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Character Competitive Impressions

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HeavyLobster

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Does anyone else think Little Mac is actually quite a technical and skill based character, considering how much mileage he gets from stuff like roll cancel grab and Perfect Pivot? I think he could become quite potent in the hands of a specialist, especially if the stage list gets trimmed down to be more to his liking.
 

Thinkaman

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And from my experience, rolls cancel out sliding. You can just shield, wait for the shield stun is gone, roll fowards.

And I don't think Luigi slides across the freaking stage when he's get hit. Yeah, he slides, but not that far I think. Unless it's fully charged smash, he won't slide that far..... if memory doesn't fail me.

If he walks and spam F-tilt, he's asking for a running Nado to the end lag. Yeah, they may clash, but Nado is freaking fast by itself.
I have it in training now.
  • If Luigi throws a fireball and immediately nados into Mac, Mac can f-tilt the fireball in time to block the nado.
  • Luigi slides like crazy. He literally slides halfways across FD from a fully-charged LM f-smash.
  • Luigi can roll out of the slide, but this gives LM a frame advantage. (Jab, f-tilt, f-smash alike)
 

NachoOfCheese

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Does anyone else think Little Mac is actually quite a technical and skill based character, considering how much mileage he gets from stuff like roll cancel grab and Perfect Pivot? I think he could become quite potent in the hands of a specialist, especially if the stage list gets trimmed down to be more to his liking.
I am not exaggerating when I say Mac is all or nothing. Predictability is sealing your doom, but a solid read and he's dead. Almost any Little Mac match can turn on a dime, from my experience.
 

Pazx

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Not sure if you guys are noticing, but nearly all of the best players now have a pocket top tier. Keitaro just switched out of Falco after losing a Falco ditto, and he switched to Diddy. He won the set.
Nairo does this with ZSS, when Robin/DPit aren't cutting it.

I'm not saying this is bad, they're playing to win. It's good for competition. However, it is telling of the 'dependable performance level' that certain top tiers offer, which the rest of the cast doesn't offer.

There are a few players at the top that stick to their main, but we are seeing a clear 'I'd rather play as this character if I'm really trying to not lose' tier developing.
Here's what I'm hoping: it's easier to be good with Diddy/ZSS/etc than it is to be good with characters that are developing slower at this point (Falco, the Pits, Robin, etc).

Also, Mac is good in doubles. Teammate grabs -> KO Punch is devastating.
 

Charls

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Does anyone else think Little Mac is actually quite a technical and skill based character, considering how much mileage he gets from stuff like roll cancel grab and Perfect Pivot? I think he could become quite potent in the hands of a specialist, especially if the stage list gets trimmed down to be more to his liking.
Roll Cancel Grabs effectively fix his terrible grab range. Perfect Pivots make his defensive game safer, and his punishes much cleaner. Don't even get me started on his Dance Trot, with it being one of the best in the game. It basically allows him to bait anything the opponent can throw at you and then be back in a flash to wreck face with whatever you wish. Mac can also use the downB through a standing ledge getup tech if I'm not mistaken for some surprise counters. The problem with all of this tech is how very easy it is to mess up during the middle of a match. It would take some serious dedication to learn and then apply these techniques, time that many would rather spend on a character with more rounded match-ups and less dependent on stage selection. The potential is there however, that I cannot deny.
 

David Viran

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Have you tried to be good with zss it's really hard. MU knowledge is super important especially with MU's like Pikachu with crouching.
 
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Road Death Wheel

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i consider nairos zzs to really be a pocket character can to be honest i never seen him do anything spectacular with said character. his best feats were deffinitly shown when he uses the pits and robin. not to bag on nairo of course he can come correct me if im wrong but when it comes to maains hes definitly shown more prowers with the pits and robin.
 

HeroMystic

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Here's what I'm hoping: it's easier to be good with Diddy/ZSS/etc than it is to be good with characters that are developing slower at this point (Falco, the Pits, Robin, etc).
Three possible scenarios.

