Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I agree, though Charizard does have good dash options in hyphen u-smash and his fairly long dash grab. His dash attack is also okay, but unsafe. He has the options to make his high dash speed matter.DK's aerial speed is the reason he's much more mobile than Bowser or Charizard. Running speed means very little unless you have good options out of a dash, hence aerial speed is usually more important for mobility. I could buy DK being classified as a heavy though considering his weight and how big his frame is despite that.
Should be noted that Zard and Bowser have really short skid animations meaning they can use other moves out of a run much faster then a good portion of the cast.I agree, though Charizard does have good dash options in hyphen u-smash and his fairly long dash grab. His dash attack is also okay, but unsafe. He has the options to make his high dash speed matter.
I can't say anything about Bowser, however.
If I can remember correctly from the tips, it said Robin is the slowest WALKER while, for the runner I believe it's #1Jiggs, #2Ganon, #3Robin.Slowest runner and one of the slowest walkers you mean?
I agree with you. Greninja was grossly overnerfed but the most important one by far was the shuriken nerf. Shurikens were much more effective at poking, pressuring, setting up offence, outcamping certain characters when necessary and basically patching up Greninja's sub-par neutral. They didn't receive much more endlag (7 frames) but it was enough to make him significantly less threatening.I don't know how much 1.0.3 3DS Greninja would have helped with that, aside from being able to Shadow Sneak Cancel things. He has better recovery on a couple of moves, but the gNeneral sense of movement with Greninja didn't change.
Plus shields are much easier to break in this game than Melee or Brawl. I feel like people underrate this aspect for some characters like Ganondorf, DK, Villager, Megaman, Jigglypuff, Bowser, and Dedede. These guys have options where they can hard punish impulse shielding and are great at shield pressure.@etecoon @Asdioh @Conda
Ganondorf has been placing top 8 in a good number of scenes globally. Personally I feel the mechanics of Smash 4 make him a much better character than he was in Brawl. The ledge trump makes it easier to recover, the aerial dodge landing lag gives him more opportunities to make good reads for something big, and due to him being heavy he naturally lives longer and can take advantage of rage more than most characters.
I recently watched that video comparing all of the characters' rolls, and was surprised to learn that Greninja's roll duration and end lag are among the worst in the game, sort of like a mini-version of Samus. It completely changed the way I approach him in neutral, because whereas I used to get spooked by the sheer distance it covered, I'm now aware of how easy it is to escape even if he does the roll to try and punish your attack.I agree with you. Greninja was grossly overnerfed but the most important one by far was the shuriken nerf. Shurikens were much more effective at poking, pressuring, setting up offence, outcamping certain characters when necessary and basically patching up Greninja's sub-par neutral. They didn't receive much more endlag (7 frames) but it was enough to make him significantly less threatening.
In terms of competitive viability, Greninja's main drawback is having a sub-par neutral. Most of his attacks have precise hitboxes with high start-up lag or ending lag, and his standing grab has horrible startup though thankfully his dash grab doesn't. Shurikens are still helpful and probably his most important tool in neutral combined with his mobility, but they're not as effective as they once were at creating holes in the opponent's defence. His out of shield game is also somewhat poor, although shield drop is so fast in this game that shield drop to jab is a pretty good option in most cases. Also there are a lot of moves that cause high pushback on shield that most characters can't punish, but Greninja can because his dash grab is so good.
Greninja's strengths include amazing mobility (probably the best overall mobility in the game, his high jumps and fast fall are incredible), hard punishes which make him strong in advantage, strong and versatile edgeguarding tools and one of the best projectiles in the game. Shurikens are still great despite the nerf, especially once you start to explore the frame trapping possibilities offered by charged shuriken versus someone who's used their double jump. Oh, and his up throw is a kill throw at pretty reasonable percents (about 160% with no rage) which I think people overlook, it's something like the 3rd strongest up throw in the game. Almost all the top characters in this game have kill setups from a grab and Greninja is no exception here.
I think Greninja is a tricky character to use and I don't see him dominating any time soon because his neutral just isn't good enough. However, he has a lot of the right tools in a lot of the right places. If Greninja players can find a some effective strategies to help him out in neutral (namely abusing his main advantage over almost everyone - mobility) I think he could develop into a serious threat.
