Oh yeah, Falcon is pretty good.
Marth/Lucina are probably even or close to with him
Marth/Lucina are probably even or close to with him
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I'd just like to point out that while some of these characters out range Marth none of them really have his mobility or start up on moves. Some of these characters fastest aerial iis more than double Marth's fair and for some their fastest ground moves is 5 frames just like Marth. Then their pokes arent as fast or the samee speed as Marth's. Range is a nice traight to have but if your moves are slow it becomes a detriment imo.Lucina doesn't really bring anything to the table that fixes their problems, at least as far as we understand the two right now. She has little situational things that are better sometimes like her usmash, but she's still the clear loser overall.
Shaya already covered mobility, but his range isn't exactly exceptional in SSB4 either. He has a disjoint advantage over most of the cast. Off the top of my head his range is challenged or beaten by Shulk, Ike, ZSS, Palutena, Bowser, D3, Bowser Jr, DK, Ganondorf, Samus, Pit, Dark Pit, and Charizard. Then you have characters like Sheik, Mac, and Falcon that outmaneuver him (and may beat his range outright on select attacks), along with any projectiles he may have to fight through. I would describe his effective reach (mobility + range) as only slightly above average.
Marth/Lucina vs CF is a dead even match imo. Mostly due to CF's dead zone. He actually has one of Marth/Lucinas biggest issues.So, I take back that statement about Marth/Lucina not being good, ZeRo just rekt M2K as Lucina while M2K was playing Capt Falcon in his stream right now.
Is it all right if I talk about myself? Every fighting game I get I always want to play as the big beefcake but I end up hating their play style and end up switching to a very unmanly character. In BBCS2 I played Tager until i mained Platinum, In Brawl I played Snake/Ganon until Melee showed me the joys of Atlea (Marth), now I wanted to get back to playing Ganon but then Villager happened.Because I'm a beefcake playing a bara dragon.
When playing the fatties, you have to remember that instead of going towards the opponent you're supposed to wait till your opponent comes to you. This is why grapplers tend to have specials revolving around tripping up the opponent and brutally punishing people that get too close,Is it all right if I talk about myself? Every fighting game I get I always want to play as the big beefcake but I end up hating their play style and end up switching to a very unmanly character. In BBCS2 I played Tager until i mained Platinum, In Brawl I played Snake/Ganon until Melee showed me the joys of Atlea (Marth), now I wanted to get back to playing Ganon but then Villager happened.
The only two exceptions for me are Melee/PM Ganon and Marvel 3 Haggar.
Do Jump Canceled Tosses give her a good slide?10. Glide tossing is gone. Wtf do I do against diddy?
There's a few legitimately amazing players that we know of for Smash 4. M2K is not one of them.Serious question: Who hasn't "rekt" M2K's X on stream with Y yet?
Yes, I heard that at least her UpB's KO power got nerfed. And yes Kirby did get nerfed, though I don't know what was touched besides upthrow.I highly suspect Samus got nerfed inbetween the invitational and the game's release. We already know Kirby did.
Ness's back throw has always been lethal from what I remember, so in all likelihood yes.Obviously nobody played Ness (is Bthrow intended to be that strong?) or Sheik at a highly competitive level at E3, or else the top tournament picks we see today would be a slightly different story, I'd be willing to bet.
Aye, but Rage makes a huge difference in this game, for that throw and Sonic's bthrow, as examples. It's always been intended to be an obviously strong kill throw, but traditionally, Kirby's upthrow has always been that way too. Not as strong as Ness's, and more situational than his, but still strong. I'd be willing to bet that stupid stages (Boxing Ring) and Rage were a significant factor in their balance decision... unfortunately.Ness's back throw has always been lethal from what I remember, so in all likelihood yes.
Of course, but I feel like it would specifically address some of Kirby's issues to have that as an additional kill option.Pretty sure anybody would love to have a killing throw.
I don't find Kirby wanting in terms of viable KO moves,Of course, but I feel like it would specifically address some of Kirby's issues to have that as an additional kill option.
Exactly, that's why he should get more reward if he does.I don't find Kirby wanting in terms of viable KO moves,
what he really struggles in is getting close to his
opponent.
KO throws tbh either should be universal or shouldn't exist at all, if you ask me.Pretty sure anybody would love to have a killing throw.
Combo throws could also be fine. I think his grab game needs something at any rate.Naw, what he really needs is COMBO throws.
While kill throws are never a bad thing to have,
Kirby has several options that are quite fast for the power
they pack (smashes, Bair, sometimes Uair), if not particularly
well-ranged. But then his grab isn't anything to write home
about in terms of range either...
Have you SEEN the nerfs she's gotten? LOL. It's hilarious, in the saddest way possible.Oh man, can you imagine if Zelda had gone and dominated that tournament? Imagine all the nerfs she could have gotten...
Was expecting dair, was not disappointed.So umm Dapuffster decided it would be fun to use 1111 Swordfighter in a tournament. I am left completely mindblown.
http://www.twitch.tv/hitboxarena/b/607999689 Time - 24:02.
It's really more of a bit of both going in and staying out. Against someone like Pac-Man, Bowser wants to stay within a certain range of him. If he stays away waiting for Pac to come, it ain't happening. It's more of being just within the right range and making them respect your power and reads.When playing the fatties, you have to remember that instead of going towards the opponent you're supposed to wait till your opponent comes to you. This is why grapplers tend to have specials revolving around tripping up the opponent and brutally punishing people that get too close,
And here I think is the key issue. I'm not talking about ledge play, but that you're wanting to do old tactics. I'm going to sound like a broken record saying this. You have to adapt and approach Samus differently.12. If you know my style from brawl, you know that I relied heavily on ledge play. The new ledge mechanics have decimated Samus's options on the ledge. You cant re-tether for invincibility anymore and you can't grab the ledge more than once or else you will get punished for lack of invincibility. Also, Samus's ledge grab range has shrunk.