  • Diddy, Sheik, ZSS, and Sonic remain in the top 4 and combat each other. Everyone else below them combat for their placements as the meta develops.
  • A character develops so strongly that they break the top tiers (most likely going to be Pikachu).
  • The meta drastically evolves and our perceptions change. This'll only happen if new and usable tech gets discovered.
While option two can happen since Pikachu is really good in this game, I find he'll just enforce option one. I'm doubting anyone below them will be as lucky to have some sort of hidden tech that'll blast them to top tier. The best we can do is hope that history won't repeat itself and the gaps between tiers are minimal.
 

Makorel

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Have you tried to be good with zss it's really hard. MU knowledge is super important especially with MU's like Pikachu with crouching.
I actually have, and I agree. Between Mario and Pit I played quite a few matches with ZSS and I went back to her recently and found the same problems I had with her before, namely that it was much harder to land kills (and to a degree attacks in general) with ZSS than with Pit. This could be because of how they're designed or my preferred playstyle but at any rate I'm much more comfortable playing as Pit than any other character. A pocket character, if I had one, would be a character that I'm inherently less comfortable with but would have a better match up against another character or player that gives me trouble when I'm playing my main but feels more even when I'm playing the pocket.
 

David Viran

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I actually have, and I agree. Between Mario and Pit I played quite a few matches with ZSS and I went back to her recently and found the same problems I had with her before, namely that it was much harder to land kills (and to a degree attacks in general) with ZSS than with Pit. This could be because of how they're designed or my preferred playstyle but at any rate I'm much more comfortable playing as Pit than any other character. A pocket character, if I had one, would be a character that I'm inherently less comfortable with but would have a better match up against another character or player that gives me trouble when I'm playing my main but feels more even when I'm playing the pocket.
When you get good with zss killing is not really a problem. Hitting her moves in general is kind of hard at first. Well some of them.
 
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TriTails

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I have it in training now.
  • If Luigi throws a fireball and immediately nados into Mac, Mac can f-tilt the fireball in time to block the nado.
  • Luigi slides like crazy. He literally slides halfways across FD from a fully-charged LM f-smash.
  • Luigi can roll out of the slide, but this gives LM a frame advantage. (Jab, f-tilt, f-smash alike)
Tested a lot of F-tilts and Nados, and... yeah, they clash when collide. However, I'm still unsure if the 'barely-above-the-ground' Nado can break through LM's F-tilt. Heck, F-tilt has some lag. Low, but noticeable, especially after some Fireballs spamming. Thing is, the CPUs are just so stubborn, not wanting to use Luigi's Nado or LM's F-tilt when I need them to. And I still have these questions in mind.

  • Can the 'barely-above-the-ground' Nado break through LM's F-tilt? Since it counts as an aerial attack, it won't clash, and heck, the Nado's priority is real, but can it break through Mac's F-tilt? The question lingers....
  • Both LM's F-tilt and jab 1 has some end lag. Low, but noticeable. The CPU Luigi literally just U-smashed LM when I was holding the A button, so LM's jab 1 is punishable by Luigi's invincible head. And F-tilt, it won't break through the barrage of Fireballs, even if you spam it at full speed, thanks to the lag. Plus, I'm not sure if Luigi jumps and space his aerials, LM can shieldgrab him. I was like 'OMG, LM's grab range is super short' when I pressed the grab button. Plus, with a good read, Luigi can Cyclone through F-tilt's end lag, putting LM to the air, which is an obvious disadvantage, even with Counter. My question is, are everything above are possible?
Yeah.... please excuse my stubborn attitude, but I need da answers!
 

Pazx

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Three possible scenarios.

