrome is a very real thing. And just sometimes when the opponent know what 2 look for it can make killing with shiek a real pain and drag stocks up 2 190% vefore a kill occures with a f air. iv seen this alomst all apex. not 2 belittle he kill traps though since the definitly put that weight away. But it would be nice if she had some less situational and more convential set ups into her kill moves that rely less on ur opponents DI. (in no way am i acutally asking for this though im just stating from a character persepective she would like this.)I said that it's a misconception that Sheik has low KO power, not that low KO power isn't a weakness. If you actually have low KO power, then yes, that's bad.
Sheik doesn't have an f-smash that she can rely on to insta-blick you, but she has KO setups, and that's the important part. Ledge trump or frame trap into b-air, Bouncing Fish from Needles or f-throw, offstage unstaled f-air (because she forces many characters to recover a certain way to avoid the Bouncing Fish), and Vanish reads that she can get off of a million different moves... Sheik has no problem landing a KO move on you.
Maybe she kills at 150 rather than 100, but she does tons of damage with safe strings like f-air -> f-air > f-tilt, and as mentioned it's difficult to shieldgrab most of Sheik's attacks, so 150 is to Sheik what 100 is to almost anyone else.
It looks like Sheik is doing more work to get her KOs than say Sonic, but she isn't at all. Visuals can be deceiving. Diddy and Ness definitely have one up on her in KO power, but they are also correspondingly worse in other areas, like recovery.
I tend to notice this about staling and sheik players. Sheik players use kill moves to rack up damage when at lower percents. This, in turn, makes it that much more difficult to get the kill as their kill moves are always staled.I said that it's a misconception that Sheik has low KO power, not that low KO power isn't a weakness. If you actually have low KO power, then yes, that's bad.
Sheik doesn't have an f-smash that she can rely on to insta-blick you, but she has KO setups, and that's the important part. Ledge trump or frame trap into b-air, Bouncing Fish from Needles or f-throw, offstage unstaled f-air (because she forces many characters to recover a certain way to avoid the Bouncing Fish), and Vanish reads that she can get off of a million different moves... Sheik has no problem landing a KO move on you.
Maybe she kills at 150 rather than 100, but she does tons of damage with safe strings like f-air -> f-air > f-tilt, and as mentioned it's difficult to shieldgrab most of Sheik's attacks, so 150 is to Sheik what 100 is to almost anyone else.
It looks like Sheik is doing more work to get her KOs than say Sonic, but she isn't at all. Visuals can be deceiving. Diddy and Ness definitely have one up on her in KO power, but they are also correspondingly worse in other areas, like recovery.
Yeah, but killing at percentages that late is extremely dangerous due to rage. This will get you massacred by any smart lucario (oh god...Lucario at 130% 0_o ) or heavy that can kill you in one hit with one good read.I said that it's a misconception that Sheik has low KO power, not that low KO power isn't a weakness. If you actually have low KO power, then yes, that's bad.
Sheik doesn't have an f-smash that she can rely on to insta-blick you, but she has KO setups, and that's the important part. Ledge trump or frame trap into b-air, Bouncing Fish from Needles or f-throw, offstage unstaled f-air (because she forces many characters to recover a certain way to avoid the Bouncing Fish), and Vanish reads that she can get off of a million different moves... Sheik has no problem landing a KO move on you.
Maybe she kills at 150 rather than 100, but she does tons of damage with safe strings like f-air -> f-air > f-tilt, and as mentioned it's difficult to shieldgrab most of Sheik's attacks, so 150 is to Sheik what 100 is to almost anyone else.
It looks like Sheik is doing more work to get her KOs than say Sonic, but she isn't at all. Visuals can be deceiving. Diddy and Ness definitely have one up on her in KO power, but they are also correspondingly worse in other areas, like recovery.
untill customs show up im pretty sure shiek will not have 2 worry about heavys. not 2 say they don't have thereform af advantage of course. i personally feel shiek does not like heavys very much. like she still wins the mu but she just has to be so much more carefull durring late stocks.Yeah, but killing at percentages that late is extremely dangerous due to rage. This will get you massacred by any smart lucario (oh god...Lucario at 130% 0_o ) or heavy that can kill you in one hit with one good read.