Don't forget, Ganondorf has the top aerial punishers in the game, Flame Choke and Wizard's Foot. They are also two of the best combo breakers and early KO attacks in the game (Zero to death with off-stage Flame Choke, and 78% minimum with non-meteor Wizard's Foot). The former is a guaranteed win on last stock.Plus shields are much easier to break in this game than Melee or Brawl. I feel like people underrate this aspect for some characters like Ganondorf, DK, Villager, Megaman, Jigglypuff, Bowser, and Dedede. These guys have options where they can hard punish impulse shielding and are great at shield pressure.
0_o at least high tier? Sheer power alone can't make up for all of his downsides. The top of Mid tier at bestDon't forget, Ganondorf has the top aerial punishers in the game, Flame Choke and Wizard's Foot. They are also two of the best combo breakers and early KO attacks in the game (Zero to death with off-stage Flame Choke, and 78% minimum with non-meteor Wizard's Foot). The former is a guaranteed win on last stock.
He is at least high tier.
I seriously doubt this. If anything I feel like Rosa has a significant advantage against both of them. Falco does a bit better against her because the stun on his neutral B and his reflector are both useful against Rosa, whereas Fox's lasers get walled by Luma and his reflector is completely useless.Rosalina almost certainly loses to Falcon and Fox.
If anything this just shows how stupid the range on Falcon's rapid jab end is. Like... look at where his hand ends up. That is NOWHERE near Luma.And speaking of wrecking Luma:
![]()
LMAO yup, I totally made that mistake.@Iron Kraken I think he means Captain Falcon, not Falco.
Kirby can dthrow Rosalina and immediately fsmash or jab > fsmash Luma without much risk. At super low % Rosalina might be able to make Luma nair in time to hit Kirby out of it but anything above 50% is probably safe. Inhaling Rosalina and spitting her out at Luma also works wonders -- it can't attack while Rosalina is being eaten and the star shot sends it halfway across Smashville.Kirby can probably do that too right?
This fits with my experience. The first 2 weeks I had the 3DS version I thought Ganondorf was the hardest match up on For Glory for me. Then I played for another 2 weeks and he became one of the easiest match ups for me.Ganondorf is a noobslayer character (all of the fatties are though, in all honesty) because he only requires a couple of reads. If a player doesn't understand how to play the MU, is new to the game, doesn't have a firm understanding of how to play the game at a more competent level, or is just plain badlike methen they are in for a world of hurt against an even semi-competent Ganon. You could argue this is true for any character but it is more prevalent on a character like Ganon. This is why more inexperienced players tend to rate characters like Ganon higher then usual.
Really? I thought most people held the popular belief that Ganondorf is low tier.Ganondorf is a noobslayer character (all of the fatties are though, in all honesty) because he only requires a couple of reads. If a player doesn't understand how to play the MU, is new to the game, doesn't have a firm understanding of how to play the game at a more competent level, or is just plain badlike methen they are in for a world of hurt against an even semi-competent Ganon. You could argue this is true for any character but it is more prevalent on a character like Ganon. This is why more inexperienced players tend to rate characters like Ganon higher then usual.
Wasn't this somewhat true for Ike in Brawl?This fits with my experience. The first 2 weeks I had the 3DS version I thought Ganondorf was the hardest match up on For Glory for me. Then I played for another 2 weeks and he became one of the easiest match ups for me.
I also think this is somewhat intentional. Imagine if Ganondorf was even more powerful than he is right now. To the vast majority of people who play Smash (people we would call inexperienced), Ganondorf would be absurdly good. He would wreck every casual game out there. This is something I'm sure Sakurai takes into account when character building.
I am sure this is true. There was only 1 Ganondorf player I've played that has given me trouble, he went by the tag F5K. Looked him up and he's someone who seems to have played a lot of Brawl and Project M. He played extremely patiently and really understood how to space Ganondorf's attacks, so approaching him wasn't an easy task.Really? I thought most people held the popular belief that Ganondorf is low tier.