  • Diddy, Sheik, ZSS, and Sonic remain in the top 4 and combat each other. Everyone else below them combat for their placements as the meta develops.
  • A character develops so strongly that they break the top tiers (most likely going to be Pikachu).
  • The meta drastically evolves and our perceptions change. This'll only happen if new and usable tech gets discovered.
While option two can happen since Pikachu is really good in this game, I find he'll just enforce option one. I'm doubting anyone below them will be as lucky to have some sort of hidden tech that'll blast them to top tier. The best we can do is hope that history won't repeat itself and the gaps between tiers are minimal.
I can see Pikachu joining the top 4. At this point, I think we're going to end up with something like the following.

In Brawl
Broken: MK, ICs
Dominant: Falco, Diddy, Snake, Marth, Olimar
Good: ZSS, Fox, D3, Pikachu, Wario, Lucario
Not viable at the absolute highest level, but good: Wolf, Pit, TLink, Rob, probably missing a few (DK maybe?)
Everyone else is bad. The "good" characters are good, but only somewhat viable.

In Sm4sh we can already see differences
Broken: dthrow uair
Dominant: Diddy, Sheik, Rosalina, ZSS, Sonic, Pikachu
Good: Ness, Yoshi, Fox, Luigi, Mario, C.Falcon, Robin, ROB, Greninja, Bowser, Lucario, TLink, Villager, Mega Man, D3, Ganon, Olimar, Pit, Dark Pit
Not viable at the absolute highest level, but good: Literally every other character

I've obviously missed a few in both scenarios, but at this current point in our metagame we already have FAR more good characters and more 'top' (dominant) characters which means there's fewer polarising matchups in the game. Some players put in work with their characters who are arguably not good enough for the highest level in Brawl, Seagull's an example that comes to mind because his Wolf was incredible. I see the vast majority of characters in Sm4sh being at Wolf-esque levels of viability and prolonged popularity. We will end up with characters that are undoubtedly on the bottom of the tier list, but the difference between them and a mid tier character will probably be far lesser than the difference between Ganon and Wolf in Brawl.

It's for this reason that I'm not concerned about a dominance from 4 or 5 exceptional characters, as the difference in quality between Diddy and Ness/Yoshi/Fox/Whomever in Sm4sh is almost certainly smaller than the huge gaping difference that occured between MK and Falco, or Diddy and Wario in Brawl.
 

TriTails

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I heard Brawl had a tier list where the gap between MK and the low tier characters are like the gap between Sun and Pluto, and thankfully, there is no such thing in Smash 4.

Though, why is Tink in the 'Good' section but no TP Link?
 

Ffamran

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He did say he missed some characters, so cut him some slack.
 
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Makorel

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When I compared ZSS to Pit I saw that Pit's kill moves had either fast start up, large disjointed hitboxes, and in one case super armor. ZSS requires good accuracy, accuracy that is not as necessary when you play a character that can throw out such large hitboxes. I go back to ZSS and I wonder how anyone hits anything into the blastzone with her forward aerial, which has two quick hitboxes, whereas Pit's lingers out in front for quite a while and because of that has deceptively large vertical range when fast falling despite being so thin.
 

TriTails

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When I compared ZSS to Pit I saw that Pit's kill moves had either fast start up, large disjointed hitboxes, and in one case super armor. ZSS requires good accuracy, accuracy that is not as necessary when you play a character that can throw out such large hitboxes. I go back to ZSS and I wonder how anyone hits anything into the blastzone with her forward aerial, which has two quick hitboxes, whereas Pit's lingers out in front for quite a while and because of that has deceptively large vertical range when fast falling despite being so thin.
Upperdash Arm requires some good reads though, the end lag is pretty merciless.

And I'm not sure if Fair is a good kill move, I rarely lands it because it's pretty thin. I think B-air or U-air is better suited for that.

And I wonder how the heck do you land Pit's U-smash on short, grounded opponents. I secondary DPit myself, and having hell when facing Olimar or Pikachu.

Oh, and BTW, do you guys think there will be another balance patch? Other than patch to enable Mewtwo, that is.
 

Conda

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I'm going to enjoy the 50 pages of Diddy discussion following the events of the tournament ZeRo just won without a sweat.
 

