What little I know of UMvC3 is what I hear, and basically I hear that people consider it a joke of a competitive game at this point because it's just death combos. Now that I know what TAC means (Team Aerial Combo!), it sounds like the fact that they're infinites is kinda broken. In that case, it doesn't sound like a good comparison for Diddy at all. If we were to somehow find that almost every character except Diddy has guaranteed 0-deaths/infinites, then yeah he'll definitely fall. But since this game is pretty vanilla, and fairly balanced, I don't see those types of things popping up. Unless he is nerfed, Diddy's moveset will always be good. He'll always have fast startup on multiple aerials that do good damage, have great hitboxes, great autocancel frames, etc. His Dtilt will always be one of the best, his threat of grabs and rewards from grabs will always be great, etc.All righty since it seems everyone is calling me out on my Diddy/Wesker analogy let's see if I can go into a little detail.
Ok so I might not be the most absolutely aware of Wesker in MVC3 but I know these things happened to in the beginning of the game's life cycle
What I am saying is that it is entirely possible for Diddy to go through what MVC3 Wesker went through. If i went back in time and said that Wesker was going to be an "ok" character, I would get laughed at because he had a strong neutral (at the time) on top of the rewards he would get from touching you AND his relative ease to play. Heck even after TACs were a thing people didn't just switch off Wesker until after a time.
- Wesker was the character with the highest skill/power ratio in Marvel 3 and one of the dominated the meta
- Wesker's lack of flight or other multi-directional air mobility was not as important when he can KO everyone in a mix-up
- As the meta developed, in about a year, TAC infinities caused everyone to be able to touch of death on a more consistent mix-up meaning Wesker's game dominating shenanigans are essintially not as special on top of his inability to have multi directional air mobility
- Wesker fell of the top of the charts
Right now Diddy is a lot like early MVC3 Wesker. Both have massive rewards, great speeds, and a strong neutral (again for Wesker it was back then). I don't think that it is completely impossible for some new game changing tech to happen and for Diddy to be obselete.
Just to remind everyone I do beleive Diddy is strong but we have to remember that anything is possible.
The only place Diddy struggles is diagonally beneath, or straight beneath, the stage. Since most moves with significant knockback send you horizontal, or upward, especially after DI, it's very difficult to get Diddy in that bad spot and then gimp his weak UpB.
tl;dr he's a good character
Also etecoon brings up a good point, Ganondorf in Brawl was such a joke that I could fool around while playing against decent Ganondorf players and still win, but he still kind of had the "few good reads and you're dead" playstyle. I don't understand what exactly changed in this game to bring him from joke tier to really threatening tier.
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