Also, if anything, he's one of the much less commonly played characters overall, and there's not many people among Ganon players that are especially skilled.
Snake's utilt? PfftIf anything this just shows how stupid the range on Falcon's rapid jab end is. Like... look at where his hand ends up. That is NOWHERE near Luma.
Toon Link is like the most uninteresting character ever...though he does have a pretty polarizing matchup against someone like Bowser. And obviously item tossing is perpetually underrated.Anything on Toon Link? Haven't seen anything on him...
Really? I feel TL has some rather reliable KO setups with bombs. Additionally, he can control the stage fairly easily so he can continue to just rack up damage until he either creates or is given an opportunity to go in for the kill.Toon Link is like the most uninteresting character ever...though he does have a pretty polarizing matchup against someone like Bowser. And obviously item tossing is perpetually underrated.
Both Link and TL are okay characters that are hindered by very specific weaknesses. TL mostly lacks really consistent KO confirms (especially since his low edgeguard options are somewhat limited). Link suffers from having the worst throws in the game overall.
Eh. They give Gunner good positional advantage which actually make them pretty good. You might not get free follow-ups from them but the positional advantage is also important. They work for what his gameplan is.Mii Gunner objectively has the worst throws, but on the flipside the grab is good and it accomplishes its goal by popping them away to set up again.
Huh. I could've sworn I've read somewhere that Greninja had one of the best rolls.I recently watched that video comparing all of the characters' rolls, and was surprised to learn that Greninja's roll duration and end lag are among the worst in the game, sort of like a mini-version of Samus. It completely changed the way I approach him in neutral, because whereas I used to get spooked by the sheer distance it covered, I'm now aware of how easy it is to escape even if he does the roll to try and punish your attack.
I would have to disagree with that. His throw can actually be pretty useful. I personally think Link is mid tier because he has an insane weakness to diagonal aerial approaches. He literally has no answer to that common as hell approaching method except shield grab, which of course is extremely punishable. Like Ganon and ike, I feel like link is a pub stomper. Once you breach a certain high level of play link has trouble keeping up. I got seriously buffed this time around, but he was 2nd worst in the game in brawl so how much does that really mean? He does seem to have a high skill cap though so I could be wrong. I could see him getting in top 20 with the right reprensentation, but then again, with the right rep who can't in this game? Who knows man, who knows...Toon Link is like the most uninteresting character ever...though he does have a pretty polarizing matchup against someone like Bowser. And obviously item tossing is perpetually underrated.
Both Link and TL are okay characters that are hindered by very specific weaknesses. TL mostly lacks really consistent KO confirms (especially since his low edgeguard options are somewhat limited). Link suffers from having the worst throws in the game overall.
the cosmos conducts electricityand maybe Pikachu (juries still out on that one because I haven't actually played a Pikachu that can best my Rosa
see, that is why Link's throws are awful. They are too laggy to combo, and they don't send people very far or kill really early. Link wants his opponents close to him or really far away. But his throws are just chip damage mostly.Mii Gunner objectively has the worst throws, but on the flipside the grab is good and it accomplishes its goal by popping them away to set up again.
See, no. Link's down throw combos at low percents and his back and front throw get his a opponent where he wants them to be at higher percents. Gotta completely disagree with you when you say he wants his opponents really far away. He wants them mid- close mid range. All of his projectiles bar fully charged arrow (which you shouldn't be using anyways on stage) are mid ranged and Link has tippers now so his throws usually get the opponent at that nice distance. I agree that his throws aren't very good but they to give him advantageous positioning.see, that is why Link's throws are awful. They are too laggy to combo, and they don't send people very far or kill really early. Link wants his opponents close to him or really far away. But his throws are just chip damage mostly.
WHAAAT!?He is at least high tier.
Although late, but thank @Lavani for this: http://smashboards.com/rankings/smash-wii-u.8/league/teams.This might not be the thread for it, but is there any place where I can see collected tournament results(as to see how well characters are doing).
Dear lord, that jab finisher reaches as far as Melee Marth's forward smash tippered.Snake's utilt? Pfft
![]()