A2ZOMG
Smash Legend
- Joined
- Oct 13, 2007
- Messages
- 12,542
- Location
- RPV, California
- NNID
- A2ZOMG
- Switch FC
- SW 8400 1713 9427
Okay, I honestly believe your logic is a bit backwards here.Whoa I totally disagree on this. Ganon probably benefits more from Stale Moves as a system than anyone.
Not only does he kill with few hits and his kill move damages all outscale the stale moves curve, but Ganon more than any other character except maybe DDD suffer most the the hands of certain fast, repetitive moves or projectiles. Stales moves' primary purpose is to mitigate the negative effect of abusive moves, which Ganon is on the receiving end of frequently.
Also, this is sort of recapping the first point, but Ganon's hard-read playstyle means that he actually uses a wide variety of moves. Uair probably isn't fresh, but nair, wizkick, f-tilt, and jab are as likely to be fresh as they are not. F-smash loves stales moves.
Edit: I have always beleieved that the character hindered most by stale moves is Jigglypuff. (She fights with a constrained aerial moveset that is very hard to kill with when not fresh.) This is less true in this game, since bair can kill quite well and her ground game seems a little better, plus Rest. However, she's still my default guess for biggest stale moves loser.
Because Ganondorf is underwhelming in neutral, he's not simply at risk of being hit by specific moves repeatedly. The thing is, he just gets punished more often than most characters. If anything, most characters have relative freedom to choose exactly which moves they want to use to deal damage to Ganon. So KOing Ganondorf is almost never an issue of stale moves, but an issue of his weight and recovery, both of which thankfully are reasonably solid in this game (though he can be gimped still, it just takes effort now). Also worth keeping in mind that Ganondorf is susceptible to practically every stale moves based juggle in this game due to his physics, another area where he loses out.
Ganon's one hit wonder read based playstyle often means he relies on very specific moves to capitalize on specific habits. The challenge of overcoming stale moves is a huge one on Ganondorf, because your best move for hitting your opponent is now much less useful for KOing. I mean, sure, Ganondorf can KO with most of his moves, if he's able to land them in the first place. But when people play specific ways to try to keep Ganondorf out, often your choices are limited.
The stale move system does hurt Jigglypuff in obvious ways as you stated, but also benefits her with an aerial combo game. Also it is worth keeping in mind that she does actually have several decent ground moves, including Jab, DA, and grab. Her ground game is unlikely to get KOs, sure, but she doesn't actually have the same restrictions as Ganondorf in finding her way around in neutral.
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