Balgorxz
Smash Journeyman
do you have the tier list of SMASH POTATO?better yet fight a timber happy Villager as a Timber happy Villager.
SMASH POTATO
(I'm normally not that timber happy)
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do you have the tier list of SMASH POTATO?better yet fight a timber happy Villager as a Timber happy Villager.
SMASH POTATO
(I'm normally not that timber happy)
Yeah I know about the hand grab box but sometimes when dashing, my hand seems to clip through the opponent or something and they arent grabbed by the hand.Based on a standing training dummy, the last few lines of his tractor beam completely lack a grabbox. You can think of it as having to completely envelop them in it, I suppose.
His hand does have an initial grabbox that comes out faster than the tractor beam. Based on your own observations I conclude that it doesn't last for long and is replaced by the tractor beam's grabbox which may have a dead zone at point blank. Thus a point blank spotdodge could let you avoid and punish. I lack the means to easily test this myself though.
So that begs the question, is Sonic a burst move? He definitely ticks the moves that allow you change positions before your opponent can react box.Burst moves would classify as moves that allow you to change positions so quickly that it can often override the opponent's reaction time.
Kind of, yes. Sonic will be wanting to use his superior (ground) speed in order to bypass anything you want to do in neutral. However from long range both of his spin dashes have enough start up for you at least to know he's about to do it and him running towards you is weird. Characters with good hitboxes on certain moves (sex kick Nairs and the like) will probably fare okay because pretty much everything beats spin dash when timed correctly - however at closer range this pretty much has to be predicted. That's certainly a massive strength in Sonic's favour, but considering his reward off a hit was so lackluster in Brawl and now he has combos, I would argue it's not the burst potential of Sonic that makes him so amazing by itself but the fact that it's coupled with other very good stats on that blue thing.So that begs the question, is Sonic a burst move? He definitely ticks the moves that allow you change positions before your opponent can react box.
I feel where you're coming from, but that debacle happened quitw a while ago did it not? Has there been recent events like that in the past year or so?I love Smash but I think it's absurd to say it had very much influence in "growing esports" or whatever at all.
Until pretty recently we had some of the worst grassroots organizations out there and we also have some of the scummiest, most obnoxiously self-righteous top players of any "esport." Smash's culture grew in very unfortunate ways that are very difficult to change now. When I lived in NJ/NY no one ever played grand finals, they split like every week and everyone's attitude was like "well it makes sense because you get more money than placing second." Like, no **** sherlock, that's how competition works. I've talked about this a lot, but the group of random know-it-alls gathered around a laptop trying to manually seed players was also pretty ****ed up. I'm glad things seem to have improved a bit, but there's still such a long way to go.
I follow competitive Smash, SF4, League, a bit of DOTA. I stay tangentially involved with a few other games but I don't play them. No game's community makes me roll my eyes quite as much as Smash's does, which blows because it's my favorite game. SF4's community isn't perfect but when someone colludes they are ****ing skewered for it. In Smash, anyone complaining is met with reddit downvotes and a bunch of apologists complaining about how entitled we are or whatever. The meatriding is real in Smash and it sucks because we should be holding our top players to a higher standard of sportsmanship. You aren't their friends, it's not your job to defend them when they **** up or do something ****ty.
I love Smash but I think it's absurd to say it had very much influence in "growing esports" or whatever at all.
Until pretty recently we had some of the worst grassroots organizations out there and we also have some of the scummiest, most obnoxiously self-righteous top players of any "esport." Smash's culture grew in very unfortunate ways that are very difficult to change now. When I lived in NJ/NY no one ever played grand finals, they split like every week and everyone's attitude was like "well it makes sense because you get more money than placing second." Like, no **** sherlock, that's how competition works. I've talked about this a lot, but the group of random know-it-alls gathered around a laptop trying to manually seed players was also pretty ****ed up. I'm glad things seem to have improved a bit, but there's still such a long way to go.
I follow competitive Smash, SF4, League, a bit of DOTA. I stay tangentially involved with a few other games but I don't play them. No game's community makes me roll my eyes quite as much as Smash's does, which blows because it's my favorite game. SF4's community isn't perfect but when someone colludes they are ****ing skewered for it. In Smash, anyone complaining is met with reddit downvotes and a bunch of apologists complaining about how entitled we are or whatever. The meatriding is real in Smash and it sucks because we should be holding our top players to a higher standard of sportsmanship. You aren't their friends, it's not your job to defend them when they **** up or do something ****ty.
