ChronoPenguin
Smash Champion
Metaknight can triple Uair into shuttle loop off a dash attack and kill sub 60% for doing it. Zss doesnt have a monopoly on it.
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Can he set it up the way ZSS can, and pressure opponents into the disadvantageous positions that allow flexible unpredictable use of this combo? I don't believe so, and that's very important.Metaknight can triple Uair into shuttle loop off a dash attack and kill sub 60% for doing it. Zss doesnt have a monopoly on it.
You know we don't and likely never will.does anyone even have confirmation that the rest of the game might get fixes here or there?
There's no confirmation on it although I'd LIKE IT to be the case because clearly some things gotta be changed or else welp ggs.While of course a patch is needed to put Mewtwo in, does anyone even have confirmation that the rest of the game might get fixes here or there?
Maybe bowser Jr. teleporting fix as well with it.
When people say 'Sonic is fast', they're talking about more than run speed. There's a lot going on with high level Sonic play. Again, the top tier characters are not one dimensional in their strengths guys.Mhm. People want to say SONIC is too fast. ZSS is almost as fast and way more slippery, has better frame data and has significantly more solid kill setups than Sonic. I don't really see why people say she's worse than Sonic.
After the 2nd Uair you can give your opponent a chance to escape another Uair, if they air dodge they basically put themselves in a more disadvantageous state since they'll fall right into Tornado that deals more damage than shuttle loop and can kill up top with a little rage.Can he set it up the way ZSS can, and pressure opponents into the disadvantageous positions that allow flexible unpredictable use of this combo? I don't believe so, and that's very important.
I've been claiming she's been overrated since the 3DS version first came out. >_>The internet (especially casuals and reddit) overrate ZSS so much. She's good for sure but some of this whining is ridiculous.
we have not seen any optimally played other characters yet. so this is really more of a wait and see.Started editing a post so much that it was nothing like my initial post haha. Posting it here as a new one instead.
ZeRo realised what Diddy's potential was, and understood that he could get more out of him when playing him optimally versus other characters. He spoke about how he felt about the gap between Diddy and the other characters and how potentially broken he is, yet was berated unfairly for it. But he's taking advantage of it now and showing us what's up, as he should.
I'm also not just talking about 'Diddy'. I'm talking about optimally played Diddys, of which ZeRo is a prime example. Seeing his Diddy, you just go down a checklist of characters that would be unviable once everyone starts playing like that in the future. This is a real thing, and we cannot continue believing that we'll keep seeing low tier heroes in tournaments successfully facing off against Diddys (and other characters) that are played this way.
Those who get a kick out of telling people "Diddy/Sonic/ZSS/etc ain't a big deal" need to realise that ZeRo has learned to use Diddy in a way that allowed him to 2-stock and 2-0 set every top-level player last night. More of us will learn how to use him this way in the future, which will have a huge impact on the tournament scene. What I'm saying is - expect MORE Diddys in the future.
It's clear that Pit/Marth/Mario/etc played at this level will be nowhere near as effective as someone like Diddy. He get more out of top-level utilization than the majority of other characters, which is why he's so heavily used and why ZeRo uses him. You could play Toon Link as excellently as you play Diddy, but it doesn't mean you'll do as well - you won't get the same reward, won't have the same options, and so forth.
Watching any tournaments now, we now know this - no matter how good you think the players are and how high a level they may be at, ZeRo's optimally-played Diddy could likely 2-stock them. If he was there, whoever wins the tournament likely wouldn't have won. Having a huge threat like that is a big deal, and I'm happy ZeRo is showing us the future of what's possible in Smash, because everyone else needs to catch up and get to his level asap.
There's so much more going on with Diddy that can be taken advantage of in the hands of a player like ZeRo. Not the case with other characters, not in this way. The meta currently revolves around dealing with speedsters who cannot be punished nearly as hard as THEY can punish YOU. That's an issue/dynamic that is going to become more and more prominent in the metagame. I do not believe all characters will be tournament viable in the future because of this.
That's the point of a characters being top tier or not - played optimally, how far can they go?
We've seen this happen in other games, it shouldn't be a surprise. Some players are better at taking advantage of the advantages certain characters offer, and this can lead to a real metagame shift. The days of thinking the cast is balanced and 'anyone could win a national' is over. If a Diddy is around that plays as well as ZeRo, everyone else will get 2 stocked unless they play to the meta. If they continue playing the way they are playing, they will not succeed.
Where the metagame is going NOW is - what other characters, played optimally, can go toe-to-toe with an optimally played Diddy?
THAT list of characters is sure to be tiny, and therein lies Smash 4's tournament climate for the years to come.
His Samus wasn't played at the level she could be played at, still a lot of room for improvement. Really solid play though, good use of trickery. A lot of mistakes (constant screw attack whiffs -> punishes, SDs, etc), but still an even match against his opponent Player 1 in his final set in Loser's Finals. There's a lot he could've done better with Samus, but it was still refreshing to see Samus in a tournament.I know how Sonic works. lol I'm just saying. People complain about Sonic's speed but I don't see ZSS's evasion and assaults talked about nearly as much when it's better than Sonic's imo. I probably go on reddit too much. Every rant thread is like 200 people being salty about Sonic. :C
GOD Chozox just does Samus right. Great use of screw attack as a shoryu, great reads. Uses missiles brilliantly. Great use of charge shot, excellent ftilt spacing. Most fun player to watch of the day. People going to admit Samus is underrated?
