Dancing Blade has twice the start up now and a 50% laggier IASA. Fair out of a dash is slower too (2 frames, also only hits below him for 1 frame in this game rather than 2). Dash attack is still very laggy.How are his options out of dash any worse than anyone else? You've missed my point but let's take Shulk. His nair auto cancels the start up sucks. Good luck keeping Marth out when all your fastest aerial is 13 frames. Your ground moves also are slow jab is 5 frames while dtilt is ten. Because of Marth's walk speed he can get into his desired ranges while give shulk all types of problems.
Let's take Palutena whose fastest ground move is jab at 7 frames everything else is 10 + frames. Marth's fastest option is 5 frames and his dtilt is 7 frames I believe...Superior walk speed goes to marth dash and air goes to palutena I believe. Her fastest aerial is fair at 5 frames but I don't believe that it's disjointed but I could be wrong.
It's not enough to just say oh well ya know these characters out ranges Marth. While some posses superior mobility it's not enough imo for Marth to fold. Can marth not perfect pivot? I don't get why Marth's options from a dash arr considered bad when he can do everything anyone also can out of a grab.
He does have dolphin slash at 5 frames though.
Shulk with certain stances really can nimbly out space Marth pretty consistently. Default shulk gets kinda destroyed.
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