KevJames

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There isn't much to discuss about Diddy that we already didn't know. In this case, it's less about the character and more about the fact that Zero hasn't lost a tournament since Sky's Invitational.
 

Balgorxz

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Actually Diddy getting nerfed won't affect zero since he can become good at the best character in game again, so people who whine won't get much reward, that being said diddy has design problem because he is incredibly easy to use but it's not OP, the difference between diddy and luigi,sheik,sonic,zss, etc isn't that high actually is really small but playing the character just feels so cheap since 100 hours equals 1000 on another character.
I don't like him because of this but that's no reason for him to get restricted, anyways prepare from butthurt from other people.
 

Makorel

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Nairo's (Dark)Pit is also really good. I sometimes get the feeling people undersell them because there's only one guy playing them at tournament level and he switches to ZSS a lot, but then again that one guy's Nairo so I guess I don't have to worry about them not being seen for what they are, good or bad.
 

Emblem Lord

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Does anyone else think Little Mac is actually quite a technical and skill based character, considering how much mileage he gets from stuff like roll cancel grab and Perfect Pivot? I think he could become quite potent in the hands of a specialist, especially if the stage list gets trimmed down to be more to his liking.
Losing to Sheik, Ness, and ZSS does not bode well for his competitive future.
 

Conda

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Actually Diddy getting nerfed won't affect zero since he can become good at the best character in game again, so people who whine won't get much reward, that being said diddy has design problem because he is incredibly easy to use but it's not OP, the difference between diddy and luigi,sheik,sonic,zss, etc isn't that high actually is really small but playing the character just feels so cheap since 100 hours equals 1000 on another character.
I don't like him because of this but that's no reason for him to get restricted, anyways prepare from butthurt from other people.
Not every character can toss out lagless 5-frame aerials that kill. That's the crux of his gameplay, and won't work for the heavy majority of the cast.

Commentators couldn't even figure out what ZeRo's opponents were doing wrong, or what they could do to improve. It was just a slaughter, and shows us potentially how little can be done against Diddy when played optimally.
 
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Emblem Lord

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Diddy, Sheik, ZSS, Pikachu and Sonic imo are just honestly that REAL character gap. The amount of disrespect they can put out during gameplay is insane to me. I have been labbing really hard with Sheik for example and she is just dirty.

This game is closer then any other smash and certainly closer then most fighters but tiers are still very very real.
 

TriTails

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Hmmm... So what makes Diddy great again? Other than the broken D-throw U-air? Bananas? Strong smashes? Solid approach with Monkey Flip?
 
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Pazx

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I'd like to think Nairo is a better player than Zero but that conflicts with my belief that ZSS and Diddy are at the same level. I think it's unlikely that the matchup would be significantly in Diddy's favour if they were both in a top 4 tier.

@ TriTails TriTails it's literally just his uair and how easy it is for him to grab people.
 

Emblem Lord

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Amazing buttons and monkey flip acts as a mid range mix-up, mobility options and anti-trap option.

A Top tier can effectively shut down another top tier. O.Sagat is feared by many in Super Turbo. Guess who he loses too? The other top tiers. Sheik is overall the best in melee in terms of match-ups. Falco and Fox beat her down.

It's all about how the character's tools interact.
 
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Conda

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Hmmm... So what makes Diddy great again? Other than the broken D-throw U-air? Bananas? Strong smashes? Solid approach with Monkey Flip?
Go to clashtournaments' twitch stream and watch the grand finals. It'll be up on youtube soon too. :)

I'd like to think Nairo is a better player than Zero but that conflicts with my belief that ZSS and Diddy are at the same level. I think it's unlikely that the matchup would be significantly in Diddy's favour if they were both in a top 4 tier.

@ TriTails TriTails it's literally just his uair and how easy it is for him to grab people.
I'd tend to agree. ZeRo was able to go full aggro, and it works because he knows how to use Diddy's attacks to constantly pressure everyone else. Nairo, like always, played very intelligently, but him landing a successful read yeilds MUCH less reward and MUCH less kill potential than Diddy. Period. He gets less out of playing smart. There's not much the players could've done, at least that was the overwhelmingly obvious tone of the entire 4 set massacre.