Yeah the chat was in an uproar, and I checked back a few times and the chat seemed to consistently be commenting on the commentary's quality throughout. I think this is an alright thing, as it shows viewers are beginning to be more critical of the stream's quality. They're valuing higher-quality content now, which is creating a competitiveness in Smash content production now. People want to have a good commentator working at tournaments (we're excited about the Apex top 8 commentators being announced, for example), and we want the stream to be managed and produced smoothly and professionally.Also the commentators ATM for Paragon are literally the worst I've ever seen.
One literally just said "If you wanted us to commentate for real and take this seriously, you should have watched Melee."
Jesus Christ are you living in 2008? I decided to mute the stream and enjoy the great Falcon play. Drinking battery acid would have been more fun than listening to that.
I'm honestly not surprised tbh.Also the commentators ATM for Paragon are literally the worst I've ever seen.
One literally just said "If you wanted us to commentate for real and take this seriously, you should have watched Melee."
Jesus Christ are you living in 2008?
This is a good summation of where we are at.Little Mac is a bit funny imo. Started out as one of the biggest threats in the game and is now considered by most as newbie bait or strictly a counter pick character. The plethora of applications different techs can offer to his already fantastic ground game may change common perceptions on him, althought not drastically I presume.
Like please share your solutions to the (secondThis is a good summation of where we are at.
I've had a lot of people tell me with smug assertiveness that Little Mac is awful, but I'm still cleaning up with him in St. Louis.
Stage matters a lot to him. Smashville and Battlefield offers obvious challenges with non-obvious (but real) solutions. I am actually starting to think BF might be better than Smashville for him, especially against Rosalina. (Who can uniquely cover the entire platform on Smashville)
I used to think that customs didn't matter much to Little Mac, but I'm having a change of heart. I used to see ever Little Mac matchup as a puzzle for the enemy, but it's really the opposite.
Yeah, that happened once with Logic using Villager before switching to Diddy and he fought Chillin's Mega Man recently. A while back, Keitaro and someone played on the mom stage for funsies or something and he had to play as Falco. After that, he switched to Diddy.Not sure if you guys are noticing, but nearly all of the best players now have a pocket top tier. Keitaro just switched out of Falco after losing a Falco ditto, and he switched to Diddy. He won the set.
Nairo does this with ZSS, when Robin/DPit aren't cutting it.
There are a few players at the top that stick to their main, but we are seeing a clear 'I'd rather play as this character if I'm really trying to not lose' tier developing.
I think he definitely has some notable favorable matchups (Little Mac vs Luigi is like one of the easiest matchups ever for him imo), but the majority of the cast beats him slightly because THAT. RECOVERY.This is a good summation of where we are at.
I've had a lot of people tell me with smug assertiveness that Little Mac is awful, but I'm still cleaning up with him in St. Louis.
Stage matters a lot to him. Smashville and Battlefield offers obvious challenges with non-obvious (but real) solutions. I am actually starting to think BF might be better than Smashville for him, especially against Rosalina. (Who can uniquely cover the entire platform on Smashville)
I used to think that customs didn't matter much to Little Mac, but I'm having a change of heart. I used to see ever Little Mac matchup as a puzzle for the enemy, but it's really the opposite.
Is this your first competitive game?Not sure if you guys are noticing, but nearly all of the best players now have a pocket top tier. Keitaro just switched out of Falco after losing a Falco ditto, and he switched to Diddy. He won the set.
Nairo does this with ZSS, when Robin/DPit aren't cutting it.
I'm not saying this is bad, they're playing to win. It's good for competition. However, it is telling of the 'dependable performance level' that certain top tiers offer, which the rest of the cast doesn't offer.
There are a few players at the top that stick to their main, but we are seeing a clear 'I'd rather play as this character if I'm really trying to not lose' tier developing.
If Bowser was the size he was in Melee or Brawl and there were no other changes to his current kit, he'd be high or top no questions asked.Any thoughts on Bowser? Before yesterday I kinda thought he was meh, but I fought a Bowser main on Smashladder and got JV 3'd. Now I'm no pro, but (captain falcon voice) COME AWHN XD
He's super mobile on the ground but his frame data is average as far as I know. He can chase you deep offstage with fairs sometimes, and I think his grab is either really awesome or my opponent was really good at reading me (most likely the latter). But it's like, I don't think he has a lot of room for error. Given his size and weight he isn't just combo food... he's a 7-course banquet of combo'd with gimp for desert. But if you've got skill, I think old King Koopa has a shot at ending up mid-high tier.
