ChronoPenguin
Smash Champion
You're probably the least calm I've see anyone in this thread.Let me tell you that I can, will, and am going to say whatever it is that I feel like saying. Whether you like it or not, is not my problem. Calm yo' *** down
Where do you think those differences (like the 1% on reward) come from? From the fact that one has a tipper and the other doesn't. You can't bring up differences of the character without mentioning the key factor that diffrentiates the two. It's because of that difference is why I'm saying Lucina is more about being bold. If you're literally trying to play Lucina exactly the same as Marth, then I can see where people are having the problem and am elaborating on solutions to handle it....Really?
Just because everyone else wants to keep trying to judge things with subjective terms as if they're objective, means that I'm apparently not allowed to have a different perspective on it...? LOL
You're the one who needs to stahp. Don't come at me with that ignorant bull****
This isn't a solution. Spacing is a basic concept you don't "lose" for spacing a hit well,Her lack of a tipper makes her a bit less zoning oriented, but a bit more rushdown oriented.
Let's pretend Marth doesn't exist for a second.
There isn't a special quality to her blade she doesn't *gain* anything for hitting people closer, but she gains *safety* in hitting them farther.
Then we introduce Marth who gains more reward for what she *wants* to do naturally. Not a small amount either, a significant amount of reward. This wouldn't be so bad for her given what Sakurai intended (training wheels for Marth) if Marth didn't have a hitlag modifier but he *does*. Now if she did more damage on her hit this 'problem' wouldn't really exist.
You aren't "more Rush-down oriented" because Marth can play your same game and does it *better*.
*Shulk* Gains more damage on his blade for hitting people closer instead of tipping except for N-air if I'm not forgetting a move and Shulks still go for tippers because the difference is saying Eating an F-smash if you missed up close vs eating an F-tilt or nothing at all if you tipped. Lucina isn't any different for why she *still* goes to hit with the end of her hitbox.
The difference between Marths untipped Ftilt and Lucinas ftilt is 0.97%.
She kills what 1-6% earlier for her "advantage"? Except Marth has a 0.7 Hitlag modifier so he is safer if he hits shield. Since he is *safer* for doing the exact same thing as Lucina he is *Better* at rushdown. For Lucina to be even marginally better then people need to legit never shield and always be outside of tipper range. If her damage was a little higher your "solution" may of been accurate. Eg. something like 10.5% on Ftilt.
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