Baskerville
That's a paddlin'
Nope.Just out of curiosity, can Diddy throw another banana if Villager pockets it?
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Nope.Just out of curiosity, can Diddy throw another banana if Villager pockets it?
I don't think Mii Brawler specifically counters Yoshi at all, he's just a good character and right now the changes thread doesn't have him listed as either having changes or being unchanged. If he is unchanged, he will have risen a bit too, just like Diddy.So did you switch Little mac from being a hard counter for Yoshi to Mii Brawler now?
He's not sensational for kills, but he's definitely not terrible either. UpSmash may not be Melee status, but it's still a super good move, it kills fairly early and is really fast. FSmash, Uair, and Bair are also still viable kill options.Fox's only problem is getting KOs. Up-smash is good, but not as obscene as it was in previous iterations, and Fox really has to fish for it to get it; none of his throws lead to kills either. He doesn't have any offstage options (he can fire lasers, that's about it); he just has to read your getup option from the ledge.
Fox's strength is in running away and landing small hits here and there (dash attack is great for this). Reflector + lasers mean that you have to approach him, and approaching is very difficult for slow characters like Robin, so he automatically does pretty well vs. these characters just by keeping a safe distance.
Fox can't really pressure you for the kill. Lasers will keep adding percent but since you know that his best options to kill you are f-smash and up-smash, you can take that percent and play patiently when he's trying to go for the kill. F-smash and up-smash both leave him in a position to be punished, and you aren't really in danger of dying if you are thrown (Fox can't follow you offstage; his up-air is scary but it's also just one move--it's a good thing he has his b-air though).He's not sensational for kills, but he's definitely not terrible either. UpSmash may not be Melee status, but it's still a super good move, it kills fairly early and is really fast. FSmash, Uair, and Bair are also still viable kill options.
The main threat is just that he just builds percent like crazy. He can stick to you like glue, or he can hit and run, either way you won't avoid his damage for long.
I play a mean link, but i agree. i need a secondary.So I've come to the conclusion that Link is still low tier and it honestly saddens me
If you add Lag, then Link becomes God Tier... Like every other projectile-spamming idiot on For Glory. Other character like Falco become Trash Tier if Lag is involved since you can't do anything... I hate Lag. Pls nerf.So I've come to the conclusion that Link is still low tier and it honestly saddens me
I find it interesting how deliberate a choice this is, given that the same thing doesn't affect Mega Man. If Villager pockets Metal Blade, Mega Man can launch a new one immediately. It makes me think they tried to specifically balance those matchups around how effective the Pocket is.Nope.
Been messing with Doc and Diddy in the lab and megavitamins + SH Nair beats a lot of Diddy's approaches, Megavitamins, as abovementioned, has priority over peanuts and destroys banana throws. SH Nair, apparently thanks to the long active hitbox, beats both variants of Monkey Flip, dash attack and trades with Fair. Bair also seemed to trade a lot with Diddy's Fair. Megavitamins can also gimp Diddy's Up+B but it's tricky.Which is why before I could even post about Doc vs. Diddy I had to go watch a bunch of tournament diddy matches and compare it to my ideal Dr. Mario thing.
Just gonna chime in to say that unfortunately that's not the case. Wario's air speed seems only slightly slower than in Brawl to me, but the thing is, his aerial acceleration got nerfed to hell so he can't just zip back and forth in the air at will anymore, which makes his poor range more problematic and he can't just bait and retreat quickly.Let's talk about
His mobility is as good as ever
Wario's just a well-rounded fighter with an absurd weight + mobility combination. His range is poor and he lacks disjoints, but his mobility and command grab make up for it. Outside of the Waft, he actually has somewhat difficulty KOIng on the ground because he has to fish for KOs, and his smashes are very punishable (though edgeguarding game is solid) but it's fine because Wario is a character that abuses the system mechanics to their absolute max. KOing Wario is an extremely difficult task, and he benefits strongly from the rage mechanic. A rage boosted Waft can KO at obscenely low %. (It's pretty much the best KO move in the game). His Bike is naturally pretty versatile, and a solid tool in matchups (it can lock people in place because they have to jump or block it, and Wario can immediately jump off the bike).Let's talk about
I'm pretty sure that almost every other character has had decent discussion about them. But Wario's been curiously left out. Personally, I think he's just as effective in this game as in Brawl, something of a sleeper threat.