Is this your first competitive game?
You sound very naive. Not a bad thing of course
first thing one has to do is accept this then skys the limit. i main pit and samus and trying to put as much work with them as possible.When playing to win, you have to realize the limitations of your character. You can believe as much as you want that your character won't hold you back but they do.
Diddy, Shiek, ZSS, and Sonic are going to be the most used characters because of this fact. Only diehard specialists like myself will try to make a point.
The passive-aggressive "we all know melee is the better competitive game" attitude never fails to get my goat. Especially when those people can never properly define what competitive means (advanced techs right??) Nothing worse than downplaying the work and love put into another scene FROM THE SAME GAME SERIES. I would rather be told straight up "**** Sm4sh" than the sort of condescending attitude you mostly see on r/smashbros. Both are childish but the latter is far more subtle and damaging to the community.Also the commentators ATM for Paragon are literally the worst I've ever seen.
One literally just said "If you wanted us to commentate for real and take this seriously, you should have watched Melee."
Jesus Christ are you living in 2008? I decided to mute the stream and enjoy the great Falcon play. Drinking battery acid would have been more fun than listening to that.
Anyway, I don't want to derail character discussion any further. Care to revisit Little Mac, anyone?
I am convinced Little Mac is Totally Okay.
Heh, I wish I could show you graphs charting over time how I felt about each one of Little Mac's customs on a scale 1-10. They'd all be roller coasters.I think he definitely has some notable favorable matchups (Little Mac vs Luigi is like one of the easiest matchups ever for him imo), but the majority of the cast beats him slightly because THAT. RECOVERY.
Also Guard Breaker is amazing. Dash Counter is situational but also very valuable (FOR RECOVERY, mind you). Not sure what to think about his Neutral B and Up-B customs yet, the defaults seem good enough for the most part.
one cant be generous when placing someone on a tier list since that spot could always be someone elses.If Bowser was the size he was in Melee or Brawl and there were no other changes to his current kit, he'd be high or top no questions asked.
As is, his incredible fatness compared to the rest of the cast or even other Smash games automatically prevents him from being viable. Every weakness that he has is compounded by the fact that he's even bigger than ever before. He can be hit by anything because he's a big target. He can be comboed because he's a big target. He can be gimped low because he's a big target. Personally I don't think he has this problem as much in earlier games because the size difference was smaller, but either way life is hard in Smash if you're big.
However, I would say that another reason why he's so susceptible to combos is also because he doesn't have any good options to escape them. You can see dair and Bowser Bomb coming a mile away and prepare for them accordingly. Nair is laggy if it lands on the ground and doesn't really send his opponent away for safety. His only decent option is fast fall fire breath or going on the ledge and even then, his slow air speed (and his fatness) means that this isn't even a guarantee.
In addition to this, I feel that Bowser is the most fundamental heavyweight in that he doesn't really have much that sticks out compared to stuff like ROB's zoning capabilities, Ike and DK's range and attack speed, DDD's disjoint and jumps, Ganondorf's power on absolutely everything or even Charizard's somewhat gimmicky super armour at will. (Bowser has Tough Guy which is kinda like super armour, but the damage it covers is so hilariously low he really might as well not have any) Out of these, Bowser kind of feels to me in this iteration like a bigger Ganondorf. His ground normals are pretty good, since they come out fast and do good damage, but his entire kit is really risky otherwise.
Personally I think he'd be low part of mid or high part of low but maybe other people are more generous.
I'm fairly sure he's talking only about the top platform of BF.He can't? Can Little Mac's Up Smash, angled-up Side Smash, and Utilt reach? Then there's always the unsafe Rising Uppercut.
Little Mac's FH is exactly the height of BF's platforms, so he can move between them very efficiently as well as buffer into sliding/landing KO Punch quite well. His sharking normal aerials do non-trivial damage; side-b is also quite good and reasonably safe on Battlefield due to the layout. And finally, he the unsafe but high-reward up-b.How does Mac attack someone who camps on platforms where he can't shark with his ground moves?