Also important to note that Zelda's standing grab is 2 frames faster. That buff is HUGE. Sure, her grab is still on the slow side at 10 frames, but she does have good standing grab range, which makes her shieldgrab pretty good overall.Have you SEEN the nerfs she's gotten? LOL. It's hilarious, in the saddest way possible.
Just about every move got nerfs. Upon examination, the Zelda boards concluded that Ftilt, Dtilt, Dsmash, Usmash, FAir, BAir, UAir, NAir, Din's Fire, and to an extent Utilt were all NERFED in usefulness.
Inversely, Dthrow (The angle and followup potential. Damage is actually worse.) Farore's Wind, and DAir are the only actually buffed moves statistically. Also noting Phantom Slash as a buff to solo Zelda.
Also, imagine Zelda dominating a tournament? Impossible, lol. Being used as a tertiary for 1-2 battles in a tourney and the player winning the tourney is possible...
We should also take into accounts of other characters getting nerfs/buffs along with SSB4 having a different engine that seems to benefit everyone rather than just a select few if you're going to compare how Mario's changes affect him gameplay-wise versus Zelda's changes and how it affects her gameplay-wise.Also important to note that Zelda's standing grab is 2 frames faster. That buff is HUGE. Sure, her grab is still on the slow side at 10 frames, but she does have good standing grab range, which makes her shieldgrab pretty good overall.
D-tilt I'd argue is overall better by being less random, meaning you only just need to know percents for its followups. U-tilt no longer is a kill move, but actually is okay as an anti-air due to frame buffs. The nerfs to U-smash and D-smash suck a lot, but F-air/B-air/U-air all basically work about the same as in Brawl, minus there's slightly better setups into them (D-throw U-air is a lot of damage), and most characters lost SH double aerial spacing options anyway.
Gonna also remind people...Mario was probably one of the most nerfed characters from Brawl to Smash 4 aside from Marth. Mario literally does not have any moves that are better in Smash 4 except D-throw, F-air, and FLUDD. Everything else he has is explicitly worse, including his combo game and recovery.
I really want a back hand slap as a Bair or Fair now for Zelda. I don't know why, but I want a back hand slap as a move for Zelda. It'd be sassy and funny. It's like, "*****, did I tell you could look at me?"Sometimes I feel what Zelda needs the most is a spacing-oriented Fair or Bair. Having both Fair and Bair being "Knees" is just limiting the character's already lackluster aerial pressure and approaches, mostly because of the moves' ending lag. Give her something like Falcon's Bair and now people will need to respect her a little more at mid-range.
dunno if i would call that sass more like umm crazy?I really want a back hand slap as a Bair or Fair now for Zelda. I don't know why, but I want a back hand slap as a move for Zelda. It'd be sassy and funny. It's like, "*****, did I tell you could look at me?"
Peach has her slaps, Marth's hair flows fabulously, and Ganondorf's really flexible. So, why not add some sass to Zelda?
This is the key thing we have to consider. Something that may be OP in one engine may be fine in another.We should also take into accounts of other characters getting nerfs/buffs along with SSB4 having a different engine that seems to benefit everyone rather than just a select few if you're going to compare how Mario's changes affect him gameplay-wise versus Zelda's changes and how it affects her gameplay-wise.
That's assuming she needs that for mid-range. She's not an aggressive character, but a very defensive one. There's a reason why her Up B is now a kill move. There was also a reason why she got Phantom Slash.Sometimes I feel what Zelda needs the most is a spacing-oriented Fair or Bair. Having both Fair and Bair being "Knees" is just limiting the character's already lackluster aerial pressure and approaches, mostly because of the moves' ending lag. Give her something like Falcon's Bair and now people will need to respect her a little more at mid-range.
Tilts are a bigger part of his game as I see it. Kirbys shtick is he has low lag on his aerials as a whole, and his tilts+ Jab have competitive start-up. His grab lets him condition them to take less value in their shield, but with Kirbys start-ups he can just say **** it and box you out with normals then aim for Stone/D-air/F-air/B-air control off-stage. Kirby doesn't from my perspective have a problem with anyone *approaching him* because he has the tools to box in CQC. He's one of the few characters in this game that really do aerial footsies which again he's cool with because he has low lag on aerials.Grabs are a huge, huge part of Kirby's game, since literally all of his moves are unsafe on shield. For that reason, I would definitely appreciate combo throws, and his KO throws are a bit weak, but they're still usable. I very often get kills with upthrow/bthrow (bthrow has never been a kill throw until this game, not counting 64)
I've followed Mike Kirby for a couple of weeks. His play feels like it reverberates what I've said before. Kirbys problem isn't the perceived top tiers. That area outside of Rosalina is filled with people who play a rushdown game that Kirby is not uncomfortable with at all because that negates his approach problems. Additionally the range difference between him and the *top* vs him and some middle weight is often different. Even still Kirby doesn't really fear Rosa either, except for an Up-air. Hell if she doesn't Dtilt an Fsmash Kirby crouches under the thing and Luma is 1 back-air to being irrelevant.Speaking of Kirby though, have opinions improved on him at all? MikeKirby getting 2nd at a 50 person Apex qualifier tourney using only Kirby, and taking Grand Finals to set 2, is pretty impressive, no? I've been getting top 3 pretty often at my locals too, although they are pretty small. I know some other Kirbys have been doing well too. There just aren't a lot of players, but they generally seem to do well when they're dedicated mains...