Road Death Wheel
Smash Champion
Warning Received
to bad nobdy was arguing this.Right, but it is not our responsibility to advocate others to use certain characters with the definite assertion that they'll have as much a chance at winning as a top tier. We aren't comfortable saying such things, which is a good thing.
Players can dedicate themselves to advancing a certain character's metagame. They can also dedicate themselves to winning. They may end up winning once they've developed a character's metagame far enough and gotten good enough at the game to make them work. That's great. But WILL that happen? We don't know, and we aren't going to turn the discussion into a comfort-fest just to make them feel like their main is a secure tournament-winning pick.
Nobody is saying people shouldn't bother playing anything other than top tiers. They're saying, if your prime goal is to win, then using top tier characters is how you do so consistently. We cannot apologize, that's how every competitive game works. We're not obnoxious enough to pretend Smash is different.
Yes, the 'top tier' place is still in contention, but that's not the issue anyone has. The issue is that people don't like the 'feeling' that top tiers provide a better chance of success for the majority of tournament competitors. You can't drag us into a discussion about that, though, because that's a topic for competitive multi-character/class games on a larger scale.
1) You can win as a less popular/effective character by being better than your opponent.
2) You can unlock the potential of a character and reveal that they're higher tier than we thought.
Those are two different things, though.
In the first instance (1), you are a player doing well with a suboptimal character. You'd likely do better with a character who has more options, more kill power, more safety, more evasiveness, more counter-strats, and more versatility. But you don't need to, since you do so well with your main.
In the second instance (2), you are a player who is taking a character people think isn't too good and going to the lab. You find ways to escape combos from high tier characters, you find attacks that out-prioritize with Sonic's spindash, you find mobility options that let you remain unpredictable, you find approaches that are safe on shield, you find ways to hit-confirm into a KO move, you find ways to trap landings, you find ways to get early KOs consistently, etc. Thus, you actually transform the character and evolve their metagame.
The second instance is VERY CRUCIAL right now, and what I advocate for. But I do not advocate for playing characters without such metagame-developing potential (we aren't new to Smash, this is the third game with a serious competitive following - we can tell where potential lies).
This is why people can tell Olimar/DK/Falcon/Fox/TLink/Wario/Luigi are likely very good and can MAYBE consistently do well in tournaments. But only IF their metagame continues developing and continues looking promising. If they keep coming up with answers against the currently dominating characters, then they may become more and more prominent and become top tiers themselves. But if this doesn't happen, we are not to blame. Nobody is. We didn't design this thing.