I agree with all of this but the more people should be playing her thing. lolThe thing about Rosalina is that you can stand still and camp, because by having Luma attached you can punish a ton of approaches. M2K didn't want to approach Rosa that often, because often a Jab would come out, a post-throw attack would punish him, or Dabuz would've used his massive double disjoints to smack Diddy away and double-jump + airdodge to safety. He did this in his set against Abadango and M2K faced him right after. M2K realised what a 'positive state' Rosalina is in when in neutral and not fighting. In her neutral state she has a ton of protection and can deny a lot of approaches. This is what makes her a campy character. You don't need to use projectiles to be campy, in the case of Rosalina.
If your opponent uses projectiles to approach, Rosalina is in a positive state. If your opponent's approach game depends on a grab, Rosalina is in a positive state. If their approach depends on an attack with low range, Rosalina is in a positive state. If they cannot punish landings, are slow, or have poor aerial mobility - then Rosalina is in a positive state due to double jumping and airdodging.
Dabuz utilized standing still and spamming Grav Pull MANY times in the tournament, especially on stages with obstacles such as delfino. I've been watching the VOD and Dabuz often literally stands and spams grav pull for 5 or more seconds while standing still in a safe spot. That's how she works, and it's fine if people find it non-spectator-friendly or boring. But that doesn't mean it's not valid.
You can root against Dabuz if you like, but he's playing Rosa the way she's designed to be played - punishing swathes of options and being safe almost always. More people should be playing her.
Just to note, ZeRo thinks that sheik is the best character in the game (apex sm4sh 2015 winner), if that opinion is important.I mean, I'm actually willing to buy Sheik being overrated considering how pretty much everybody has her at least as #2. Some people are even going as far as claiming that sh'e on par with Diddy Kong, which I find to be ridiculous. Even the almost undisputed calls at her being #2 seem to blow things out of proportion. She at least competes with Sonic for that spot.
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I could agree with that to an extent. Her tools let her be able to overcome that weakness, but she can struggle to get that kill somethings even with the very valid set-ups for it.I said that it's a misconception that Sheik has low KO power, not that low KO power isn't a weakness. If you actually have low KO power, then yes, that's bad.
Sheik doesn't have an f-smash that she can rely on to insta-blick you, but she has KO setups, and that's the important part. Ledge trump or frame trap into b-air, Bouncing Fish from Needles or f-throw, offstage unstaled f-air (because she forces many characters to recover a certain way to avoid the Bouncing Fish), and Vanish reads that she can get off of a million different moves... Sheik has no problem landing a KO move on you.
Maybe she kills at 150 rather than 100, but she does tons of damage with safe strings like f-air -> f-air > f-tilt, and as mentioned it's difficult to shieldgrab most of Sheik's attacks, so 150 is to Sheik what 100 is to almost anyone else.
It looks like Sheik is doing more work to get her KOs than say Sonic, but she isn't at all. Visuals can be deceiving. Diddy and Ness definitely have one up on her in KO power, but they are also correspondingly worse in other areas, like recovery.
Lol. I was literally just looking into that as I was doing that against a Samus as Diddy (playing Diddy for the conquest). I would not be upset if it were patched out. Why do we like infinites? Is this now "don't get jabbed?"So we have this now:
https://www.youtube.com/watch?v=fWmtA1VCHWY
I don't know how viable it is in real games, but it's there. And if it gets patched out, Sakurai is literally killing Smash 4's competitive scene by removing advanced tech.
Why would anyone want an infinite to be a part of their game?So we have this now:
https://www.youtube.com/watch?v=fWmtA1VCHWY
I don't know how viable it is in real games, but it's there. And if it gets patched out, Sakurai is literally killing Smash 4's competitive scene by removing advanced tech.
Yeah I'm not against the patching of really silly infinites and/or exploits, particularly if they're like this. If it stays whatever but patching it out would not bother me.Lol. I was literally just looking into that as I was doing that against a Samus as Diddy (playing Diddy for the conquest). I would not be upset if it were patched out. Why do we like infinites? Is this now "don't get jabbed?"
This I can agree with.I wouldn't be upset about jab1 x∞ being patched out, but I would mourn the subsequent loss of Link's jab>dsmash if they removed it by taking out jab cancels.
I was making a joke about how all infinites/jank/glitches are "advanced tech" to Smashers and how they think Smash 4 needs them to be competitiveI wouldn't call it an advanced tech. That really isn't hard to do but is situational and different on different characters. I would put this as a somewhat infinite because some characters cannot get out over certain percents and sets up into a kill.