His mobility is as good as ever, and his ability to weave and poke is probably his greatest strength. His attacks also seem to deal a lot more damage than you would expect from what the actions are. His kill power is concentrated in a few moves (FSmash, Waft) but it's very potent (especially Waft, since you can do it virtually anywhere). His recovery is somewhat decent, and a few of his attacks have odd properties. I'm mainly thinking of his dash attack here, since it goes from having knockback to tripping as the move progresses (a great property IMO). His attacks are, for the most part, quick to come out and quick to end.
His customs seem decent overall; I personally like the Burying Bike a lot, since it retains the burying property even after he jumps off. The quick Waft is less powerful but still tends to kill around 100% and its quick recharge time is really handy.
I dunno, Wario seems really good still to me. But practically no one uses him so I have very little experience.
Tagging @ Shaya since he always seems to have good concepts of what a character is capable of.
Brawl MK was more like "braindead edgeguards that other characters had little protection against + Shuttle Loop all day."Diddy is more boring to watch than brawl MK
Cookie-cutter bull**** all day long omg. At least MK was somewhat cool to watch with his crazy edgeguards.
Fair enough, I initially wanted to make Wario a Brawl maim of mine but I never really got into it. You'd probably know better than I do, lol. He does still fly a lot better than most heavies with his small frame and good air speed (if not acceleration) though.Just gonna chime in to say that unfortunately that's not the case. Wario's air speed seems only slightly slower than in Brawl to me, but the thing is, his aerial acceleration got nerfed to hell so he can't just zip back and forth in the air at will anymore, which makes his poor range more problematic and he can't just bait and retreat quickly.
I'll agree that Heavy Bike and Quick Waft are pretty cool, though.
I really don't see it this time around.So I've come to the conclusion that Link is still low tier and it honestly saddens me
I don't see it like that necessarily. AFAIK the only spawned items that he can Pocket that prevent the spawning character from generating another one are bananas, Wario's bike, and ROB's gyro (Bonus Fruit is an interesting case; Pac-Man can't start charging another one if Villager has one in his hand, but if it's in his Pocket he's free to do what he wants). Metal Blades have no value sitting on the stage, whereas bananas and gyros do.I find it interesting how deliberate a choice this is, given that the same thing doesn't affect Mega Man. If Villager pockets Metal Blade, Mega Man can launch a new one immediately. It makes me think they tried to specifically balance those matchups around how effective the Pocket is.
I know that my opinion is far different because I go on For Glory, but that's so far, the closest I will get to a competitive scene; I'll definitely check our Smash Dojo Ladder and Anther's soon.@ Radical Larry ,
It sounds like the reason that you think Diddy isn't so hard is because you haven't been playing good enough Diddys. The online metagame is really, really different from the tournament and ladder experience. During my last 200 For Glory matches, I found one guy who was clearly tournament-level (and ironically he was a Link player).
It isn't difficult to find good tournament-level opponents to test your skills against, though. The smash dojo ladder and Anther's ladder are both great places to start. You can probably find willing challengers here too, or on the Link boards.
We're not judging your skill. You may in fact be tournament-level and better than everyone here. But you can't really tell that from just an online record. Any tournament-level player can have 95%+ winrate online without really breaking a sweat. The Wii U version is definitely better in terms of competition than the 3DS version (I've met more people who actually space f-airs on my shield as Marth, it's a miracle), but really I think you should try out some of the better competition to be found here and on other sites.
Even if it doesn't change your mind, it will at least improve your play (no matter what level you're currently at).
No, no, and no.Quick questions pertaining to the bolded; was his username "Stephen"? Did he use a Gold or Dark Link? And were you on the 3DS version?
Just asking.No, no, and no.
Now that seems like something I ought to try out.Top players are streaming and often fight spectators on stream.
Hit two birds with one stone, watching top players play and actually getting some experience within the paradigm/environment you find most comfortable.
This isn't really the place to be posting this. I admire your desire for advice and criticism, but you still need to either take it to the video forum or the relevant character forums.Me vs Wizzzrobe
http://youtu.be/Qql1ERMjghk
Me vs Wizzzrobe
http://youtu.be/GAdbHc8ngW4
Critique and give advice please