That video was nice, but if you're only playing to win, why would you ever go down to the base platform of BF with a lead? It's too much of an issue for me to take Mac seriously as a solo character. Pocket/secondary, yes, he can be very dangerous especially to ground & grab based characters. However when someone decides to sit on a platform where all of those ground moves mean next to nothing, what happens?
What.I think he definitely has some notable favorable matchups (Little Mac vs Luigi is like one of the easiest matchups ever for him imo)
...what?He has no answer to Fireballs
Yeah like, my experience playing LM vs Luigi is I just abuse 3 frame F-tilt and old MetaKnight D-smash all day, and Luigi can't really do a thing about it....what?
Side-b is a harsh, definitive answer to Fireball. He can also just f-tilt or jab through them like they weren't there. He can even min-charge neutral-b through them (before Luigi can shield), but this option is inferior to the others?
Basically any hitbox can clash with (cancel) non-transcendent projectile hitboxes within 8%. (At least I think it's 8?)Oh yeah, I remember people saying Little Mac's Jab eats projectiles. Didn't that one match of Izaw as Link have Captain Falcon jab Link's Gale Boomerang away?
I mean, what's he going to do? Spot dodge Little Mac jabs? Shield and slide halfway across the stage, before he can try to punish with his legendary Luigi dash attack?Yeah like, my experience playing LM vs Luigi is I just abuse 3 frame F-tilt and old MetaKnight D-smash all day, and Luigi can't really do a thing about it.
Brawl Bowser is ****ing huge and I am semi-confident that Smash 4 Bowser isn't that much bigger then Brawl Bowser (like I'm pretty sure he is taller due to change in standing animation but that change also made him not as wide in Brawl).If Bowser was the size he was in Melee or Brawl and there were no other changes to his current kit, he'd be high or top no questions asked.
Nado from above?I mean, what's he going to do? Spot dodge Little Mac jabs? Shield and slide halfway across the stage, before he can try to punish with his legendary Luigi dash attack?
Hey, don't diss Luigi's dash attack! It was buffed from Brawl. It's not punishable on hit anymore (well, you can't freely shield the last hit for a punish, anyway).I mean, what's he going to do? Spot dodge Little Mac jabs? Shield and slide halfway across the stage, before he can try to punish with his legendary Luigi dash attack?
I'm gonna be honest, the KO punch is a terrible comeback mechanic. It's better for sealing a game that is already in your favor.Thinking about it, if Little Mac didn't have the KO Punch, he'd be really crappy because there'd be no way to turn a match around if he lost a stock early to being gimped.
I don't disagree, but it certainly feels like an important part of Mac's game, mainly because of the threat it brings. It's meant to be a comeback mechanic but given how volatile it is it usually doesn't work that way.I'm gonna be honest, the KO punch is a terrible comeback mechanic. It's better for sealing a game that is already in your favor.
http://smashboards.com/threads/character-competitive-impressions.367669/page-231#post-18269020Little Mac's FH is exactly the height of BF's platforms, so he can move between them very efficiently as well as buffer into sliding/landing KO Punch quite well. His sharking normal aerials do non-trivial damage; side-b is also quite good and reasonably safe on Battlefield due to the layout. And finally, he the unsafe but high-reward up-b.
Throwing out defensive attacks on the platform won't stop mac from sharking, and his limited options can deal with spot-dodges and rolls. You can't shield forever, and if you jump, Little Mac takes the platform. (And if you naturally go down to another one, Little Mac can chase--and he can do way more going down than up.)
Smashville is a little simplier but ultimately harder. Little Mac can take the platform easily enough in most matchups, but he has to use his double jump to get there.
Town & City resets to flat during transitions. Lylat has no issues.
This is blockable on reaction and punishable with a smash of little mac's choice. It's not a valid (counter-)approach.Nado from above?
Most drive-by analysis fixates on Little Mac trying to punish them with his crappy aerials. This is natural, as it's what every other character in the game ought to do in that situation. But it's Little Mac's third, last-ditch strategy.
If he walks and spam F-tilt, he's asking for a running Nado to the end lag. Yeah, they may clash, but Nado is freaking fast by itself.This is blockable on reaction and punishable with a smash of little mac's choice. It's not a valid (counter-)approach.
Little Mac is going to do the same thing he does (or wants to do) in every matchup: Walk forward and jab/f-tilt whenever there is something in his way. If they jump, block as applicable until gravity does its thing and the threat passes.