You have to realise - ZeRo was basically rampaging effortlessly and without competition until he went up against Nairo. And even then, it was still a full-on aggro rampage that Nairo had no answers to. Nairo got less out of the same reads than ZeRo got. The commentators were basically scratching their heads and not able to really give anyone pointers. This is the future of the meta, so players are gonna have to figure out what to do before Apex.
 
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TriTails

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If Diddy is only 'Top of the top tiers' because of his U-air, bring back Luigi's N-air from Brawl and see just how 'OP' he is.

I doubt if that's the only thing that makes Diddy great. Guess I'll just have to watch some streams to find out.
 

Conda

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If Diddy is only 'Top of the top tiers' because of his U-air, bring back Luigi's N-air from Brawl and see just how 'OP' he is.

I doubt if that's the only thing that makes Diddy great. Guess I'll just have to watch some streams to find out.
It's not, just like how spindash isn't the only thing that makes Sonic top tier. There's a lot more going on.
 

Chuva

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Diddy complements ZeRo's methodical and careful play very nicely imo. A lot of his damage and kills comes from punishing people pressing buttons and it just happens that Diddy has very rewarding punishes.
 

Nobie

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Watching the matches between Nairo and Zero really hammers home the fact that Diddy Kong just has a little bit of everything, on top of a reliable down throw into aerials game. Just looking at how the Dark Pit vs. Diddy matchup goes based on this, Dark Pit just has a harder time killing compared to Diddy Kong (who doesn't), and it makes Diddy stronger as a result.

This is not to complain about rage (I think it's fine as a mechanic), but there are times when Dark Pit gets Diddy Kong to like 170% and just can't seal the stock. It's a weakness of the character's to be sure, and at that point Diddy's rage is at full power and now all of his aerials threaten for a KO.

This makes me think back to the somewhat infamous Mew2King (Diddy) vs. StaticManny (Sonic) matchup a week or two ago because of just how much Sonic and Diddy had to respect each others' tools. The super long, passive play was influenced by certain other factors such as the preferred styles of the players and the use of 3-stocks (more for length than passivity), but it looked like Diddy had to be legitimately worried about Sonic's ability to punish, close distances, and net KOs fairly easily, while Sonic had to worry about a banana on the ground stopping his dash and down throw shenanigans. What made this even more extreme was the fact that Sonic could escape Diddy more easily compared to other characters.

In contrast, Dark Pit hits Diddy, who then proceeds to shrug it off, and continue his pressure.
 

Pazx

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Also @ TriTails TriTails I rate Toon Link far higher than regular Link in Sm4sh. At first I didn't, I mained Link in Brawl for years and he's undoubtedly better in this iteration and I've enjoyed playing as him but I still think TLink has the edge over him. I initially thought perhaps Link's general buffs in addition to his raw kill power were enough to make him the better character but the more I play and see of both characters the more I'm proven wrong. The difference is not quite as pronounced as in Brawl as Link is definitely a viable character but I think he's certainly a step below TLink who just has an easier time racking up damage in my opinion. His projectiles + mobility are unparalleled in this game and he's certainly not lacking in kill power or safe kill setups. I genuinely think he's at a Ness/Yoshi/etc level of viability in this game.

Maybe ZSS isn't quite at Diddy levels of broken. I've seen a lot of people saying Sheik is the best character but she requires more skill than Diddy, whats the opinion on that statement?
 

meleebrawler

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You know...

Despite Diddy's ease of use, I rarely see him compared to other top tiers on For Glory, and
the ones I do see hardly made efficient use of him. Are people afraid of being insulted for using him well?
 

Luco

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I don't think ZSS is at the level of top 4 anymore. She's incredibly good and will probably always be viable, but other characters have more unfair advantages than her. She's somewhere between spots 6-10 I would say. :)
 
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