He thinks that, or he thought that?Just to note, ZeRo thinks that sheik is the best character in the game (apex sm4sh 2015 winner), if that opinion is important.
Pit's up air would be a good candidate to make a KO move. If the knockback growth on the last hit was increased then it could still be used to combo at low percents while killing at high percents. What could possibly go wrong?though it does suck that pit has no air options to seal a stock out side of gimping. if only he had robins u air.
I really want that 2 get patched out. last thing i want is jank thing like that being infested all over the smash 4 meta. nor do i want it 2 define the meta either. im sorry but i personally feel like sakurai would be doing us a favor. but this is my own opinon. i simply disagree with the need 2 have things like these 2 be competitive. all that reminded me of was chain grabs in similar function. and i think universally chain grabs removal was better for the meta.So we have this now:
https://www.youtube.com/watch?v=fWmtA1VCHWY
I don't know how viable it is in real games, but it's there. And if it gets patched out, Sakurai is literally killing Smash 4's competitive scene by removing advanced tech.
I agree that it's situational, but I'm really not a fan of "don't get hit" mechanics that remove player interaction. Because then everyone is just waiting around for the 1 possible ending that is the KO hit. If you could do this 3 times tops or something that would be cool, like jab resets.It's also situational mind you and it requires the right spacing for it to work by the looks of it, not sure how DI would affect that as well.
You call her overrated and only have two chars above heroverrated as in not the best in the game, and I've fought many.
Diddy succefully taught the HOOHAH to pit. who has mutiple jumps...can bait out air doges better.....has a longer more meaty move.......dear god.Pit's up air would be a good candidate to make a KO move. If the knockback growth on the last hit was increased then it could still be used to combo at low percents while killing at high percents. What could possibly go wrong?
Too strong in ledge trap scenarios as well as landing traps. Easily force a shield or another defensive response that can be punished on reaction. Or you just close space and do a safe f-tilt and be a total lamer.I've seen Sheiks try and pressure from midrange with it in order to force an approach. I honestly can't think of anything else. Perhaps enlightenment from a Sheik main is in order?
Smooth Criminal
zss does not have a good MU against rosa it is very annoying to go in vs dabuz (might be easier vs other rosas but dabuz is a different level rosa) I saw him vs choco so it was a risk that I ended up not taking.I don't know why nairo didn't go zss against dabuz zss has a pretty good MU against rosa.
Link has been mediocre since forever, can't count on Sakurai to do that. I'm not against patching this out, but it will probably have to involve messing up Link's other jab cancels which is pretty brutal for an already perpetually middle of the road or worse character.That's the thing: people are going to rejoice over "finally finding a counter for the Diddy menace" or "now Link is viable!" but that's not how it should be...if there's actual problems with character balance buff or nerf through normal means. Don't let jank define this game.
This will almost certainly not get patched out. This is very clearly intended and even documented in Tips. The game itself tells you that you can Jab cancel combo with Link. The fact you so happen to be able to Jab cancel into Jab isn't a problem, given how the setup is actually extremely situational.So we have this now:
https://www.youtube.com/watch?v=fWmtA1VCHWY
I don't know how viable it is in real games, but it's there. And if it gets patched out, Sakurai is literally killing Smash 4's competitive scene by removing advanced tech.
Color me surprised, do you have the tip in question on hand?This will not get patched out. This is very clearly intended and even documented in Tips.
Under tips they even blatantly tell you that you can followup with D-smash and U-smash out of Jab.Color me surprised, do you have the tip in question on hand?
Some characters can restart jab pretty quick, others cannot. With most characters, when you try to do jab1 over and over again, it just continues the string. They'd have to change Link's jab to work like that if you hit Jab again, rather than let you restart the jab quickly.Under tips they even blatantly tell you that you can followup with D-smash and U-smash out of Jab.
There is absolutely no way Link's Jab in its current design is an accident. A repeated Jab cancel isn't necessarily anything new for that matter, and we have to factor DI, Rage, and positioning.
I mean Link's Jab being godlike isn't new. It was crazy good in Brawl, and it's still basically the same in this game.Let Link have this.
He is not good. He is average. With this he may become top tier. But I doubt it.