Edit: And down he goes! Still great play. Looking forward to more in the future.
completely agree his missile game coulda been strongers no bomb edge guarding. and got to trigger happy with the up b. plus no reatreating dairs for space. but he definitly should have changed a few minds today.hes got 8th place in 200+ tourny. thats a big deal folks.His Samus wasn't played at the level she could be played at, still a lot of room for improvement. Really solid play though, good use of trickery. A lot of mistakes (constant screw attack whiffs -> punishes, SDs, etc), but still an even match against his opponent Player 1 in his final set in Loser's Finals. There's a lot he could've done better with Samus, but it was still refreshing to see Samus in a tournament.
All of this is true, and I hope we'll see more low-tier heroes like Chozox. It's a pretty big inspiration for character specialists like myself.His Samus wasn't played at the level she could be played at, still a lot of room for improvement. Really solid play though, good use of trickery. A lot of mistakes (constant screw attack whiffs -> punishes, SDs, etc), but still an even match against his opponent Player 1 in his final set in Loser's Finals. There's a lot he could've done better with Samus, but it was still refreshing to see Samus in a tournament.
im pretty sure u enjoyed those matches as much as me lol.All of this is true, and I hope we'll see more low-tier heroes like Chozox. It's a pretty big inspiration for character specialists like myself.
Y-yeah, I'd like to see more of that. Yup....*sniff*.All of this is true, and I hope we'll see more low-tier heroes like Chozox. It's a pretty big inspiration for character specialists like myself.
Well, I would imagine ranged Fsmash slows Diddy down a bit, and thrown Pikmin can steal bananas?Some more experience and it will be one scary Samus.
I have to say I think I have severely underestimated Olimar in this game. Honestly not sure if it's just the matchup here though. What's Diddy Olimar like?
Edit: Like...I know he got kinda trashed but there were definitely moments of just dominating ground play that I haven't really seen since this game dropped. I also don't watch Olimars because of the lack of rep but still.
but ya missed the samus hype >.<Are any of the matches available to watch anywhere or did I completely miss it?
I loved that *****. My main <3Diddy totally reminds me of Nu-13 from BlazBlue: Calamity Trigger. That character straight up ran circles around every character in the game barring Rachel (who was top tier because of her good matchup against Nu-13). She wasn't just top tier, she practically ran the game.
clashtournaments held a tournament yesterday, where ZeRo effortlessly waded through the whole thing with his optimally-played Diddy (nobody else really plays Diddy this well yet).Ooh... Let me just get my laptop... I thought this happened yesterday or something.
That's pretty probable, but I hope y'all play your other chars in friendlies and stuff. That's why I still play Doc, he's honest and fun : (.I loved that *****. My main <3
On topic -I think the future meta will be Sheik, Diddy and Sonic. Easiest top tiers to play and see results with and they beat on each other though Sheik doesnt really lose to anyone.
to be fair zero played bowser when he actually played him almost increadbly.clashtournaments held a tournament yesterday, where ZeRo effortlessly waded through the whole thing with his optimally-played Diddy (nobody else really plays Diddy this well yet).
There's a tournament going on now hosted by VSGC.
Doc will have his day.Y-yeah, I'd like to see more of that. Yup....*sniff*.
I appreciate this post. However, Ness is not the only one with a kill throw. The best kill throw, yes, but Diddy nets many kills via bthrow, and Sonic nets many with bthrow and fthrow.Can we just agree that the top/high tiers have various attributes that cause gameplay to become degenerate by enabling them to ignore usual conventions of the game? I was going to post what I felt about various characters but the moment passed and I doubt most people would read/care about them anyway. Instead I'm just going to say that what I feel is the biggest degenerate attribute: fast movement speed. This primarily means ground speed, since it lets characters play a waiting game of letting the opponent do stuff until they mess up and then rush in and punish. Sonic, ZSS, Sheik, Fox, and Falcon are all top ten in run speed (Pikachu and Yoshi are 12th, Diddy comes in 13th) and I think Sonic's run speed is what let's him "ignore neutral" like he does. Air speed is also a problem, admittedly a lesser one. Where run speed enables offensive advantages air speed gives characters better defensive options. But in the top 10 we have Yoshi, ZSS, Wario, and Sonic (Sheik and Falcon are in the top 15). Now, like I said, I don't think it's as big of a deal because acceleration/deceleration is also critically important (this combined with Yoshi's rubber body gives him unparalleled safety with this aerials) but it enables much more freedom in movement. Really, I think that good air speed is almost as important for a good ground game as fast ground speed is.
The next two degenerate attributes are kill throws and setup throws that work throughout a stock. The latter is fairly common in the top tiers but are usually not especially reliable without solid reads. Only Ness has the former in the top tiers, and I'd argue it's the only degenerate attribute he really has (he'd be good without it but his BThrow pushes him over the top).
This is in response to tournament Sonic gameplay, which is important to note. Optimally played Sonics revolve around stalling, which is a real issue.Sonic needs to be banned. 2 stock matches should not be 6 minute timeouts.